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2012-06-07Cycles: border render now works in the viewport, when looking through theBrecht Van Lommel
camera, same as in render. It draws objects in solid draw mode outside of the border.
2012-06-07Cycles: small code fix for disabled code.Brecht Van Lommel
2012-06-07Revert my own commit r47544, this does not seem to be the correct fix. :/Thomas Dinges
2012-06-07style cleanupCampbell Barton
2012-06-07Cycles / OSL:Thomas Dinges
* Missing header kernel_passes.h, needed for "direction_to_panorama" in kernel_triangle.h
2012-06-06Cycles / OSL:Thomas Dinges
* Fixes for some silly typos in the checker shader. * Added missing GPL licence block to node_fresnel.h.
2012-06-05Cycles / OSL:Thomas Dinges
* Fixes for r46114, object_fetch_transform missed time argument. * Syntax fixes for Checker texture.
2012-06-05Cycles / OSL:Thomas Dinges
* Remove oslexec_pvt.h header and some typo fixes. * This file needs deeper updates for changes done in OSL 0.6.0, see https://github.com/imageworks/OpenShadingLanguage/commit/11ce51418b45e975ace4d919a4bdd8c2001ba300
2012-06-05style cleanupCampbell Barton
2012-06-05Cycles / OSL:Thomas Dinges
* Fixes for changes in the OSL register_closure() API.
2012-06-04Cycles / OSL:Thomas Dinges
* Compile fixes, missing ShaderClosure argument for eval functions. (r40163)
2012-06-04Cycles: support for image sequences in image/environment texture node.Brecht Van Lommel
2012-06-04Cycles: fix spot lamp emitting light in two directions.Brecht Van Lommel
2012-06-04Cycles / OSL:Thomas Dinges
* __OSL__ is now defined for CPU when building with OSL. * First batch of compile fixes, remove some unneeded std namespace declarations and added missing includes.
2012-06-04Cycles: spot lamp support.Brecht Van Lommel
2012-06-03Cycles / OSL:Thomas Dinges
* Update the Oren Nayar shader to incorporate updates / fixes from r41968 and r44330.
2012-06-03Cycles: different fix for object info random range issue.Brecht Van Lommel
2012-06-03Cycles / OSL Textures:Thomas Dinges
* Ported my checker texture to OSL. :)
2012-06-03Cycles / OSL Textures:Thomas Dinges
* More fixes, replaced all remaining size variables with scale ones. * Remove nonzero check in OSL textures, not needed anymore, was there to prevent division by zero for the size variable.
2012-06-03Cycles / OSL:Thomas Dinges
* More fixes for r41599, removed clouds and distorted noise textures and ported the Noise texture to OSL. ToDo: Color output is still commented, needs a closer look. * Some more fixes (comments, uninitialized variables)
2012-06-03Cycles / Object Info Node:Thomas Dinges
* The random output had a range from -0.5 to 0.5, added an offset of 0.5 to bring it into the 0.0 / 1.0 range, which is in alignment with Shader Node Guidelines. Patch by Agustin Benavidez, thanks!
2012-06-02Cycles / OSL:Thomas Dinges
* Forgot to rename Gradient OSL file.
2012-06-02Cycles / OSL:Thomas Dinges
* More OSL fixes for r41599, removed marble and wood texture and ported Wave Texture to OSL.
2012-06-02Cycles / Wave Texture:Thomas Dinges
* Found an issue in the shader code, it used the x coordinate twice.
2012-06-02Cycles / OSL Fixes:Thomas Dinges
* OSL textures were never updated after the refactor in november 2011. * Remove stucci texture and renamed blend to gradient.
2012-06-01code cleanup: warningsCampbell Barton
2012-06-01Cycles:Thomas Dinges
* Added missing GPL licence block to kernel_textures.h
2012-05-30Fix #31645, mix node results in crash upon render. This happens when unused ↵Lukas Toenne
mix nodes are removed from the cycles graph. In case the inputs are both unconnected it still tried to reconnect them.
2012-05-29Fix #31556: cycles object info random value was not properly randomized forBrecht Van Lommel
dupligroups.
2012-05-29Fix compilation error of Cycles after recent py node removalSergey Sharybin
2012-05-29Cycles / CUDA:Thomas Dinges
* Remove double declaration of cosf.
2012-05-28Cycles / CUDA:Thomas Dinges
* Remove -use_fast_math flag from scons as well.
2012-05-28Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows andBrecht Van Lommel
other places, was mainly due to instancing not working, but also found issues in procedural textures. The problem was with --use_fast_math, this seems to now have way lower precision for some operations. Disabled this flag and selectively use fast math functions. Did not find performance regression on GTX 460 after doing this.
2012-05-28Scons / MSVC - Windows x64Thomas Dinges
* SSE/SSE2 is an unknown option for the compiler (Command line warning D9002 : ignoring unknown option '/arch:SSE2'), so it can be left out because on x64 it automatically builds with SSE and SSE2.
2012-05-27style cleanupCampbell Barton
2012-05-23Fix cycles render issue with a (useless) mix node that has the same shaderBrecht Van Lommel
plugged into both sockets.
2012-05-23Fix: cycles not supporting scene background sets.Brecht Van Lommel
2012-05-21Cycles: add Object Info node, with outputs object location, object/materialBrecht Van Lommel
pass index, and a random number unique to the instance of the object. This can be useful to give some variation to a single material assigned to multiple instances, either manually controlled through the object index, based on the object location, or randomized for each instance. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Object_Info
2012-05-18Fix #31518: changing cycles exposure did unnecessary rerender in viewport.Brecht Van Lommel
2012-05-18Fix #31486: cycles texture coordinate reflection output has wrong direction.Brecht Van Lommel
2012-05-16Spell check fix (lenght -> length)Bastien Montagne
Note: two remains, in comments in extern/bullet2/src/LinearMath/btVector3.h and extern/libmv/libmv/image/tuple.h.
2012-05-13Cycles: OpenCL image texture support, fix an attribute node issue and refactorBrecht Van Lommel
feature enabling #defines a bit.
2012-05-11Cycles: reviewed the task scheduler code and fixed (hopefully all) windows ↵Brecht Van Lommel
threading problems.
2012-05-10Fix #31379: cycles not recognizing 16 bit tiff as float image.Brecht Van Lommel
2012-05-09Cycles: fix issues with texture coordinates and object scale. Auto textureBrecht Van Lommel
space size and location were outdated often, and already computed on demand by blender internal, now do that through RNA as well.
2012-05-08Fix 31370: light falloff node linear output not working code.Brecht Van Lommel
Fix part of thread safety issue, there's still something else wrong.
2012-05-08adding kernel_projection.h in CMakelistsDalai Felinto
2012-05-08Cycles: add light falloff node, with quadratic/linear/constant falloff and aBrecht Van Lommel
smoothing factor to reduce high values near the light. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff Note that this was already possible to do manually with the Ray Length, but this adds a convenient node for it. This commit also makes the mapping node min/max option work, fixing #31348.
2012-05-07cycles-fisheye: fixed formula for dir to equisolidDalai Felinto
second time I need a scond commit to get the equisolid formula right, shame on me ;) the formula is: r = 2 x focallength x sin (theta / 2)
2012-05-07direction to equisolid - final fix for [#31307] Cycles panoramic fisheye ↵Dalai Felinto
lens and vector pass problem