Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-05-06Fix use of removed Blender Internal property.Brecht Van Lommel
2018-05-06Merge branch 'master' into blender2.8Campbell Barton
2018-05-06Fix T54801: incorrect render with zero weight transparent BSDFs.Brecht Van Lommel
2018-05-02Merge branch 'master' into blender2.8Campbell Barton
2018-04-29Cycles: Cleanup: Remove double semicolonsLukas Stockner
2018-04-26Workspaces: active view layer now always comes from workspace, not scene.Brecht Van Lommel
Both the scene and workspace had an active view layer, and it was confusing which settings were being used or displayed where. Now we always have one, so there is no mismatch. The "View Layers" tab in the properties editor is now "View Layer", no longer showing a list of layers. Instead view layers can be added and removed with the workspace view layer selector. They are also listed and selectable in the outliner. Single layer rendering uses the active view layer from the workspace. This fixes bugs where the wrong active view layer was used, but more places remain that are wrong and are now using the first view layer in the scene. These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
2018-04-25Depsgraph: Clarify python APISergey Sharybin
Follow same naming convention as for C: - Original data is named without any extra prefix/suffix. - Evaluated data is named with _eval suffix.
2018-04-25Multi-View: Moving panel to render, and rename to StereoscopyDalai Felinto
Multi-View was never a per-viewlayer option. And now that we have viewlayer it is better to name it in a more recognizable way: "Stereoscopy" instad of plain "Views".
2018-04-24OpenGL: Remove remaining instances of GL_RGBA16F_ARB.Clément Foucault
There is no need for it now that we use opengl 3.3. Use GL_RGBA16F instead.
2018-04-22Cycles: rename engine to just "Cycles" instead of "Cycles Render" in the UI.Brecht Van Lommel
2018-04-21Fix point density rendering in Cycles.Brecht Van Lommel
2018-04-21Fix feature set button misalignment.Brecht Van Lommel
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-19Fix use of missing properties in UI after game engine removal.Brecht Van Lommel
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-13Python API: remove preview/render resolution settings from API functions.Brecht Van Lommel
For correct results these must have been set already when the depsgraph was created and evaluated, so all dependencies have appropriate resolutions too. For particle we no longer backup and restore the viewport particles to avoid overwriting them during render, as copy-on-write solves this for us. Even without COW particles seem to work ok. This also removes the particle simplification options based on camera. This was never used much and only available in Blender Internal. Differential Revision: https://developer.blender.org/D3148
2018-04-06Fix object mode workspace checkCampbell Barton
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-04Fix Cycles motion blur and engine.frame_set() not working.Brecht Van Lommel
2018-04-04Fix Cycles particle info node not working.Brecht Van Lommel
2018-04-04Merge branch 'master' into blender2.8Sergey Sharybin
2018-04-04Proper fix for T54337Mai Lavelle
Accidentally checked the wrong variable in fa01a1738bd1e3a6750ff.
2018-04-04Merge branch 'master' into blender2.8Sergey Sharybin
2018-04-04Fix T54337: Cycles crash with simple subd object in debug buildMai Lavelle
2018-04-04Fix T54400: Some GCN 1 cards available to select for use with CyclesMai Lavelle
Hainan was missing from the list of GCN 1 cards.
2018-04-03Merge branch 'master' into blender2.8Campbell Barton
2018-04-03Fix duplicate Cycles panels in properties editor.Brecht Van Lommel
2018-04-02Build: fixes for the Intel compiler versions 2016, 2017, 2018.Milan Jaros
Differential Revision: https://developer.blender.org/D3109
2018-03-29Merge commit 'origin/master^' into blender2.8Dalai Felinto
2018-03-29Fix T54455: OpenCL build error after recent changes.Brecht Van Lommel
2018-03-29Cycles: take into account diffuse roughness for roughness baking.Matt Heimlich
Roughness baking previously defaulted to 1.0 for all diffuse materials, now we also bake roughness values of Oren-Nayer and Principled Diffuse. Differential Revision: https://developer.blender.org/D3115
2018-03-28Cycles: don't require pthreads as dependency on Windows.Jeff Witthuhn
Use C++11 threads when available, and native critical section on Windows. Later on we can remove pthread code when C+11 becomes required. Differential Revision: https://developer.blender.org/D3116
2018-03-28Cycles: Fix bad register cast in ssebSergey Sharybin
This is currently unused code, but causes gcc-8 to fail.
2018-03-27Merge branch 'master' into blender2.8Campbell Barton
2018-03-27Fix T54420: too much volume render noise with multiple volume objects.Brecht Van Lommel
Random numbers for step offset were correlated, now use stratified samples which reduces noise as well for some types of volumes, mainly procedural ones where the step size is bigger than the volume features.
2018-03-23Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-23Glog/gflags: Reduce amount of local modificationsSergey Sharybin
With better directory layout and more proper include statements we can avoid several local modifications, such as changing config.h for Windows Glog and the ones related on pass-through statements in logging headers in Glog. This commit also makes unused functions not-a-warning for external code.
2018-03-21Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-20Fix build error on Windows 32 bit.Brecht Van Lommel
2018-03-20Merge branch 'master' into blender2.8Joshua Leung
2018-03-19Fix T54317: overlapping volume render bug after recent changes.Brecht Van Lommel
Increasing the samplig dimensions like this is not optimal, I'm looking into some deeper changes to reuse the random number and change the RR probabilities, but this should fix the bug for now.
2018-03-19Fix T54356: volume rendering bug using just color attribute.Brecht Van Lommel
2018-03-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-16Code refactor: move OIIO image buffer writing outside session, into callback.Guillaume Chereau
Original patch by Guillaume, modifications by Brecht. Differential Revision: https://developer.blender.org/D3102
2018-03-13Merge branch 'master' into blender2.8Campbell Barton
2018-03-12Fix T54299: crash rendering objects with motion blur disabled, after recent ↵Brecht Van Lommel
changes.
2018-03-12Cycles: add constant folding to displacement nodes.Brecht Van Lommel
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Cycles: add roughness baking support, using squared roughness convention.Brecht Van Lommel
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
This was already done for the Principled BSDF to be compatible with typical baked roughness maps in PBR workflows.