Age | Commit message (Collapse) | Author |
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While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.
What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.
Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.
This commit includes:
- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
(this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
as well
Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit
Reviewed By: campbellbarton, juicyfruit
Differential Revision: https://developer.blender.org/D1680
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https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
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Reviewed By: brecht
Differential Revision: https://developer.blender.org/D236
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Was wrong dependency used for msgfmt custom command.
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Seems simply need to add .exe to msgfmt executable when
adding custom command to SCons.
Don't have windows by hand atm, so can not test for sure.
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Made it so if there's release/datafiles/locale/po
folder, then all the .po files will be converted
to .mo at blender compile time and installed to
an appropriate location.
Uses small own implementation msgfmt which is
based on msgfmt.py from Python project, but also
supports contexts.
There's no functional changes for until we've
switched to use source .po files instead of
pre-compiled .mo.
P.S. Well, there's one change which is msgfmt.cc
being compiled even if it's not used, but
would rather not clutter code with checks
since pretty soon we'll use this program
anyway.
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Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
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(needed with new py3.3 debian-like packages).
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This commit adds a small and simplistic C wrapper around boost's locale library as intern/locale, and heavily simplifies/reduces Blender's own i18n code (under blenfont/ dir). And it adds back UI translation on windows' official builds (with msvc)!
Note to platform maintainers: iconv and gettext (libintl) can now be removed from precompiled libs (not gettext binaries, under windows, of course ;) ).
Note to MinGW32/64 users: boost_locale lib has not yet been uploaded for those build env, please disable WITH_INTERNATIONAL for now (hopefully will be fixed very soon, have contacted psy-fy).
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