Age | Commit message (Collapse) | Author |
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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This commit implements drag-n-drop support from external applications into Blender.
Used xdnd implementation from Paul Sheer.
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We don't know how ALT key modifies the key, so utf=0;
That way Text Object can handle it.
* Should be removed when we able to support different keyboards on Windows
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presses from unidentified 3D mice (for ancient serial devices)
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Description:
This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player.
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spacenavd, Macs need latest driver (Intel only (grumble)), Windows should be good as well but have not tested
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Tablet mode (stylus/eraser) wasn't properly set when pen was already hovering over
tablet surface when opening blender (i.e. in cases when blender was opened using
stylus tap).
Issue resolved by setting tablet mode when handling tablet's motion event too.
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..............................................
svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845
Notes:
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* we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though;
* (for after commit) it would be nice to gray out the width/height when desktop=True
* for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well.
* there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber.
Commit Logs:
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# 40845 by dfelinto
remove desktop and fullscreen properties. They are both part of playerflag now
also I removed the fullscreen from the DNA completely. I don't think we need doversion that..
#39045 by kupoman
The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely.
#38973 by kupoman
Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting.
#38970 by kupoman
Multisampling now works in a fullscreen Blender Player.
#38968 by moguri
Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
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Enabled xvidmode by default in cmake.
Patch approved by Campbell.
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games.
Hopefully, this should be platform agnostic. Requires WITH_GHOST_SDL.
This patch contains code from Quake 2 and bzflag.
Tracker: [#29839]
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- Fixes SDL fullscreen mode for game engine (blenderplayer). Mode switching (resolution changes) not supported yet though.
- Fixes embedded game engine exit.
See patch tracker [#29748].
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resolutions in the blenderplayer on GNU/Linux.
Code ported from Quake 2.
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displaying the window.
This fixes a brief flash of random data on Blender startup on my
system (Ubuntu 11.10, ATI Mobility Radeon HD 5650, Gallium drivers.)
Code review link:
http://codereview.appspot.com/5505071/
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renderer, for debugging OpenGL issues.
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not working.
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recode to NSTouch in the near time
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- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
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from Cosme
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experimental all-time-trackpad assumption
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and QT with default compiler
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enabled (test)
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http://markmail.org/message/fp7ozcywxum3ar7n
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I still think utf8_buf can be 5 (4 bytes + '\0'), but even 6 may not be enough to what is coming next (NFC - precomposedStringWithCanonicalMapping)
incorporating ascii as a subset of utf8. I don't think we need to re-encode it.
U+0000 ~ U+00FF - latin1 set
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No utf8 when keyup
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This bug is also present in Windows, so I believe the real bug is in Linux (and in the text object input).
Also Cmd+C and Cmd+v doesn't work for utf8 yet.
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ToDo:
* add support for dead keys
* other input methods (for hieroglyphs)
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between CFLAGS/CPPFLAGS/CCFLAGS/CXXFLAGS, devs would set multiple to be on the safe side.
- defines go in CPPFLAGS
- C & C++ flags go in CCFLAGS
- CFLAGS / CXXFLAGS are C OR C++ only.
also commented intended ghost unicode/ascii usage.
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- currently X11 only, depends on Xinput (but should not break other os's).
- ghost stores utf8 buffer, copies to wmEvent's
- UI text input is currently the only area that uses this - not console or text editor.
- no rna access yet.
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nothing to effect translations.
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downloadable binary would find the system blender files (if installed).
this should stay disabled until scons supports system/portable installs as with cmake.
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non-apple compilers
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