Age | Commit message (Collapse) | Author |
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with ';' like normal function.
... without this some editors dont parse the source so well.
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starting from version 2.64. Unless you have a special system setup, this means the
will be in ~/.config/blender rather than ~/.blender.
When the version number is changed to 2.64, the "Copy Previous Settings" operator
in the splash will copy the settings to the new location.
XDG base directory specification:
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
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it, oops)
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it is
already doing it and this change breaks something? Still it seems strange that it
is doing tablet stuff in this part of the code then.
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to test it though, can someone with Mac + tablet confirm if continuous grab
gets automatically disabled when using the tablet?
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where we check for mouse warping.
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Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
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from Jason Wilkins (jwilkins)
left out openjpeg changes since this library needs updating.
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slight modifications.
Thanks!
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build:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/ray_linn/GCC-4.7.0-with-ada/mingw-w64-gcc-4.7.0-runtime-2.0.1-static-ada-20120330.7z/download
Other builds may also work but due to the constantly changing nature of the compiler this cannot be guaranteed. I often had to change compilers while building the libraries and this one is the one that did the job for most of them.
This first support is experimental and considered "advanced". To enable pass -DWITH_MINGW64 during cmake configuration. Also make sure to extract the compiler on C:/MinGW and that MinGW/bin is in your path. To build check out lib/mingw64.
Initially the support is lacking until I get every library compiled correctly. For now you should disable WITH_CYCLES(sorry, I know some people are dying to do benchmarks, but still a few libs to go), WITH_IMAGE_OPENEXR, WITH_OPENCOLLADA, WITH_LIBMV and WITH_CODEC_FFMPEG(links but hangs on startup).
Still the tools are working, the memory limit is increased and due to the experimental nature of the setup, full optimization with SSE2 is available, which makes the build quite fast. Also the compiler and especially, the linker are way faster than regular MinGW.
The wiki docs have also updated. Happy testing!
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cleared som warnings.
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* Typo fix, preventing mingw to compile.
Found by XercesBlue in IRC:
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from Wander Costa (walac)
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Not all file formats/calls are supported yet. It will be expended.
Please from now on use BLI_fopen, BLI_* for file manipulations.
For non-windows systems BLI_fopen just calls fopen.
For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
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Adds conformation on exit for windows. Needs to be enabled in user perf.
Tried to edit blender.exe.manifest for more modern dialog look, but didn't work out.
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this gives some problems because SDL2 Needs a window before fullscreen is set, the player currently doesnt have a window created when fullscreen is called.
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keymapped, ndof modifiers (shift,alt,etc.) are almost ready but still hardcoded to act like keyboard for now. added a check to prevent crash on Linux when device is plugged in after blender starts. also fixed a bug introduced by my last commit that affected the SpaceTraveler and serial devices.
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toward keymappable modifiers (shift,ctrl,etc.)
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std', since this is included in many places.
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WITH_GHOST_XDND=False with SCons
Disabled on FreeBSD platforms due to some linking errors.
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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This commit implements drag-n-drop support from external applications into Blender.
Used xdnd implementation from Paul Sheer.
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We don't know how ALT key modifies the key, so utf=0;
That way Text Object can handle it.
* Should be removed when we able to support different keyboards on Windows
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presses from unidentified 3D mice (for ancient serial devices)
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Description:
This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player.
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spacenavd, Macs need latest driver (Intel only (grumble)), Windows should be good as well but have not tested
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Tablet mode (stylus/eraser) wasn't properly set when pen was already hovering over
tablet surface when opening blender (i.e. in cases when blender was opened using
stylus tap).
Issue resolved by setting tablet mode when handling tablet's motion event too.
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