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2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-04-29Code cleanup: don't use unnecessary .exe extension in scons, simplify code.Lawrence D'Oliveiro
Reviewed By: brecht Differential Revision: https://developer.blender.org/D236
2013-11-23Fix scons build error compiling 32 bit OS X built on 64 bit.Brecht Van Lommel
2013-11-17OSX/scons: small reorder and spellingJens Verwiebe
2013-11-17OSX/scons: fix msgfmt binary linking and locale files distributionJens Verwiebe
2013-11-16Further tweak to .mo compilation on windowsSergey Sharybin
Was wrong dependency used for msgfmt custom command.
2013-11-16Attempt to fix compilation error on windowsSergey Sharybin
Seems simply need to add .exe to msgfmt executable when adding custom command to SCons. Don't have windows by hand atm, so can not test for sure.
2013-11-09Be ready for changes in bf-translations repositorySergey Sharybin
Made it so if there's release/datafiles/locale/po folder, then all the .po files will be converted to .mo at blender compile time and installed to an appropriate location. Uses small own implementation msgfmt which is based on msgfmt.py from Python project, but also supports contexts. There's no functional changes for until we've switched to use source .po files instead of pre-compiled .mo. P.S. Well, there's one change which is msgfmt.cc being compiled even if it's not used, but would rather not clutter code with checks since pretty soon we'll use this program anyway.
2012-12-17Added GPL header to sconscripts!Bastien Montagne
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-11-12Fix to allow several include dirs for python under scons build system ↵Bastien Montagne
(needed with new py3.3 debian-like packages).
2012-11-11Replacing gettext i18n backend by boost::locale one.Bastien Montagne
This commit adds a small and simplistic C wrapper around boost's locale library as intern/locale, and heavily simplifies/reduces Blender's own i18n code (under blenfont/ dir). And it adds back UI translation on windows' official builds (with msvc)! Note to platform maintainers: iconv and gettext (libintl) can now be removed from precompiled libs (not gettext binaries, under windows, of course ;) ). Note to MinGW32/64 users: boost_locale lib has not yet been uploaded for those build env, please disable WITH_INTERNATIONAL for now (hopefully will be fixed very soon, have contacted psy-fy).