Age | Commit message (Collapse) | Author |
|
multiple locations.
|
|
|
|
|
|
|
|
and endif() which is no longer needed.
|
|
reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
|
|
|
|
by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
|
|
In 2.49, you could adjust the maximum length of Auto-IK Chains by using scrollwheel up/down or page up/down while moving Auto-IK bones. Now this is possible again with those hotkeys, but you need to hold SHIFT to get this to work, otherwise we get a conflict with the hotkeys for proportional edit nowadays.
Was broken when transform tools switched from using hardcoded key mappings to using a modal keymap.
|
|
|
|
|
|
|
|
- remove FreeCamera struct (wasnt used)
- remove world color alpha values (not used anywhre).
|
|
|
|
124-126 but isnt used by any build systems now.
|
|
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
setting. (not a bugfix exactly but would do display list context switching
while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
|
|
|
|
* needed to add _USE_MATH_DEFINES to make M_PI known
|
|
- IK-Solver interfaces were still converting units from degrees to radians. Made these all use radians now.
- Tried to fix the DOF limits drawing. This is still not totally functional again yet, but at least there are visible lines now.
|
|
Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
|
|
too (undefined function, assuming int, etc.)
This compiled fine with scons/msvc and scons/mingw (gcc 4.4.0). Please test and report any problems.
|
|
* bring back 'player' libtype, after investigation with ideasman.
scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
|
|
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this.
* removed deprecated solid physics library, sumo integrations and qhull, a dependency
* removed ODE, was no longer being build or supported
* remove BEOS and AMIGA defines and references in Makefiles.
|
|
-r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
|
|
|
|
|
|
Blender builds and links on Linux. For now without BGE and its player,
but that will come. Priorities are still a mess, so expect more commits
soon.
|
|
projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
|
|
|
|
work in the game player, now the IK lib is linked into the player.
Makefiles/Scons/CMake buildsystems have been updated.
Fix materials nodes to work in the game player.
|
|
values on 64 bit, instead of range 0..1. Also a warning fix.
|
|
blocks that were previously missed; and b) greatly increase my
ohloh stats!
|
|
the matrix library used didn't have a maximum iterations check for
degenerate cases.
|
|
starting angle in some cases, but wasn't always noticeable due
to the IK solver changing it anyway.
Bugfix for hidden bones in pose mode still being active, and
preventing other bones from becoming active.
|
|
==
Solving is now done independent of scale, by scaling the chain to have a
size of about 1.0. This solves some issues with small or big chains, and
also makes the IK stretch setting independent of scale. The latter breaks
backwards compatibility somewhat, but is an improvement over what it did
before.
|
|
==================
This adds an extra target to the IK solver constraint to define the
roll of the IK chain.
http://www.blender.org/development/current-projects/changes-since-244/inverse-kinematics/
Also fixes a crashes using ctrl+I to set an IK constraint on a bone
due to the recent constraints refactor.
|
|
All small patches submitted by Vladimar Marek (neuron)
Basically fixes up some headers for Solaris's compiler.
Kent
|
|
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
|
|
Solaris CC compiler choked on wrong .h prototypes for functions using
'const' arguments.
|
|
different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
|
|
This should bring the projectfiles upto date for msvc7.
Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005.
Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
|
|
for 2 unused parameters in templated c++ code, that's just ridiculous.
|
|
* This commit is all of the rewrite work done on the SCons system. For
documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
contains valuable information, along with what still needs to be done.
- linux, os x and windows compile now.
- files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
- NOTE: Jean-Luc P will commit sometime during the weekend proper
appit() for OS X. For now, copy the resulting binary to an
existing .app bundle.
- features:
- cleaner structure for better maintenance
- cleaner output during compile
- better handling of build options
- general overall speed increase
- see the wiki for more info
Cygwin, FreeBSD and Solaris systems still need work. For these systems:
1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
2) set the proper defaults for your platform
3) mail me at jesterking at letwory dot net with you configuration. if
you need any modifications to the system, do send a patch, too.
I'll be giving first-aid today and tomorrow, after that it'll be all
regular development work :)
/Nathan
|
|
IK: needed to change abs() to TNT::abs() (thanks brecht!)
Freetype: FT_ENCODING_UNICODE typecast to FT_CharMap (thanks intrr!)
header_image: missing include for liballoc stuff
Ketsji: needed to declare m_hitObject as public in KX_MouseFocusSensor.h.
This is probably the wrong thing to do, but KX_MouseFocusSensor.cpp
compilation fails on line 279 otherwise.
|
|
module -- the previous method could be off pretty far.
- Added drawing of transparent surface for it, instead of just the border.
- Added "stretch IK", allowing bones not only to rotate, but also scale.
The "Stretch" value below the DoF buttons is used to enabled this.
- Some code tweaking: slightly simplified computation of transform for IK,
renamed chain to tree, removed unused pchan->ik_mat, ..
Internal IK module work:
- Do damping per DoF also based on stiffness, hopefully makes it converge
faster with very stiff joints.
- Instead of having two joints types (translational and rotational), now
all 6 DoF's can be enabled for one joint.
- Added limits for translational joints.
|
|
- added edgehash stuff
- added new IK solver stuff (rebuild /intern)
|
|
rotation, causing incorrect limits if there was already a pose transform.
|
|
|
|
- Z-axis rotation limits were not working, was using wrong flag.
- Don't allow min limit to go over max, or vice versa.
- Fix for jacobian getting overwritten with IK clamping.
|
|
|