Age | Commit message (Collapse) | Author |
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blenderplayer, using -i as input parameter to pass embedder window id. create a minimal web plugin to embed blenderplayer on web pages (using gecko/mozilla as browser). Only for *nix.
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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added by Ettore Pasquini
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turntable code should work reasonabilly well now.
fly code need works but is no more insane on Os X.
transform object is not present here.
if you find the movements a bit slow, you can speed
it in the preferences up to 2x in the view & controls
panel.
button1 (left) of the device let you switch between
the 3 modes. button2 let you switch between
unconstrained and dominant mode.
the plugin must be named 3DxNdofBlender.plug
and be placed in a folder named plugins in same
folder as executable
check no scaling is done in the plugin
please check it works ok on 3 platforms
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for NDOF devices
I applied the patch but cant test so please
let me know if any problem.
the plugin itself can be found either
on Ettore site http://cubelogic/blender/
or on my site http://jlp.nerim.net/dev/6dof/
on my site there is also the source of
mac plugin
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work only in non camera mode in 3D view
need the external plug-in to be compiled separately
line 894 of ghostwinlay.c must be replaced with
values adapted at your system
see mailing list for features planned and how
to use
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WIP in the NDOF part, dont work yet
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notes :
it compiles but is non functional
lacks the platform specific changes in ghost ( i cant test windows)
lacks the code for plug-in.
the platform specific code will be added when we sync with Ettore work
the plug-in itself cannot be added here
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This is 'ported' from Nicholas Bishop's sculpting GSoC tree. I'm bringing it
over now so a) it can be there for when lukep does his GHOST refactor b) it's
something that GHOST should have anyway, particularly now there's interest in
painting tools and c) it's missing support in Windows, so hopefully now some
enterprising Windows coder can add that more easily in the main bf tree.
Right now X11 and Mac OS X are supported. I added and can maintain the Mac OS X
part, but I'm not familiar with the Xinput stuff, which Nicholas wrote. Both
X11 and Mac are collecting active device and pressure, and Mac is also
collecting x and y tilt data. Up to coders how they want to use this info! :)
Although the data's coming in, I haven't actually made this do anything. I
thought it best to leave it to brecht to figure out what he wants to do with the
painting stuff, and I wonder what other interesting uses there could be for it
(proportional edit?). I'll write implementation details in a separate mail to
the committers list.
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lot of casts, added prototypes, missing includes and some true errors
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ghost was unaware of extra *<>* key on german keyboards on windows
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message on Bf-committers for description.
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Florian Eggenburger).
Full instructions are in doc/README.windows-gcc.
Main differences from Florian's patch:
- the 'lib' dir should now be the same level as the 'blender' dir (rather
than being a subdir of 'blender'). This is consistent with the other
platforms that bf-blender supports (tuhopuu will also adopt this convention
hopefully soon).
- the script 'free_windows-env.mk' is no longer needed ... see the
docs about how this is overcome (again, tuhopuu will hopefully
also follow this route soon).
- the dlltool dir has it's own Makefile that builds all of the
needed stub libraries from the dll's in cvs.
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Only working (soso) on osx.
Maarten
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Gilles meant) and added some extra doxygen tags I had lying around.
Removed the cocoa file since it was rubbish.
Maarten
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I took out the following from the includes in the intern dir that still had
it:
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
Kent
--
mein@cs.umn.edu
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added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Kent
--
mein@cs.umn.edu
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little minor spacing issues.
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