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MTLContext provides functionality for command encoding, binding management and graphics device management. MTLImmediate provides simple draw enablement with dynamically encoded data. These draws utilise temporary scratch buffer memory to provide minimal bandwidth overhead during workload submission.
This patch also contains empty placeholders for MTLBatch and MTLDrawList to enable testing of first pixels on-screen without failure.
The Metal API also requires access to the GHOST_Context to ensure the same pre-initialized Metal GPU device is used by the viewport. Given the explicit nature of Metal, explicit control is also needed over presentation, to ensure correct work scheduling and rendering pipeline state.
Authored by Apple: Michael Parkin-White
Ref T96261
(The diff is based on 043f59cb3b5835ba1a0bbf6f1cbad080b527f7f6)
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D15953
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Also use GHOST_ prefix for public functions.
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Also replace integer with bool in Ghost API when only used as boolean,
and uint8* with char* in Ghost API when variable is a string.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D11617
Signed-off-by: Nicholas Rishel <rishel.nick@gmail.com>
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Simplification of window creation code to allow greater flexibility.
Differential Revision: https://developer.blender.org/D10311
Reviewed by Brecht Van Lommel
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This avoids unecessary complexity.
Also makes the GPUImmediate threadsafe by using a threadlocal imm variable.
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There is no need to have another font embedded in the Blender executable, we
can assume the bundled font exists. In the future we may provide a fallback
if the font specified by the user in the preferences is missing a character,
but that can use our bundled international font.
Differential Revision: https://developer.blender.org/D6854
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GLX gears work as expected, multitest_c only creates windows
but misses font drawing still.
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This reverts commit 935c9ab0de1ce3d36f93ce5aeee5d0f82d6f2591.
Clang-tidy was making unrelated *fixes*.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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Also remove doxy comments for licenses and add missing GPL header.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
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http://markmail.org/message/fp7ozcywxum3ar7n
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124-126 but isnt used by any build systems now.
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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little nicer for everyone.
Patch provied by gsrb3d
bug tracker #7061
Kent
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GHOST_CreateWindow)
Kent
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added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Kent
--
mein@cs.umn.edu
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