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2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-02-25doxygen: intern/moto tagged.Nathan Letwory
2010-10-18Use DEBUG instead of NDEBUGNathan Letwory
2010-02-12correct fsf addressCampbell Barton
2009-11-03== COLLADA ==Nathan Letwory
* fix win64 build and add proper library usage for COLLADA 64bit. Update also lib/win64 (r24263).
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2007-09-12more gcc 4.1.x warning cleanup:Stephen Swaney
applied MT_QueryAssert_patch.diff part of patch [#6994] Fixing warnings: conversion from string constant to char * Submitted by Renato Perini (mjordan). Thanks, Renato!
2005-05-24Disabled assert foolery in Decimator. :)Ton Roosendaal
Code provided by Matthew Plough. Verified to run OK in OSX, Windows. Solves bug #2598, which crashed blender on using non-manifold meshes with decimator.
2005-01-17Use the default windows assert for VisualCKester Maddock
Update Scons
2005-01-16Advanced MT_assert macro.Kester Maddock
It will attempt to break into the debugger instead of aborting the program. On Windows you have a nice MessageBox function, so you can choose to break, ignore, or permanently ignore the assert.
2004-06-14rewind of previous commit as some experiment bad problems.Jean-Luc Peurière
This means that bug #1292 is alive again unless you define MT_NDEBUG which I doubt many do.
2004-06-14changed MT_NDEBUG macro to a MT_DEBUG one and reversed definesJean-Luc Peurière
So now by default, assert is not used in moto code. If you want to use assert (and stop blender if one fail), define MT_DEBUG. solve bug #1292 and better fix for #1260
2002-12-26WooHoo me again ;)Kent Mein
I took out the following from the includes in the intern dir that still had it: -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif Kent -- mein@cs.umn.edu
2002-11-25Yes I did it again ;)Kent Mein
added the following 3 lines to everything in the intern dir: #ifdef HAVE_CONFIG_H #include <config.h> #endif Kent -- mein@cs.umn.edu
2002-10-30fixed spacing in the headers to get rid of some warnings and some otherKent Mein
little minor spacing issues.
2002-10-12Initial revisionv2.25Hans Lambermont