Age | Commit message (Collapse) | Author |
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Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
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http://markmail.org/message/fp7ozcywxum3ar7n
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* fix win64 build and add proper library usage for COLLADA 64bit. Update also lib/win64 (r24263).
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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applied MT_QueryAssert_patch.diff part of
patch [#6994] Fixing warnings: conversion from string constant to char *
Submitted by Renato Perini (mjordan).
Thanks, Renato!
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Code provided by Matthew Plough. Verified to run OK in OSX, Windows.
Solves bug #2598, which crashed blender on using non-manifold meshes with
decimator.
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Update Scons
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It will attempt to break into the debugger instead of aborting the program. On Windows you have a nice MessageBox function, so you can choose to break, ignore, or permanently ignore the assert.
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This means that bug #1292 is alive again unless you define MT_NDEBUG
which I doubt many do.
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So now by default, assert is not used in moto code.
If you want to use assert (and stop blender if one fail),
define MT_DEBUG.
solve bug #1292 and better fix for #1260
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I took out the following from the includes in the intern dir that still had
it:
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
Kent
--
mein@cs.umn.edu
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added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Kent
--
mein@cs.umn.edu
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little minor spacing issues.
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