Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-05-17Cleanup: remove GLSL version checksCampbell Barton
2017-02-24OpenColorIO: Update glsl implementation to be ready for ogl 3.3 coreClément Foucault
2016-05-26Cleanup: glsl styleCampbell Barton
2013-12-14Fix T37810: GLSL dither shader not working on OS X.Brecht Van Lommel
The GLSL function textureSize() is not supported here, only when we start using OpenGL core profile will this work. For now check the supported GLSL version and use a somewhat slower replacement.
2013-12-13Implement GPU-side ditherSergey Sharybin
Summary: Uses some magic pseudo-random which is actually a texture coordinate hashing function. TODOs: - Dither noise is the same for all the frames. - It's different from Floyd's dither we've been using before. - Currently CPU and GPU dithering used different implementation. Ideally we need to use the same dither in CPU. Reviewers: brecht Reviewed By: brecht Differential Revision: http://developer.blender.org/D58
2013-10-09Implementation of curve mapping in GLSLSergey Sharybin
The title says it all, now having curve mapping enabled in color management settings wouldn't force fallback from GLSL to CPU based color space conversion.