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2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-04Fix Cycles motion blur and engine.frame_set() not working.Brecht Van Lommel
2018-04-04Fix Cycles particle info node not working.Brecht Van Lommel
2018-04-04Merge branch 'master' into blender2.8Sergey Sharybin
2018-04-04Proper fix for T54337Mai Lavelle
Accidentally checked the wrong variable in fa01a1738bd1e3a6750ff.
2018-04-04Merge branch 'master' into blender2.8Sergey Sharybin
2018-04-04Fix T54337: Cycles crash with simple subd object in debug buildMai Lavelle
2018-04-04Fix T54400: Some GCN 1 cards available to select for use with CyclesMai Lavelle
Hainan was missing from the list of GCN 1 cards.
2018-04-03Merge branch 'master' into blender2.8Campbell Barton
2018-04-03Fix duplicate Cycles panels in properties editor.Brecht Van Lommel
2018-04-02Build: fixes for the Intel compiler versions 2016, 2017, 2018.Milan Jaros
Differential Revision: https://developer.blender.org/D3109
2018-03-29Merge commit 'origin/master^' into blender2.8Dalai Felinto
2018-03-29Fix T54455: OpenCL build error after recent changes.Brecht Van Lommel
2018-03-29Cycles: take into account diffuse roughness for roughness baking.Matt Heimlich
Roughness baking previously defaulted to 1.0 for all diffuse materials, now we also bake roughness values of Oren-Nayer and Principled Diffuse. Differential Revision: https://developer.blender.org/D3115
2018-03-28Cycles: don't require pthreads as dependency on Windows.Jeff Witthuhn
Use C++11 threads when available, and native critical section on Windows. Later on we can remove pthread code when C+11 becomes required. Differential Revision: https://developer.blender.org/D3116
2018-03-28Cycles: Fix bad register cast in ssebSergey Sharybin
This is currently unused code, but causes gcc-8 to fail.
2018-03-27Merge branch 'master' into blender2.8Campbell Barton
2018-03-27Fix T54420: too much volume render noise with multiple volume objects.Brecht Van Lommel
Random numbers for step offset were correlated, now use stratified samples which reduces noise as well for some types of volumes, mainly procedural ones where the step size is bigger than the volume features.
2018-03-23Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-23Glog/gflags: Reduce amount of local modificationsSergey Sharybin
With better directory layout and more proper include statements we can avoid several local modifications, such as changing config.h for Windows Glog and the ones related on pass-through statements in logging headers in Glog. This commit also makes unused functions not-a-warning for external code.
2018-03-21Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-20Fix build error on Windows 32 bit.Brecht Van Lommel
2018-03-20Merge branch 'master' into blender2.8Joshua Leung
2018-03-19Fix T54317: overlapping volume render bug after recent changes.Brecht Van Lommel
Increasing the samplig dimensions like this is not optimal, I'm looking into some deeper changes to reuse the random number and change the RR probabilities, but this should fix the bug for now.
2018-03-19Fix T54356: volume rendering bug using just color attribute.Brecht Van Lommel
2018-03-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-16Code refactor: move OIIO image buffer writing outside session, into callback.Guillaume Chereau
Original patch by Guillaume, modifications by Brecht. Differential Revision: https://developer.blender.org/D3102
2018-03-13Merge branch 'master' into blender2.8Campbell Barton
2018-03-12Fix T54299: crash rendering objects with motion blur disabled, after recent ↵Brecht Van Lommel
changes.
2018-03-12Cycles: add constant folding to displacement nodes.Brecht Van Lommel
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Cycles: add roughness baking support, using squared roughness convention.Brecht Van Lommel
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
This was already done for the Principled BSDF to be compatible with typical baked roughness maps in PBR workflows.
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Code cleanup: fix compiler warning.Brecht Van Lommel
2018-03-10Fix T54279: viewport update bug with volume meshes.Brecht Van Lommel
Meshes without vertex normals were not handled correctly.
2018-03-10Code refactor: reduce number of loops over meshes.Brecht Van Lommel
2018-03-10Fix T54278: volume artifacts with small density and color after recent changes.Brecht Van Lommel
2018-03-10Code cleanup: use spaces for aligned indentation.Brecht Van Lommel
2018-03-10Cycles: support arbitrary number of motion blur steps for objects.Brecht Van Lommel
2018-03-10Cycles: support arbitrary number of motion blur steps for cameras.Brecht Van Lommel
2018-03-10Code refactor: motion blur cleanups, preparing for next commit.Brecht Van Lommel
2018-03-10Code refactor: don't expose UpdateObjectTransformState in header.Brecht Van Lommel
2018-03-10Code refactor: make Transform always affine, dropping last row.Brecht Van Lommel
This save a little memory and copying in the kernel by storing only a 4x3 matrix instead of a 4x4 matrix. We already did this in a few places, and those don't need to be special exceptions anymore now.
2018-03-10Code refactor: add DecomposedTransform.Brecht Van Lommel
This is in preparation of making Transform affine only, and also gives us a little extra type safety so we don't accidentally treat it as a regular 4x4 matrix.
2018-03-10Code refactor: add ProjectionTransform separate from regular Transform.Brecht Van Lommel
This is in preparation of making Transform affine only.
2018-03-10Code refactor: avoid motion transform copy, remove unused curved code.Brecht Van Lommel
The purpose of the previous code refactoring is to make the code more readable, but combined with this change benchmarks also render about 2-3% faster with an NVIDIA Titan Xp.
2018-03-10Code refactor: use KernelShader and KernelParticle instead of float arrays.Stefan Werner
Original patch by Stefan with modifications by Brecht.
2018-03-10Code refactor: use KernelLight instead of float4 arrays.Stefan Werner
Original patch by Stefan with modifications by Brecht.
2018-03-10Code refactor: use KernelOject struct instead of float4 array.Stefan Werner
Original patch by Stefan with modifications by Brecht.