Age | Commit message (Collapse) | Author |
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Doxygen doesn't require this to be set.
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Added license headers based on the original LGPL files from:
gitlab.kuleuven.be/rob-itasc
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Follow naming from T85728.
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Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D14307
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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- Nest compositor pages under the compositor module
- Nest GUI, DNA/RNA & externformats modules under Blender.
- Remove modules from intern which no longer exist.
- Add intern modules (atomic, eigen, glew-mx, libc_compat, locale,
numaapi, rigidbody, sky, utfconv).
- Use 'intern_' prefix for intern modules since some of the modules
use generic terms such as locale & atomic.
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Includes fixes to misspelled function names.
Ref D11280
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Corrects 34 miscellaneous misspelled words.
Differential Revision: https://developer.blender.org/D9248
Reviewed by Campbell Barton
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No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.
Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.
See T46725.
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Following removal from C source code.
See: 8c68ed6df16d8893
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2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.
Also use const to prevent unexpected modifications.
This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
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Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
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Was polluting compile output too much.
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While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.
What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.
Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.
This commit includes:
- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
(this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
as well
Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit
Reviewed By: campbellbarton, juicyfruit
Differential Revision: https://developer.blender.org/D1680
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years.
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Optionally use systems eigen3 library.
T41989 by @hasufell with edits
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fixes ‘friend declaration specifying a default argument must be a definition’,
based on information from here:
http://www.orocos.org/forum/rtt/rtt-dev/bug-1053-new-compile-error-clang-34-patch-attached
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See: http://clang-omp.github.io
+ fix a longstanding bad include in darwin-config
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This was using TreeElement before it was fully defined, which gives undefined
behavior that happened to work with other libraries but not libc++.
Based on patch by Marcus von Appen, modifications for brevity and to ensure we
don't dereference invalid memory. Ref T37477.
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to include a few more that gcc is using too.
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Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
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#if MAC_OS_X_VERSION_MIN_REQUIRED comparison clause: If the code is loaded on an older system that does not include the symbol definition, the comparison still works
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mesh.transform(matid, matrix)
mesh.transform_uv(matid, matrix, uv_index=-1))
much more efficient then looping over verts in python to transform them.
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MAC_OS_X_VERSION_MIN_REQUIRED macros, to get more reliable version (api) covering
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listing.
also remove logImageLib.c - empty file.
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- Fixes several bugs within the Eigen library:
http://eigen.tuxfamily.org/index.php?title=ChangeLog#Eigen_3.1.1
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also some minor style cleanup.
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situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid.
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EIGEN_DONT_ALIGN_STATICALLY compilation option was added for Win32 only in revision 41283 because of some compilation problem. But this option is causing alignment problem for Eigen3 local variables when SSE optimization is enabled. I do not have any compilation problem when the option is not defined, so I just remove it as it should.
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degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
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solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation.
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SSE2 is enabled. The source of unaligned array were: matrix passing by value in std::make_pair() and offset of matrix member in structure.
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