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2020-08-07Code Style: use "#pragma once" in intern/ghostJacques Lucke
More information can be found in D8466.
2020-05-29Cleanup: spelling, correct reference to 'Mesh.mcol'Campbell Barton
2020-04-28Cleanup: remove STR_String usage from GHOSTBrecht Van Lommel
2020-04-02VR: Refactor DirectX context managementJulian Eisel
All DirectX management happens on Ghost level now, higher level code can just assume everything is OpenGL (except of the upside-down drawing that still needs to be done for DirectX). This is similar to how the metal-layer is hidden outside of Ghost. The Ghost-XR graphics binding for DirectX is responsible for managing the DirectX compatibility now.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-05Ghost: Support drawing OpenGL framebuffers into a DirectX 11 bufferJulian Eisel
Adds a minimal DirectX 11 Ghost context, plus some shared DirectX-OpenGL resource interface using the NV_DX_interop2 WGL extension. From what I know, this should be available on modern GPUs. If not, it should fail gracefully. There should be no user visible changes at this point. Needed for DirectX-only OpenXR platforms (e.g. Windows Mixed Reality). I heard there are other use-cases as well though. It's known that this currently fails on some AMD systems, but that seems to be fixable. Most of this comes from the 2019 GSoC project, "Core Support of Virtual Reality Headsets through OpenXR" (https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Reviewed by: Jeroen Bakker, Ray Molenkam, Brecht van Lommel Differential Revision: https://developer.blender.org/D6190
2019-11-18GHOST: Only spam about X11 errors when using --debug-ghostSergey Sharybin
This commit adds a new command line argument --debug-ghost and makes it so X11 errors happening during context initialization are only printed when this new flag is sued. There is no need to flood users with errors when their GPU is not supporting latest OpenGL version. Or, at a very minimum, the error must be more meaning full. Differential Revision: https://developer.blender.org/D6057
2019-10-10Cleanup: clang-format, spellingCampbell Barton
2019-10-09GPU: show more descriptive labels on unsupported GPU dialogBrecht Van Lommel
Thanks to Ray Molenkamp for the help with the Windows implementation. Fixes T70521 Differential Revision: https://developer.blender.org/D6023
2019-10-04GPU: Platform Support LevelJeroen Bakker
Adds a check when starting blender if your platform is supported. We use a blacklist as drivers are updated more regular then blender (stable releases). The mechanism detects if the support level changed or has been validated by the user previously. Changes can happen due to users updating their drivers, but also when we change the support level in our code base. When the user has seen the limited support level message it is saved in the user config. It would be better to have a system specific config section, but currently not clear what could benefit from that. When the platform is unsupported or has limited support a dialog box will appear including a link to our user manual describing what to do. **Windows** Windows uses the MessageBox that is provided by the windows kernel. **X11** We use a very lowlevel messagebox for X11. It is very limited in use and can be fine tuned when needed. **SDL/APPLE** There is no implementation for SDL or APPLE at this moment as the platform support feature targets mostly Windows users. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5955
2019-10-03UI: Register File Browser as Child/Dialog-Window for the OSJulian Eisel
For many users, this will make the File Browser window behave more like what they would expect. It addresses the issue of the File Browser becoming hidden behind the main window by clicking anywhere in the latter. It communicates the interruptive, but temporary nature of the operation a bit better. Further, on tiling window managers the File Browser now opens as floating by default, like in other applications. Note that this also makes sure the File Browser is always opened as separate window, so it doesn't re-use the Preferences, or any other temporary window anymore. This seems to have been a common annoyance. More concretely, this makes the File Browser window behave as follows: * Stays on top of its parent Blender window, but not on top of non-Blender windows. * Minimizes with its parent window * Can be moved independently * Doesn't add an own item in task bars * Doesn't block other Blender windows (we may want to have this though) * Opens as floating window for tiling window managers (e.g. i3wm/Sway) Further notes: * When opening a file browser from the Preference window (or any temporary window), the main window, as the file browsers parent is moved on top of the Preferences, which makes it seem like the Preferences were closed. This is the general issue of bad secondary window handling as window activation changes. I made it so that the window is moved back once the file browser is closed. This behavior is confusing and would be nice to avoid. It's a separate issue though. * On most window managers on Linux the temporary window can not be minimized and maximized, they disable that for dialog windows. * On Windows and macOS, only minimizing is disabled, as there is no decent way yet to restore a window if it's not shown in the taskbar. Reviewed By: Brecht van Lommel, Campbell Barton, William Reynish Edits and macOS implementation by Brecht. Differential Revision: https://developer.blender.org/D5810 Part of T69652.
2019-08-30Cleanup: spellingCampbell Barton
2019-05-19Cleanup: spelling for ghost commentsCampbell Barton
2019-05-18Cleanup: remove unused GHOST quit dialog codeBrecht Van Lommel
2019-05-01Cleanup: comments (long lines) in ghostCampbell Barton
2019-04-25GHOST: remove OpenGL depth buffer, remove code for other unused buffersmano-wii
Viewport drawing has moved to offscreen buffers, and we no longer need to have depth, stencil, aa samples, sRGB buffers as part of the window. So all that code is removed now. The depth buffer was the only one still being allocated, its removal save a bit of memory. Code by Germano and Brecht. Differential Revision: https://developer.blender.org/D4708
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-02Cleanup: remove author/date info from doxy headersCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-14Windows: add support for Windows Ink.Christopher Peerman
Before this Blender always needed the Wintab driver. This adds support for the native pressure API in Windows 8+, making it possible to get pressure sensitivity on e.g. Microsoft Surface hardware without any extra drivers. By default Blender will automatically use Wintab if available, and if not use Windows Ink instead. There is also a new user preference to explicitly specify which API to use if automatic detection fails. Fixes T57869: no pressure sensitivity with Surface pen or laptop. Code by Christopher Peerman with some tweaks by Brecht Van Lommel. Differential Revision: https://developer.blender.org/D4165
2018-09-27Merge branch 'master' into blender2.8Sergey Sharybin
2018-09-27Tests: add --no-window-focus to open window without focus.Brecht Van Lommel
This is useful to run OpenGL tests while continuing to do other tasks without windows constantly popping up in the foreground.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip ghost trailing spaceCampbell Barton
2018-03-21Merge branch 'master' into blender2.8Campbell Barton
2018-03-21UI: Optional prompt to quit for non win32 systemsCampbell Barton
D566 by @januz Use Blender native dialog when OS dialog's aren't supported.
2018-02-26GHOST: Add new interface to manage offscreen contexts.Clément Foucault
Offscreen contexts are not attached to a window and can only be used for rendering to frambuffer objects. CGL implementation : Brecht Van Lommel (brecht) GLX implementation : Clément Foucault (fclem) WGL implementation : Germano Cavalcante (mano-wii) Other implementation are just place holder for now.
2016-08-18NDOF: compile 3D mouse code only if WITH_INPUT_NDOFMike Erwin
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed from: - GHOST (was mostly done, finished the job) - window manager - various editors - RNA - keymaps The input tab of user prefs does not show 3D mouse settings. Key map editor does not show NDOF mappings. DNA does not change. On my Mac the compiled binary is 42KB smaller after this change. It runs fine WITH_INPUT_NDOF on or off.
2016-06-09BGE: alpha on frame buffer and precedence of MSAA over swap.Benoit Bolsee
A new option '-a' can be passed to the blenderplayer. It forces the framebuffer to have an alpha channel. This can be used in VideoTexture to return a image with alpha channel with ImageViewport (provided alpha is set to True on the ImageViewport object and that the background color alpha channel is 0, which is the default). Without the -a option, the frame buffer has no alpha channel and ImageViewport always returns an opaque image, no matter what. In Linux, the player window will be rendered transparently over the desktop. In Windows, the player window is still rendered opaque because transparency of the window is only possible using the 'compositing' functions of Windows. The code is there but not enabled (look for WIN32_COMPOSITING) because 1) it doesn't work so well 2) it requires a DLL that is only available on Vista and up. give precedence to AA over Swap copy: Certain GPU (intel) will not allow MSAA together with swap copy. Previously, swap copy had priority over MSAA: fewer AA samples would be chosen if it was the condition to get swap copy. This patch reverse the logic: swap copy will be abandonned if another swap method (undefined or exchange) will provide the number of AA samples requested. If no AA samples is requested, swap copy still has the priority of course.
2015-12-27Fix memory leak in GHOST Event Manager.Kévin Dietrich
The events are allocated on the heap, then pushed on a stack. Before being processed, they are popped from the stack, and deleted after processing is done. When the manager is destroyed (e.g. application closing), any remaining event in the stack is detroyed. Issue is that when the "application closing" event is processed, it is never freed, because the manager gets destroyed before the call to `delete` is made and the event is not on the stack anymore. Now events are left on the stack while they are processed, and only popped and deleted after processing is done. As a slight bonus refactor: use void as return type for dispatch events functions, as no caller is checking the return value, and it is not clear what it means (suggested by the reviewer). Reviewers: brecht Differential Revision: https://developer.blender.org/D1695
2015-07-01Cleanup: doxygen commentsCampbell Barton
2015-07-01User Prefs for NDOF dead-zoneCampbell Barton
D1344 with edits
2015-05-23Cleanup: typosCampbell Barton
2015-02-25Warning messagebox for windows when an unsupported implementation ofAntony Riakiotakis
OpenGL is detected: Hoping to decrease the frequency of by far one of the most frequent bug reports by windows users. There is some reorganization of the GHOST API to allow easy addition of further OpenGL options in the future. The change is not propagated too deep to keep the size of the patch managable. We might reorganize things here later. For OpenGL we do two checks here: One is a combination of GDI generic renderer or vendor microsoft corporation and OpenGL version 1.1. This means the system does not use GPU acceleration at all. We warn user to install a graphics driver and of cases where this might happen (remote connection, using blender through virtual machine) The other one just checks if OpenGL version is less than 1.4 (we can easily change that in the future of course) and warns that it is deprecated. Both cases will still let blender startup correctly but users should now have a clear idea of the system being unsupported. A user preference flag is provided to turn the warning off. Now stop posting those bug reports without installing a driver first - please?
2014-08-16CommentsCampbell Barton
2013-03-08code cleanup: 0 --> NULLCampbell Barton
2013-02-24fix for own commit r54806 with argument order and multisampling.Campbell Barton
2013-02-24fix for fullscreen on X11 (used by the BGE, not blender application),Campbell Barton
changing the screen resolution wasn't still allowed for larger virtual desktops. added an exclusive option to ghost so the fullscreen window is ignored by the window manager and we get all events. (common practice for games on X11).
2013-01-31add ghost function getAllDisplayDimensions, GHOST_GetAllDisplayDimensionsCampbell Barton
This returns the desktop size, not just the size of the active monitor, useful since this constrains the mouse and we dont have to detect the active monitor (which isn't so straightforward with xlib). carbon/cocoa are TODO, they still use getMainDisplayDimensions().
2013-01-12Mac HiDPI ("retina") handling:Ton Roosendaal
OK - so you have this nice crisp screen, and still you want to add extra monitors to the laptop! That means Blender should switch back and forth to HiDPI modes, when you move a window to another monitor. This code makes the pixelsize scale factor a window property, and handles an event when a window moves to another monitor. It then changes the native pixelsize nicely and refreshes entire UI. You can also have one Blender window on high, and other on low resolution. Stretching a Blender window from 1 monitor to the other works too, but that is Apple magic handling it.
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-09-06code clenup: comments and some style edits on ghost/osx (odd indentation)Campbell Barton
2012-07-01style cleanup: commentsCampbell Barton
2012-06-25more guardedalloc use in C++, also make compositorMutex a static var, was ↵Campbell Barton
allocated and never freed.
2012-05-19style cleanup: ghost headersCampbell Barton