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2018-03-21UI: Optional prompt to quit for non win32 systemsCampbell Barton
D566 by @januz Use Blender native dialog when OS dialog's aren't supported.
2016-08-18NDOF: compile 3D mouse code only if WITH_INPUT_NDOFMike Erwin
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed from: - GHOST (was mostly done, finished the job) - window manager - various editors - RNA - keymaps The input tab of user prefs does not show 3D mouse settings. Key map editor does not show NDOF mappings. DNA does not change. On my Mac the compiled binary is 42KB smaller after this change. It runs fine WITH_INPUT_NDOF on or off.
2016-06-09BGE: alpha on frame buffer and precedence of MSAA over swap.Benoit Bolsee
A new option '-a' can be passed to the blenderplayer. It forces the framebuffer to have an alpha channel. This can be used in VideoTexture to return a image with alpha channel with ImageViewport (provided alpha is set to True on the ImageViewport object and that the background color alpha channel is 0, which is the default). Without the -a option, the frame buffer has no alpha channel and ImageViewport always returns an opaque image, no matter what. In Linux, the player window will be rendered transparently over the desktop. In Windows, the player window is still rendered opaque because transparency of the window is only possible using the 'compositing' functions of Windows. The code is there but not enabled (look for WIN32_COMPOSITING) because 1) it doesn't work so well 2) it requires a DLL that is only available on Vista and up. give precedence to AA over Swap copy: Certain GPU (intel) will not allow MSAA together with swap copy. Previously, swap copy had priority over MSAA: fewer AA samples would be chosen if it was the condition to get swap copy. This patch reverse the logic: swap copy will be abandonned if another swap method (undefined or exchange) will provide the number of AA samples requested. If no AA samples is requested, swap copy still has the priority of course.
2015-12-27Fix memory leak in GHOST Event Manager.Kévin Dietrich
The events are allocated on the heap, then pushed on a stack. Before being processed, they are popped from the stack, and deleted after processing is done. When the manager is destroyed (e.g. application closing), any remaining event in the stack is detroyed. Issue is that when the "application closing" event is processed, it is never freed, because the manager gets destroyed before the call to `delete` is made and the event is not on the stack anymore. Now events are left on the stack while they are processed, and only popped and deleted after processing is done. As a slight bonus refactor: use void as return type for dispatch events functions, as no caller is checking the return value, and it is not clear what it means (suggested by the reviewer). Reviewers: brecht Differential Revision: https://developer.blender.org/D1695
2015-07-01Cleanup: doxygen commentsCampbell Barton
2015-07-01User Prefs for NDOF dead-zoneCampbell Barton
D1344 with edits
2015-05-23Cleanup: typosCampbell Barton
2015-02-25Warning messagebox for windows when an unsupported implementation ofAntony Riakiotakis
OpenGL is detected: Hoping to decrease the frequency of by far one of the most frequent bug reports by windows users. There is some reorganization of the GHOST API to allow easy addition of further OpenGL options in the future. The change is not propagated too deep to keep the size of the patch managable. We might reorganize things here later. For OpenGL we do two checks here: One is a combination of GDI generic renderer or vendor microsoft corporation and OpenGL version 1.1. This means the system does not use GPU acceleration at all. We warn user to install a graphics driver and of cases where this might happen (remote connection, using blender through virtual machine) The other one just checks if OpenGL version is less than 1.4 (we can easily change that in the future of course) and warns that it is deprecated. Both cases will still let blender startup correctly but users should now have a clear idea of the system being unsupported. A user preference flag is provided to turn the warning off. Now stop posting those bug reports without installing a driver first - please?
2014-08-16CommentsCampbell Barton
2013-03-08code cleanup: 0 --> NULLCampbell Barton
2013-02-24fix for own commit r54806 with argument order and multisampling.Campbell Barton
2013-02-24fix for fullscreen on X11 (used by the BGE, not blender application),Campbell Barton
changing the screen resolution wasn't still allowed for larger virtual desktops. added an exclusive option to ghost so the fullscreen window is ignored by the window manager and we get all events. (common practice for games on X11).
2013-01-31add ghost function getAllDisplayDimensions, GHOST_GetAllDisplayDimensionsCampbell Barton
This returns the desktop size, not just the size of the active monitor, useful since this constrains the mouse and we dont have to detect the active monitor (which isn't so straightforward with xlib). carbon/cocoa are TODO, they still use getMainDisplayDimensions().
2013-01-12Mac HiDPI ("retina") handling:Ton Roosendaal
OK - so you have this nice crisp screen, and still you want to add extra monitors to the laptop! That means Blender should switch back and forth to HiDPI modes, when you move a window to another monitor. This code makes the pixelsize scale factor a window property, and handles an event when a window moves to another monitor. It then changes the native pixelsize nicely and refreshes entire UI. You can also have one Blender window on high, and other on low resolution. Stretching a Blender window from 1 monitor to the other works too, but that is Apple magic handling it.
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-09-06code clenup: comments and some style edits on ghost/osx (odd indentation)Campbell Barton
2012-07-01style cleanup: commentsCampbell Barton
2012-06-25more guardedalloc use in C++, also make compositorMutex a static var, was ↵Campbell Barton
allocated and never freed.
2012-05-19style cleanup: ghost headersCampbell Barton
2012-03-16Patch by Psy-Fi + my minor changesAlexander Kuznetsov
Adds conformation on exit for windows. Needs to be enabled in user perf. Tried to edit blender.exe.manifest for more modern dialog look, but didn't work out.
2012-03-13bmesh py api: more comprehensive intro page, also fix some spelling errors.Campbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-01-23Committing patch "[#27676] Change window size/resolution in realtime" by me.Mitchell Stokes
Description: This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player.
2012-01-18ghost tests weren't building and added some comments to ghost docs.Campbell Barton
2012-01-12Cucumber - AA for blenderplayer and fullscreenDalai Felinto
.............................................. svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845 Notes: ====== * we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though; * (for after commit) it would be nice to gray out the width/height when desktop=True * for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well. * there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber. Commit Logs: =========== # 40845 by dfelinto remove desktop and fullscreen properties. They are both part of playerflag now also I removed the fullscreen from the DNA completely. I don't think we need doversion that.. #39045 by kupoman The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely. #38973 by kupoman Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting. #38970 by kupoman Multisampling now works in a fullscreen Blender Player. #38968 by moguri Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
2011-12-24Formatting edits <120 length linesCampbell Barton
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-06-09migrated NDOF code from soc-2010-merwin, SpaceNavigator now works on Mac blenderMike Erwin
2011-05-02Fix [#26981] Command window is not opening in 2.57.0Nathan Letwory
Reported by Thomas Engel Fix [#26938] Blender Zoom not working after startup (Windows) Reported by Ilija Boshkov by applying patch [#26881] Fix for console disappearing in debug mode [Windows] Submitted by Alexander Kuznetsov (AlexK) The patch moves console toggling code into GHOST and improves on the toggling behaviour. The patch changes handling of WM_SYSCOMMAND so that alt-key toggling isn't a problem anymore.
2011-03-26fix for blenderplayer crashing on exit.Campbell Barton
the event consumer was being freed twice, once when going out of C++ scope, another when freeing the system.
2011-02-25doxygen: fixup and tag intern/ghost.Nathan Letwory
2011-02-22doxygen: add bullet to extern libs, some small changes in page names, and ↵Nathan Letwory
fixes around license blocks
2011-02-17Start simple intros for intern and extern libs.Nathan Letwory
Some reorg of modules/pages, start makesdna and makesrna. In many places license block needs to be changed to not start with /**, because otherwise documentation will go weird.
2011-02-17Starting work on doxygen cleanup. Many things still to be done.Nathan Letwory
2011-01-05ToDo: long outstanding patch to allow access to system paths in background modeAndrea Weikert
Thanks Damien Plisson for contributing the Carbon and Cocoa implementation
2010-12-15As-yet uncommitted changes from end of summer. General code cleanup ↵Mike Erwin
Mac-side, removed some unnecessary NSAutoreleasePool guards, etc. By no means complete -- just wanted to get this in and do a fresh checkout on another machine.
2010-12-07Added WITH_CXX_GUARDEDALLOC support for GHOST, disabled by default.Campbell Barton
2010-08-10SpaceNav works in 3D view on Windows. Cleaned up related WIP code.Mike Erwin
2010-07-25merged 29285:30707 from trunkMike Erwin
2010-07-22removed some NDOF plugin-related codeMike Erwin
2010-07-05Patch [#22339] File/installation paths changesAndrea Weikert
Update after discussions on IRC: * operating system specific path retrieval is moved back to GHOST, nothing blender specific here though * cleaned up path functions a bit to remove #ifdefs * removed Cocoa from blenlib again TODO: * Matt, Damien, please check and correct the functions for Cocoa and Carbon, could only put back existing code but needs adjustment * finish GHOST_getBinaryDir - this should replace the BLI_where_am_i eventually as well as BLI_getInstallationPath on Windows and get_install_dir for the blenderplayer runtime * It would probably be nice to define GHOST_getTempDir as well and move those out * more cleanups... NOTE: Things are likely broken for macs
2010-07-04Patch [#22339] File/installation paths changesAndrea Weikert
Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127 This patch implements the proposal outlined here: http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal Original patch by Matt Ebb. Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert NOTE: This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory. Commit discussed on IRC with Ton and Campbell.
2010-06-25hint for mouse/pen input fidelityMike Erwin
2010-05-30reverting previous commit from Mitchell. His commit went to the trunk ↵Dalai Felinto
instead of the branch :) svn merge -r 29067:29066 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-05-30Reversing the last merge because I botched it.Mitchell Stokes
2010-04-11Cocoa fix [#21866] : force mouse move event to be sent upon cursor position ↵Damien Plisson
set request
2010-02-27System dependent standard directory retrieval functions update : return ↵Damien Plisson
const strings (as coded in libc) instead of malloc'ed buffers and plug them into wip BLI_bfile.c to replace the hardcoded paths
2010-02-16System dependant functions (skeletons) to retrieve user and system base dirs.Guillermo S. Romero
Thus #defines in BLI_bfile.c can be dropped, as suggested by Damien Plisson. Feel free to fill in the non Unix ones. For extra info see: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/ResourceFilePaths http://wiki.blender.org/index.php/BlenderDev/Blender2.5/EnvironmentVariables