Age | Commit message (Collapse) | Author |
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svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845
Notes:
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* we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though;
* (for after commit) it would be nice to gray out the width/height when desktop=True
* for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well.
* there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber.
Commit Logs:
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# 40845 by dfelinto
remove desktop and fullscreen properties. They are both part of playerflag now
also I removed the fullscreen from the DNA completely. I don't think we need doversion that..
#39045 by kupoman
The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely.
#38973 by kupoman
Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting.
#38970 by kupoman
Multisampling now works in a fullscreen Blender Player.
#38968 by moguri
Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
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Enabled xvidmode by default in cmake.
Patch approved by Campbell.
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games.
Hopefully, this should be platform agnostic. Requires WITH_GHOST_SDL.
This patch contains code from Quake 2 and bzflag.
Tracker: [#29839]
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- Fixes SDL fullscreen mode for game engine (blenderplayer). Mode switching (resolution changes) not supported yet though.
- Fixes embedded game engine exit.
See patch tracker [#29748].
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resolutions in the blenderplayer on GNU/Linux.
Code ported from Quake 2.
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displaying the window.
This fixes a brief flash of random data on Blender startup on my
system (Ubuntu 11.10, ATI Mobility Radeon HD 5650, Gallium drivers.)
Code review link:
http://codereview.appspot.com/5505071/
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renderer, for debugging OpenGL issues.
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not working.
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recode to NSTouch in the near time
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- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
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from Cosme
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experimental all-time-trackpad assumption
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and QT with default compiler
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enabled (test)
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http://markmail.org/message/fp7ozcywxum3ar7n
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I still think utf8_buf can be 5 (4 bytes + '\0'), but even 6 may not be enough to what is coming next (NFC - precomposedStringWithCanonicalMapping)
incorporating ascii as a subset of utf8. I don't think we need to re-encode it.
U+0000 ~ U+00FF - latin1 set
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No utf8 when keyup
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This bug is also present in Windows, so I believe the real bug is in Linux (and in the text object input).
Also Cmd+C and Cmd+v doesn't work for utf8 yet.
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ToDo:
* add support for dead keys
* other input methods (for hieroglyphs)
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between CFLAGS/CPPFLAGS/CCFLAGS/CXXFLAGS, devs would set multiple to be on the safe side.
- defines go in CPPFLAGS
- C & C++ flags go in CCFLAGS
- CFLAGS / CXXFLAGS are C OR C++ only.
also commented intended ghost unicode/ascii usage.
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- currently X11 only, depends on Xinput (but should not break other os's).
- ghost stores utf8 buffer, copies to wmEvent's
- UI text input is currently the only area that uses this - not console or text editor.
- no rna access yet.
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nothing to effect translations.
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downloadable binary would find the system blender files (if installed).
this should stay disabled until scons supports system/portable installs as with cmake.
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non-apple compilers
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must be compiled with apple-gcc nevertheless due objc incompatibilities
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unused vars into errors which gets annoying for non developers.
with GCC we have *some* warnings as errors which works out better.
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- fix typo
- isolate NDOF callsi in #ifdefs
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which checks for multisample support, was never being deleted.
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