Age | Commit message (Collapse) | Author |
|
|
|
Performance is about the same or slightly better for typical IK chains.
In extreme cases with many bones and multiple targets, of which some are
unreachable, I've seen 2x speedups.
|
|
|
|
system include.
|
|
|
|
http://markmail.org/message/fp7ozcywxum3ar7n
|
|
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
|
|
|
|
and endif() which is no longer needed.
|
|
reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
|
|
by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
|
|
|
|
|
|
|
|
work in the game player, now the IK lib is linked into the player.
Makefiles/Scons/CMake buildsystems have been updated.
Fix materials nodes to work in the game player.
|
|
blocks that were previously missed; and b) greatly increase my
ohloh stats!
|
|
different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
|