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2010-07-20- correct some spelling errors.Campbell Barton
- remove FreeCamera struct (wasnt used) - remove world color alpha values (not used anywhre).
2010-04-20Fix #22085: compile error on windows, M_PI undeclared.Brecht Van Lommel
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2010-04-15Merge various small changes from render branch:Brecht Van Lommel
* Division by zero fix for TNT SVD code. * Sound fix, in case ffmpeg decode fails, don't use the samples. * Fix for incorrect bounds of transformed objects in new raytracing code. * Gave memory arena's a name used for allocations for easier memory usage debugging. * Dupligroup no_draw option was using layers but not restrict view/render setting. (not a bugfix exactly but would do display list context switching while drawing for no reason). * Fix objects instanced on hair particles not giving consistent results when the object is transformed. * New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4, mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4. * mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple arguments. * endjob callback for WM jobs system. * Geometry node uv/color layer now has search list/autocomplete. * Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-02-12correct fsf addressCampbell Barton
2010-02-06MSVC compile fixAndrea Weikert
* needed to add _USE_MATH_DEFINES to make M_PI known
2010-02-06Bugfix #20971: IK Joints Inexplicably Stiff In Recent Blender 2.5 BuildsJoshua Leung
- IK-Solver interfaces were still converting units from degrees to radians. Made these all use radians now. - Tried to fix the DOF limits drawing. This is still not totally functional again yet, but at least there are visible lines now.
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. ↵Benoit Bolsee
Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
2009-09-06* cleaning up warnings (mostly windows). A collection of other warning fixes ↵Nathan Letwory
too (undefined function, assuming int, etc.) This compiled fine with scons/msvc and scons/mingw (gcc 4.4.0). Please test and report any problems.
2009-09-05== SCons ==Nathan Letwory
* bring back 'player' libtype, after investigation with ideasman. scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
2009-06-21Spring CleaningCampbell Barton
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-03-19Makefile updates for Blender 2.5 (from GSR)Chris Want
2009-01-172.5: various warning fixes.Brecht Van Lommel
2008-12-232.5 / SConsNathan Letwory
Blender builds and links on Linux. For now without BGE and its player, but that will come. Priorities are still a mess, so expect more commits soon.
2008-11-11Add MSVC90 project files - part 3. Extern and Intern projects are merged in ↵Benoit Bolsee
projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
2008-11-10Add MSVC90 project files - part 1.Benoit Bolsee
2008-09-14Fix for bug #5758 and #17585: armatures with IK constraint did notBrecht Van Lommel
work in the game player, now the IK lib is linked into the player. Makefiles/Scons/CMake buildsystems have been updated. Fix materials nodes to work in the game player.
2008-06-30Fix for bug #8680: GameLogic.getRandomFloat() returns very smallBrecht Van Lommel
values on 64 bit, instead of range 0..1. Also a warning fix.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-02-06Bugfix: IK solving could go in infinite loop in SVD decomposition,Brecht Van Lommel
the matrix library used didn't have a maximum iterations check for degenerate cases.
2007-12-06Bugfix for IK locked axes with an initial rotation, gave wrongBrecht Van Lommel
starting angle in some cases, but wasn't always noticeable due to the IK solver changing it anyway. Bugfix for hidden bones in pose mode still being active, and preventing other bones from becoming active.
2007-11-01IKBrecht Van Lommel
== Solving is now done independent of scale, by scaling the chain to have a size of about 1.0. This solves some issues with small or big chains, and also makes the IK stretch setting independent of scale. The latter breaks backwards compatibility somewhat, but is an improvement over what it did before.
2007-10-24Pole Target for IKBrecht Van Lommel
================== This adds an extra target to the IK solver constraint to define the roll of the IK chain. http://www.blender.org/development/current-projects/changes-since-244/inverse-kinematics/ Also fixes a crashes using ctrl+I to set an IK constraint on a bone due to the recent constraints refactor.
2007-08-31This covers bugs # 7130 7131 7132 7133Kent Mein
All small patches submitted by Vladimar Marek (neuron) Basically fixes up some headers for Solaris's compiler. Kent
2007-04-04moved source and text to american spellingCampbell Barton
* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling
2006-11-25Patch by Vladimír Marek (neuron), part of bugfix #5298Ton Roosendaal
Solaris CC compiler choked on wrong .h prototypes for functions using 'const' arguments.
2006-11-17CMake lists initial submission. Documentationand further verification for ↵Jacques Beuarain
different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-04-18Update to the VC7 projectfiles.Joseph Gilbert
This should bring the projectfiles upto date for msvc7. Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005. Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
2006-03-04Fixes for some gcc 4 warnings in intern/. More than 100 lines of warningsBrecht Van Lommel
for 2 unused parameters in templated c++ code, that's just ridiculous.
2006-02-04== SCons ==Nathan Letwory
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
2005-09-15Getting blender to compile for IRIX, in particular:Chris Want
IK: needed to change abs() to TNT::abs() (thanks brecht!) Freetype: FT_ENCODING_UNICODE typecast to FT_CharMap (thanks intrr!) header_image: missing include for liballoc stuff Ketsji: needed to declare m_hitObject as public in KX_MouseFocusSensor.h. This is probably the wrong thing to do, but KX_MouseFocusSensor.cpp compilation fails on line 279 otherwise.
2005-09-01- Changed xz limit drawing to use same formulas as the limiting in the IKBrecht Van Lommel
module -- the previous method could be off pretty far. - Added drawing of transparent surface for it, instead of just the border. - Added "stretch IK", allowing bones not only to rotate, but also scale. The "Stretch" value below the DoF buttons is used to enabled this. - Some code tweaking: slightly simplified computation of transform for IK, renamed chain to tree, removed unused pchan->ik_mat, .. Internal IK module work: - Do damping per DoF also based on stiffness, hopefully makes it converge faster with very stiff joints. - Instead of having two joints types (translational and rotational), now all 6 DoF's can be enabled for one joint. - Added limits for translational joints.
2005-08-31Update to .NET project filesJoseph Gilbert
- added edgehash stuff - added new IK solver stuff (rebuild /intern)
2005-08-29Bugfix; rotation limits for < 3 DOF bones were using wrong referenceBrecht Van Lommel
rotation, causing incorrect limits if there was already a pose transform.
2005-08-29updated MSVC 6 Project file for IKSolver.Simon Clitherow
2005-08-28IK rotation limits fixes:Brecht Van Lommel
- Z-axis rotation limits were not working, was using wrong flag. - Don't allow min limit to go over max, or vice versa. - Fix for jacobian getting overwritten with IK clamping.
2005-08-28Bugfix; the IK solver would crash if there were 0 DOF's in the chain.Brecht Van Lommel
2005-08-27Make IK DOF stiffness work in range 0.0-1.0, for consistency.Brecht Van Lommel
2005-08-27Update SConscript.Brecht Van Lommel
Fix some warnings. Merge with latest soc code. What changed in IK lib: Fully restructured, with components now as follows: - IK_Solver: C <=> C++ interface - IK_QSegment: base class for bone/segment with 0 to 3 DOF - IK_QTask: base class for a task (currently there's a position and a rotation task) - IK_QJacobian: the Jacobian matrix, with SVD decomposition, damping, etc - IK_QJacobianSolver: the iterative solver The exponential map parametrization is no longer used, instead we have now: - 3DOF and 2DOF XZ segments: directly update matrix with Rodrigues' formula - Other: Euler angles (no worries about singularities here) Computation of the Jacobian inverse has also changed: - The SVD algorithm is now based on LAPACK code, instead of NR, to avoid some problems with rounding errors. - When the problem is underconstrained (as is the case most of the time), the SVD is computed for the transpose of the Jacobian (faster). - A new damping algorithm called the Selectively Damped Least Squares is used, result in faster and more stable convergence. - Stiffness is implemented as if a weighted psuedo-inverse was used. Tree structure support. Rotation limits: - 3DOF and 2DOF XZ segments limits are based on a swing (direct axis-angle over XZ) and twist/roll (rotation over Y) decomposition. The swing region is an ellipse on a sphere. - Rotation limits are implemented using an inner clamping loop: as long as there is a violation, a violating DOF is clamped and removed from the Jacobian, and the solution is recomputed. Convergence checking is based now on the max norm of angle change, or the maximum number of iterations.
2005-08-27Another file missed in IK commit.Brecht Van Lommel
2005-08-27Forgot to add new files...Ton Roosendaal
2005-08-27First commit of Brecht's new IK work. This only does the IK module.Ton Roosendaal
Don't start compiling yet!
2005-08-02_.NET projectfiles update_Joseph Gilbert
* converted files to .NET 2002 * removed unneeded projectfiles from bullet * PHY_Bullet outputs to correct directories * Bullet linked to activex and blenderplayer * misc updates
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-03-09big warning hunt commitJean-Luc Peurière
lot of casts, added prototypes, missing includes and some true errors
2005-02-21MSVC7 update and freetype2 sourceJoseph Gilbert
- Added correct .libs to be linked to GP_Ghost - Fixed incorrect library extensions for the linker (*.lib and not unix *.a) - Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT - All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python) - Removed invalid source paths from inclusion for the compiler - Fix dependency issues with the GP_Ghost module - Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer - Warnings have been set to level 2 - Import paths have been updated and organized for the compiler - Duplicate import paths for the compiler have been removed - Removed silly silly silly silly unix path-separators from window paths - Post-Build scripts have been updated where neccessary (XCOPY is retatined) - Fixed the output of various .lib files (PHY_Sumo and Yafray) - PHY_Sumo now uses a .pch - Removed #undef _DEBUG from debug builds :p - FTF_Font is now contains a debug build and is being set to it's correct output path - Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT) - Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - Post-builds now clean up their mess - ActiveX controller now builds - BlenderPlayer now builds - Internal libs now using .pch - Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds - Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders - Set the proper build path for opennl - Forcing BLO_loader source files to follow project defaults - Added an 'extern' project that mimics the /make build of the 'intern' project - Extern build includes solid and it's associated builds, ftgl, and freetype - Added .vcproj files to /extern directory - Added new extern.sln file to /extern directory - All project now link to the built solid.lib from the extern project instead of lib/windows - Removed uneeded XCOPYs commands from post-builds - Added conditional Directory building to post-builds - Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project) - Ftgl is built and linked by the 'extern' project - Intern/Extern project are now exporting their proper header files - PHY_Physics is now linking to the correct set of header files (in build path not source) - Makesdna builds object files into build directory now - Projects are now ignoring the CORRECT versions of the CRT's :) - Renderconverter is now outputting it's obj file to it's own directory instead of /render - Gen_system is now being built to ../kernel - BL_src_cre is now being built to /creator - *.exp and *.ilk are now being cleaned up from linkers - Libpng.dll and zlib.dll are now being copied to the /bin - MTDLL build are now available for the correct projects - ActiveX 3D Plugin now links correctly to solid and freetype2 - Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions. - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug -
2005-02-12Update to the MSVC7 project files (vcproj) for Blender's internal librariesJoseph Gilbert
- set build_install_all as the default project (if you give me a quarter ill tell you how :) - set SoundSystem to it's proper dependencies - updated those silly silly unix path separators - set project warning levels to something not so noisy
2004-08-30Changed : A[i,k] to A[i][k]Kent Mein
Caught from the following warning: In file included from IK_QChain.h:47, from IK_QChain.cpp:44: TNT/cmat.h: In function `void TNT::matmultdiag(TNT::Matrix<T>&, const TNT::Matri x<T>&, const TNT::Vector<T>&)': TNT/cmat.h:593: warning: left-hand operand of comma has no effect Kent
2004-07-22GCC 3.4 compile fixes from bug #1277Kester Maddock