Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-05-27Remove MinGW supportAaron Carlisle
The Issue ======= For a long time now MinGW has been unsupported and unmaintained and at this point, it looks like something that we should just leave behind and move on. Why Remove ========== One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based. However, now that this is no longer true we have basically stopped updating the need CMake files. Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see: https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch If we wanted to keep MinGW then we would need to make more custom patches to the external libs and this is not something our platform maintainers are willing to do. For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3 Fixes T51301 Differential Revision: https://developer.blender.org/D2648
2016-12-02OCIO: Implement exposure/gamma for fallback implementationSergey Sharybin
Quite handy for debugging. Unfortunately, this doesn't support viewport tweaks yet since those require GLSL for colorspace conversion. Maybe this will be implemented as well one day in the future..
2016-11-30OCIO: Cleanup styleSergey Sharybin
Was a ground work for some more improvements here, but got dragged to some other studio maintenance job here. The plan would be to enable exposure/gamma control for fallback mode which will definitely be really handy for development and might be handy for cases when OCIO config can not be read.
2016-05-26Cleanup: glsl styleCampbell Barton
2016-03-23Revert "Fix T47869: OpenColorIO Error with unicode path to config file under ↵Sergey Sharybin
Windows" White the config itself could be loaded this way, lookup tables can not. Additionally, that's not really clear how to solve the issue with search path which is multi-byte only in the API. Reverting for further investigation. This reverts commit ab4307aa0868f2d8389cc0dd500eff38909b08f1.
2016-03-23Fix T47869: OpenColorIO Error with unicode path to config file under WindowsSergey Sharybin
2016-02-20OCIO: Disable the warnings related on C4251Sergey Sharybin
Those warnings are trigerred by stl classes in OCIO's public interface. To quote MSDN: "C4251 can be ignored if you are deriving from a type in the Standard C++ Library" This is the only instance where those warnings hunts us, so for now we can keep it all local in intern/opencolorio but this might be changed in the future.
2016-01-04Remove SCons building systemSergey Sharybin
While SCons building system was serving us really good for ages it's no longer having much attention by the developers and started to become quite a difficult task to maintain. What's even worse -- there started to be quite serious divergence between SCons and CMake which was only accumulating over the releases now. The fact that none of the active developers are really using SCons and that our main studio is also using CMake spotting bugs in the SCons builds became quite a difficult task and we aren't always spotting them in time. Meanwhile CMake became really mature building system which is available on every platform we support and arguably it's also easier and more robust to use. This commit includes: - Removal of actual SCons building system - Removal of SCons git submodule - Removal of documentation which is stored in the sources and covers SCons - Tweaks to the buildbot master to stop using SCons submodule (this change requires deploying to the server) - Tweaks to the install dependencies script to skip installing or mentioning SCons building system - Tweaks to various helper scripts to avoid mention of SCons folders/files as well Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit Reviewed By: campbellbarton, juicyfruit Differential Revision: https://developer.blender.org/D1680
2015-11-24OpenGL: when checking GL version, assume >= 2.1Mike Erwin
Mostly glBlendFunc related.
2015-08-04SCons: Fix for really nasty bug with polluting configuration environmentSergey Sharybin
The issue was caused by the following construction: def = env['SOMETHING'] defs.append('SOMETHING_MORE') Since first assignment was actually referencing environment option it was totally polluted hawing weird and wonderful side effects on all other areas of Blender.
2015-03-27OpenColorIO: Code cleanup, prepare for strict C++ flagsSergey Sharybin
2015-03-23Change coefficients to 4 digit precision only.Antony Riakiotakis
Need to match convention and sum up to 1.0 (previous set had a minor 10^(-10) overflow) Thanks to Campbell for taking notice.
2015-03-17Part 1 of D1082 by Troy Sobotka, add API in OCIO for luminanceAntony Riakiotakis
calculation.
2014-10-08Fix OpenGL error on cycles rendered viewport.Antony Riakiotakis
We queried the wrong value when looking for the bound 2D texture. This is not totally robust because currently bound texture may not be a 2D one, but this should work for now.
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-05-23Report to the console when custom ocio config is usedSergey Sharybin
2013-12-14Fix T37810: GLSL dither shader not working on OS X.Brecht Van Lommel
The GLSL function textureSize() is not supported here, only when we start using OpenGL core profile will this work. For now check the supported GLSL version and use a somewhat slower replacement.
2013-12-13Implement GPU-side ditherSergey Sharybin
Summary: Uses some magic pseudo-random which is actually a texture coordinate hashing function. TODOs: - Dither noise is the same for all the frames. - It's different from Floyd's dither we've been using before. - Currently CPU and GPU dithering used different implementation. Ideally we need to use the same dither in CPU. Reviewers: brecht Reviewed By: brecht Differential Revision: http://developer.blender.org/D58
2013-12-08Extend system-info with information about OIIO, OCIO and OSLSergey Sharybin
Summary: Version of those libraries might be useful to know. - OIIO and OCIO is exposed via bpy.app.oiio and bpy.app.ocio. There're "supported", "version" and "version_string" defined in those modules. - OSL is available as _cycles.osl_version and _cycles.osl_version_string. Reviewers: campbellbarton Reviewed By: campbellbarton CC: dingto Differential Revision: http://developer.blender.org/D79
2013-10-10ocio build fix for WindowsDalai Felinto
report by email and patch by Benoit Bolsee "It is a basic compilation bug (variable defined in a c file and declared in the c++ file: name decoration will change the name in the c++ file and the linker will not find it)"
2013-10-10Fix compilation error of OCIO with MSVCSergey Sharybin
2013-10-09Implementation of curve mapping in GLSLSergey Sharybin
The title says it all, now having curve mapping enabled in color management settings wouldn't force fallback from GLSL to CPU based color space conversion.
2013-10-09Move guarded objetc allocation to a guardedalloc headerSergey Sharybin
Also made libmv-capi use guarded objetc allocation. Run into some suspecious cases when it was not so clear whether memory is being freed or not. Now we'll know for sure whether there're leaks or not :) Having this macros in a guardedalloc header helps using them in other areas (for now it's OCIO and libmv, but in the future it'll be more places).
2013-09-09Film response curves implemented as a looksSergey Sharybin
This commit implement's OCIO's Looks idea which is about applying some color correction on the buffer before it get's affected by a display transform. This is mainly used to modify images in an artistics way. Currently we've got looks generated from film response curves for all sorts of cameras. Patch by both of me and Brecht.
2013-09-07Remove unused constant.Sergey Sharybin
2013-09-07Code cleanup: us commented out arg names rather than leaving them if unusedSergey Sharybin
2013-08-31RenderEngine API: add viewport draw utility functions to bind a GLSL fragmentBrecht Van Lommel
shader for converting colors from linear to display space, based on the scene color management settings. if engine.support_display_space_shader(scene): # test graphics card support engine.bind_display_space_shader(scene) # draw pixels .. engine.unbind_display_space_shader()
2013-08-19style cleanup: indent/whitespaceCampbell Barton
2013-04-29Tweak allocation vars for XYZ space for more accurate GPU transformSergey Sharybin
Also extend 3DLUT edge size to 64 (1 meg of memory) to increase transform accuracy as well.
2013-04-28Keeping my commit count high!Ton Roosendaal
Previous GLSL code had error, the if() statement had to be negated.
2013-04-28GLSL display of float buffers with alpha:Ton Roosendaal
Previous version worked, now a version with simplifying this GLSL code.
2013-04-28This glsl shader works for OCIO with alpha. OSX iMac with ATI.Ton Roosendaal
There's no logical reason I can find... but I commit it because many others have the same error, so we can check.
2013-04-27Fix for fix in alpha de-premulSergey Sharybin
We do not need to premul shader result, opengl is already configured for straight alpha.
2013-04-27Premultiplication in OCIO shader went wrong,Sergey Sharybin
it used to apply alpha on source color after conversion, not on result.
2013-04-27Apparently better not to use values like 1.0f in GLSL codeSergey Sharybin
Fix from debug session of self and Ton, was affecting OSX builds, making GLSL display transform not working on this platform.
2013-04-27Print error log to the console if OCIO shader compilation failedSergey Sharybin
2013-04-05Fixed typo in OCIO GLSL module, was using address to a pointer..Sergey Sharybin
2013-04-05Fix #34872: Every images are displayed as black in UV/image editorSergey Sharybin
Issue was caused by some mesa drivers does not support GL_RGBA16F. Now added check around glTexImage2D to verify whether requested internal format is actually supported. If not blender will fall back to non-GLSL image display.
2013-04-03Bunch of fixes for GLSL display transformSergey Sharybin
- GLSL shader wasn't aware of alpha predivide option, always assuming alpha is straight. Gave wrong results when displaying transparent float buffers. - GLSL display wasn't aware of float buffers with number of channels different from 4, crashing when trying to display image with different number of channels. This required a bit larger changes, namely now it's possible to pass format (GL_RGB, GL_RGBAm GL_LUMINANCE) to glaDrawPixelsTex, This also implied adding format to glaDrawPixelsAuto and modifying all places where this functions are called. Now GLSL will handle both 3 and 4 channels buffers, single channel images are handled by CPU. - Replaced hack for render result displaying with a bit different hack. Namely CPU conversion will happen only during render, once render is done GLSL would be used for displaying render result on a screen. This is so because of the way renderer updates parts of the image -- it happens without respect to active render layer in image user. This is harmless because only display buffer is modifying, but this is tricky because we don't have original buffer opened during rendering. One more related fix here was about when rendering multiple layers, wrong image would be displaying when rendering is done. Added a signal to invalidate display buffer once rendering is done (only happens when using multiple layers). This solves issue with wrong buffer stuck on the display when using regular CPU display space transform and if GLSL is available it'll make image displayed with a GLSL shader. - As an additional change, byte buffers now also uses GLSL display transform. So now only dutehr and RGB curves are stoppers for using GLSL for all kind of display transforms.
2013-04-02Fixes for recent GLSL display space conversionsSergey Sharybin
- Building without OCIO will give correct results again - If GLSL failed to compile, fallback to glaDrawPixelsAuto will happen.
2013-04-02Fix build for MinGW without opencollada (updated libs coming soon), MinGW64 ↵Antony Riakiotakis
now builds with opencollada
2013-04-01Epic fail in original GLSL display transform commitSergey Sharybin
Apparently C== allowed to have implementations of OCIOImpl::setupGLSLDraw, OCIOImpl::finishGLSLDraw and OCIOImpl::freeGLState in two different files. STUPID!
2013-03-29Compile fix for recent OCIO commit, missing GLEW include.Thomas Dinges
2013-03-29Implement GPU-side display transform for clip editorSergey Sharybin
Implemented using GLSL API from OpenColorIO library and some general functions were added to it's c-api: - OCIO_setupGLSLDraw prepares OpenGL context for GPU-based transformation for a giver processor. This function compiles and links shader, sets up it's argument. After this transformation would be applied on an image displaying as a 2D texture. So, glaDrawPixelsTex called after OCIO_setupGLSLDraw will do a proper color space transform. - OCIO_finishGLSLDraw restores OpenGL context after all color-managed display is over. - OCIO_freeOGLState frees allocated state structure used for cacheing some GLSL-related stuff. There're some utility functions in IMB_colormanagent which are basically proxies to lower level OCIO functions but which could be used from any place in blender. Chacheing of movie clip frame on GPU is also removed now, and either glaDrawPixelsTex or glaDrawPixelsAuto are used for display now. This is so no code duplication happens now and no large textures are lurking around in GPU memory. Known issues: - Texture buffer and GLSL are no longer checking for video card capabilities, possibly could lead to some artifacts on crappy drivers/cards. - Only float buffers are displaying using GLSL, byte buffers will still use fallback display method. This is to be addressed later. - If RGB curves are used as a part of display transform, GLSL display will also be disabled. This is also thing to be solved later. Additional changes: - glaDrawPixelsTexScaled will now use RGBA16F as an internal format of storing textures when it's used to draw float buffer. This is needed so LUT are applied without precision loss.
2013-03-14tweaks to clang so blender can build with -WerrorCampbell Barton
2013-01-09Style cleanup in OCIO areaSergey Sharybin
Also fixed typo in function name.
2012-12-17Added GPL header to sconscripts!Bastien Montagne
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-11-22Solved descriptors leak in OCIO module on windowsSergey Sharybin
Seems was simply caused by wrong destructor used in processorRelease
2012-10-17code cleanup:Campbell Barton
- move object_iterators.c --> view3d_iterators. (ED_object.h had to include ED_view3d.h which isn't so nice) - move projection functions from view3d_view.c --> view3d_project.c (view3d_view was becoming a mishmash of utility functions and operators). - some some cmake includes as system-includes.
2012-10-05Fixed compilation error on widowsSergey Sharybin
Was caused by mixing up own C-API typedefs with OCIO's