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2008-01-08* tweak linking priorities - should help for GCC usersNathan Letwory
* some lib renaming
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2007-03-27=== SCons ===Nathan Letwory
Bugfix #6168 * instead of compiling mallocn manually for makesdna, use the bf_guardedalloc lib that was already created looooooong time ago.
2006-11-27More debug goodies:Ton Roosendaal
WINDOWS CRASH EMULATION! If you use the -d (debug) argument for starting blender, it will now: - set all freed memory to 0xFFFFFFFF - set all malloced memory to 0xFFFFFFFF The first option will give nice crashers when you read from freed memory. The second option is for OSX especially, it has the nasty habit to give zeroed mallocs.
2006-11-17CMake lists initial submission. Documentationand further verification for ↵Jacques Beuarain
different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-10-27More bugs found thanks to klockworkKent Mein
mallocn.c check malloced memory before using it. ssp_blas2.c free memory that wasn't but should have been. Kent
2006-09-06Added support for threadsafe MEM_mallocN/MEM_freeN in the guardedallocBrecht Van Lommel
module itself, replacing the special MEM_mallocT/MEM_freeT functions. Mutex locking is only enabled when threads are running. There was no good reason to have these separate, it just led to ugly hacks when calling functions with non-threadsafe malloc from threads.
2006-07-22Minor fix: default name for dupli-alloc was mixed up, using mapalloc forTon Roosendaal
malloc, and vice versa.
2006-07-03Mac intel commitTon Roosendaal
- patch from Douglas with endian fixes - Makefile adds static libiconv.a from lib/ - this version will use OpenEXR libs from lib/ too, and is latest release with threading support - openAL is missing, added it as default to not include it
2006-04-18Update to the VC7 projectfiles.Joseph Gilbert
This should bring the projectfiles upto date for msvc7. Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005. Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
2006-03-23Updated mallocn.c MEM_check_memory_integrity was castingKent Mein
a string as an int and it was causing a warning. I changed it to check to see if the string == 0 return 0 else return 1. The only thing that called this function was memtest.c and it had outdated code, so I fixed that... was calling MEM_set_error_stream updated to MEM_set_error_callback Kent
2006-03-15mmap allocs now fall back on regular malloc when mmap fails.Ton Roosendaal
2006-03-05It looks like Irix works alright with the /dev/zero trick for mmap().Chris Want
I had to include fcntl.h for Irix to get symbol O_RDWR.
2006-03-05To prevent confusement; used %u (unsigned int) for printing memory error.Ton Roosendaal
2006-03-02Improved error print in case malloc returns NULL; it now adds the currentTon Roosendaal
total allocated.
2006-02-24I had to disable mmap altogether for Irix.Chris Want
2006-02-24Paranoia "volatile" assignment to globals in MEM module. Was suggested toTon Roosendaal
do this for globals that can be changed within threads.
2006-02-23Some issues compiling on Irix:Chris Want
+ the code in writemovie.c no longer compiles (since the renderer refactor). I have #if 0-ed it. + OpenGL on Irix doesn't have GL_ARB_vertex_program + mmap on Irix doesn't like MAP_ANON. + If using the MipsPro 7.3 compiler, the variable MIPS73_ISOHEADERS can be set to point to the directory with those weird C++ headers that don't have .h in the name
2006-02-17temporarily fix from Johnny Matthews committed, win32 doesn't have munmap. ↵Erwin Coumans
Someone can worry about a future mmap-like implementation.
2006-02-16Added new malloc type in our MEM module; using the unix feature 'mmap'.Ton Roosendaal
In Orange we've been fighting the past weeks with memory usage a lot... at the moment incredible huge scenes are being rendered, with multiple layers and all compositing, stressing limits of memory a lot. I had hoped that less frequently used blocks would be swapped away nicely, so fragmented memory could survive. Unfortunately (in OSX) the malloc range is limited to 2 GB only (upped half of address space). Other OS's have a limit too, but typically larger afaik. Now here's mmap to the rescue! It has a very nice feature to map to a virtual (non existing) file, allowing to allocate disk-mapped memory on the fly. For as long there's real memory it works nearly as fast as a regular malloc, and when you go to the swap boundary, it knows nicely what to swap first. The upcoming commit will use mmap for all large memory blocks, like the composit stack, render layers, lamp buffers and images. Tested here on my 1 GB system, and compositing huge images with a total of 2.5 gig still works acceptable here. :) http://www.blender.org/bf/memory.jpg This is a silly composit test, using 64 MB images with a load of nodes. Check the header print... the (2323.33M) is the mmap disk-cache in use. BTW: note that is still limited to the virtual address space of 4 GB. The new call is: MEM_mapalloc() Per definition, mmap() returns zero'ed memory, so a calloc isn't required. For Windows there's no mmap() available, but I'm pretty sure there's an equivalent. Windows gurus here are invited to insert that here in code! At the moment it's nicely ifdeffed, so for Windows the mmap defaults to a regular alloc.
2006-02-08==SCons==Nathan Letwory
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
2006-02-05==SCons==Nathan Letwory
* Changing linking order of a few libs, hopefully it solves a unresolved issue.
2006-02-04== SCons ==Nathan Letwory
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
2005-11-17Fix for bug #3414 provided by Lewis Saunders.Chris Want
It appears that removing the 'int level' field from the MemHead struct caused alignment issues for gcc builds of blender on Irix (zr, who removed this field, commented that this problem might occur, and sure enough it did happen). I've renamed the field from 'level' to 'pad' to reflect that it has no meaning beyond addressing alignment issues.
2005-08-21MEM_alloc allocated in units of 8 for 32 bits systems, and units of 4 forTon Roosendaal
64 bits systems... weird bug. :) It now only does a unit-of-4 check, for all systems. This will work fine, since the malloc code will return aligned anyway, and the guarded alloc system only stores ints in the headers. Also, the sizeof() call will correctly do padding, so there's no risk of allocating too small blocks.
2005-08-04updates to the OS X build system :Jean-Luc Peurière
- XCode project - Scons : scons stopped working for Os X in the last month (dont know when) : * the '.' and '..' keywords in CCPPATH are not recognized anymore for sconscripts compiling files at a sub level * when doing a scons clean, the 3 subdirs in build dir are removed and scons then fail to recreate them (exten, intern, source) this commit solve the first problem as a temp workaround for the latter simply recreate the dirs manually I will investigate that further when on vacations, which i should already be. ;( all 3 build systems are now working on Os X
2005-08-02_.NET projectfiles update_Joseph Gilbert
* converted files to .NET 2002 * removed unneeded projectfiles from bullet * PHY_Bullet outputs to correct directories * Bullet linked to activex and blenderplayer * misc updates
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-07-22 - got fed up with not being able to put a breakpoint on MEM_Daniel Dunbar
errors, switched MEM_set_error_stream to MEM_set_error_callback that calls a function to print result instead of just giving a FILE * Note: requires intern recompile
2005-07-20 - remove MEM_dupallocN's warning on dup of len==0 sized objectDaniel Dunbar
2005-02-21MSVC7 update and freetype2 sourceJoseph Gilbert
- Added correct .libs to be linked to GP_Ghost - Fixed incorrect library extensions for the linker (*.lib and not unix *.a) - Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT - All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python) - Removed invalid source paths from inclusion for the compiler - Fix dependency issues with the GP_Ghost module - Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer - Warnings have been set to level 2 - Import paths have been updated and organized for the compiler - Duplicate import paths for the compiler have been removed - Removed silly silly silly silly unix path-separators from window paths - Post-Build scripts have been updated where neccessary (XCOPY is retatined) - Fixed the output of various .lib files (PHY_Sumo and Yafray) - PHY_Sumo now uses a .pch - Removed #undef _DEBUG from debug builds :p - FTF_Font is now contains a debug build and is being set to it's correct output path - Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT) - Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - Post-builds now clean up their mess - ActiveX controller now builds - BlenderPlayer now builds - Internal libs now using .pch - Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds - Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders - Set the proper build path for opennl - Forcing BLO_loader source files to follow project defaults - Added an 'extern' project that mimics the /make build of the 'intern' project - Extern build includes solid and it's associated builds, ftgl, and freetype - Added .vcproj files to /extern directory - Added new extern.sln file to /extern directory - All project now link to the built solid.lib from the extern project instead of lib/windows - Removed uneeded XCOPYs commands from post-builds - Added conditional Directory building to post-builds - Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project) - Ftgl is built and linked by the 'extern' project - Intern/Extern project are now exporting their proper header files - PHY_Physics is now linking to the correct set of header files (in build path not source) - Makesdna builds object files into build directory now - Projects are now ignoring the CORRECT versions of the CRT's :) - Renderconverter is now outputting it's obj file to it's own directory instead of /render - Gen_system is now being built to ../kernel - BL_src_cre is now being built to /creator - *.exp and *.ilk are now being cleaned up from linkers - Libpng.dll and zlib.dll are now being copied to the /bin - MTDLL build are now available for the correct projects - ActiveX 3D Plugin now links correctly to solid and freetype2 - Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions. - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug -
2005-02-12Update to the MSVC7 project files (vcproj) for Blender's internal librariesJoseph Gilbert
- set build_install_all as the default project (if you give me a quarter ill tell you how :) - set SoundSystem to it's proper dependencies - updated those silly silly unix path separators - set project warning levels to something not so noisy
2004-05-16Added #!/usr/bin/python standard script identifier to the start of ↵Kester Maddock
SConscript files. Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-04-07Major update for Visual Studio .Net project files. Both Release and Debug ↵Nathan Letwory
modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles. The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.
2004-03-06Updated the Sun ifdef's basically I standardized them so theyKent Mein
were all the same and make sure all platforms see them. Kent
2004-03-01SCons updatesMichel Selten
* Blender static now links. By default this option is disabled on all platforms. Simply set the option in config.opts to 'true'. * Added the following flags to config.opts: - HOST_CC. This is the C compiler for the host platform. This value is the same as TARGET_CC when not cross compiling. - HOST_CXX. This is the C++ compiler for the host platform. This value is the same as TARGET_CXX when not cross compiling. - TARGET_CC. This is the C compiler for the target platform. - TARGET_CXX. This is the C++ compiler for the target platform. - TARGET_AR. This is the linker command for linking libraries. - PATH This is the standard search path All SConscript files have been updated to reflect these changes. Now it's possible to change only the root SConstruct file, and all compiler specific variables are passed automatically to all SConscript files. Of course, this does not apply to makesdna because there the host and target platform is different from all other libraries. To pass a variable that applies to all platforms, all we now have to do is set the correct value in library_env Note: as usual, to get the latest options in the config.opts file, first remove your version.
2004-02-15SCons updatesMichel Selten
* libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process.
2004-01-05- Revert to NaN makefilesWouter van Heyst
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
Materials are exported the best we can do by now. It will look almost as in blender except for the missing procedural textures and some minor issues. You have to tweak normal modulation amount to get the desired result cause is not the same in yafray. We added a panel in render space to adjust some yafray settings (GI and so) Also we export transparency and reflection using new raytracing settings, but that will be changed and improved soon. Remember that you have to set YFexport path in user defaults and yafray must be on path (version 0.0.6) We added the "yafray" button to activate all this stuff in the render window. Panel and settings are only shown when checked. So now when activated the code calls yafray export instead of the internal renderer and finally the resulting image is loaded back into render window's buffer. So animation is also possible and results can be saved using blender usual scheme.
2004-01-05SCons build system files added.Michel Selten
You'll need SCons (www.scons.org) to build. Platforms currently working: * Linux (me) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * Windows (jesterKing) - builds with quicktime (optional) - builds with openal (optional) - builds with international support (optional) - Use the DOS box to build - builds with precompiled libraries * Irix (Hos) - Uses default Irix compiler - Not all optimization levels correct yet - options for quicktime, openal and international disabled - builds with precompiled libraries * Cygwin (me) - has a problem in the linking stage - uses free build tools (gcc) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * MacOS (sgefant) - builds with quicktime (optional) - options for openal and international disabled - builds a nice bundle - builds with precompiled libraries Thanks to IanWill for a bugfix in the Linux build. Note: This is a work in progress. A lot still has to be done - for example the optional parts are only to be enabled by directly setting 'true' or 'false' in the SConstruct file. This needs to be moved to a user config file. Also, the .o/.obj files are stored in the source tree. This needs to be fixed as well. The game engine is not yet built.
2003-03-24Kill 2 undefined function warnings.Daniel Dunbar
2003-03-18First set of VC-7 project files. Also first my first commit in the freeDaniel Dunbar
world, what hath hell wrought.
2003-03-13updated intern project files to suit the lib dir move.Simon Clitherow
2003-01-28Modified MSVC intern projectfiles - XCOPY doesn't need the /E option.Simon Clitherow
Updated README to suit the new 'merged' blender target. --aphex
2003-01-12Hello,Francis Laurence
*Fixed boolean buglet in the bsp lib. I have not committed any libraries so you'll have to do this to see the changes in blender. *Got the bsp test program working again with the new GHOST createWindow interface. *(Visual C++) Modfied some of the dsp in the intern library to NOT prompt when overwirting old libs and header files. This is the /Y option after XCOPY Cheers Laurence.
2003-01-04Workaround for the header file copying dependency hellHans Lambermont
2002-12-26WooHoo me again ;)Kent Mein
I took out the following from the includes in the intern dir that still had it: -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif Kent -- mein@cs.umn.edu
2002-12-14Corrected intern lib names so blendercreator.dsp can find them.Simon Clitherow
Previous commit broke this. --aphex
2002-12-13And the rest! ;) --aphexSimon Clitherow
2002-11-25Yes I did it again ;)Kent Mein
added the following 3 lines to everything in the intern dir: #ifdef HAVE_CONFIG_H #include <config.h> #endif Kent -- mein@cs.umn.edu