Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-05-25bf_intern_opencolorio: Fix unused variable build warning with MSVC.Ray Molenkamp
2019-05-20Color Management: update configuration, remove legacy transformsBrecht Van Lommel
* Replace Log view transform with Filmic Log. * Remove Rec.709, DCI-P3 displays that were incomplete and outdated. * Remove outdated RRT and Film transforms, replaced by Filmic. * Remove camera responsive curves that don't work with HDR colors. * Rename Default view transform to Standard. We're breaking compatibility now for 2.80, so that we can add future improvements on a clean config. Part of the code was contributed by George Vogiatzis in D4782. Differential Revision: https://developer.blender.org/D4900
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
Cycles now uses the color space on the image datablock, and uses OpenColorIO to convert to scene linear as needed. Byte images do not take extra memory, they are compressed in scene linear + sRGB transfer function which in common cases is a no-op. Eevee and workbench were changed to work similar. Float images are stored as scene linear. Byte images are compressed as scene linear + sRGB and stored in a GL_SRGB8_ALPHA8 texture. From the GLSL shader side this means they are read as scene linear, simplifying the code and taking advantage of hardware support. Further, OpenGL image textures are now all stored with premultiplied alpha. Eevee texture sampling looks a little different now because interpolation happens premultiplied and in scene linear space. Overlays and grease pencil work in sRGB space so those now have an extra conversion to sRGB after reading from image textures. This is not particularly elegant but as long as engines use different conventions, one or the other needs to do conversion. This change breaks compatibility for cases where multiple image texture nodes were using the same image with different color space node settings. However it gives more predictable behavior for baking and texture painting if save, load and image editing operations have a single color space to handle. Differential Revision: https://developer.blender.org/D4807
2019-05-06Color management: add functions to detect scene linear and sRGB color spacesBrecht Van Lommel
Same as the ones in Cycles, but intended for GPU textures.
2019-05-01Cleanup: comments (long lines) in various intern/ libsCampbell Barton
2019-04-18Armature: remove remains of the object-level deformation data cache.Alexander Gavrilov
Now that B-Bone shape data is kept in bPoseChannel_Runtime, the armature level cache only holds one quaternion value per bone. It can also be moved to runtime, and the structure removed. This has an additional effect that, as far as I can tell, now the Armature modifier can run as soon as all of the bones it actually needs are done, thus making T59848 a purely depsgraph level problem.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
No functional change, this adds LIB definition and args to cmake files. Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS' since there are many platforms/configurations that could break when changing linking order. Manually add and enable WITHOUT_SORTED_LIBS to try building without sorted libs (currently fails since all variables are empty). This check will eventually be removed. See T46725.
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
Following removal from C source code. See: 8c68ed6df16d8893
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-12-13Color management: add OCIO aware utility functions for transform to/from XYZ.Brecht Van Lommel
2018-12-06Fix T58816: Color management Display Device other than sRGB crashesSergey Sharybin
This fixes our workaround for until proper solution is accepted in upstream. Now, when default view behaves same as it was supposed to (and as it behaves in OCIO-1.0.9) it is obvious that our configuration violates own design -- default view is used for cases when images don't want to be displays using "render" settings.
2018-12-06Color management: Fix issue when active views/displays are not specifiedSergey Sharybin
2018-12-05Color management: Fix/workaround broken getDefaultDisplay()Sergey Sharybin
This is something what is caused by OCIO library. The patch has been submitted there: https://github.com/imageworks/OpenColorIO/pull/638 For until it is refined and checked we do workaround from our side.
2018-08-28Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-28cmake: adjustments required for lib-upgrade on windows.Ray Molenkamp
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-18GWN: Port to GPU module: Move files to GPUClément Foucault
This does not include all the struct and type renaming. Only files were renamed. gwn_batch.c/h was fusioned with GPU_batch.c/h gwn_immediate.c/h was fusioned with GPU_immediate.c/h gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h
2018-05-31OpenColorIO: cache multiple shaders instead of just one.Brecht Van Lommel
Fixes constant shader and texture rebuilding when doing animation playback with multiple editors that use different view transforms.
2018-04-24OpenGL: Remove remaining instances of GL_RGBA16F_ARB.Clément Foucault
There is no need for it now that we use opengl 3.3. Use GL_RGBA16F instead.
2017-09-07Fix leak w/ ocio glsl drawCampbell Barton
2017-08-30Fix T52591: OpenColorIO not working correct with OpenGL core profile on macOS.Brecht Van Lommel
Also remove textureSize() replacement code, is always supported now.
2017-08-30OCIO: use modern GLSL texture functionsMike Erwin
small part of ongoing OpenGL upgrade
2017-08-30Attempt to fix OpenColorIO issues on MacDalai Felinto
We cannot have version130 there (should use version 330 instead). Patch suggested by Brecht Van Lommel
2017-08-15Fix building with OCIO after recent gawain files renamings.Bastien Montagne
2017-06-19Fixup for gawan renameDalai Felinto
inten/opencolorio and *.cc were ignored. Build error introduced on b4d053efc75424fca4b413ac1bc7a7e826fac629.
2017-05-28Merge branch 'master' into blender2.8Bastien Montagne
2017-05-27Remove MinGW supportAaron Carlisle
The Issue ======= For a long time now MinGW has been unsupported and unmaintained and at this point, it looks like something that we should just leave behind and move on. Why Remove ========== One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based. However, now that this is no longer true we have basically stopped updating the need CMake files. Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see: https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch If we wanted to keep MinGW then we would need to make more custom patches to the external libs and this is not something our platform maintainers are willing to do. For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3 Fixes T51301 Differential Revision: https://developer.blender.org/D2648
2017-05-17Cleanup: remove GLSL version checksCampbell Barton
2017-05-08Add comment about vertex format created in OCIOSergey Sharybin
2017-05-02OCIO: Fix crash cause by bad IMM usable.Clément Foucault
2017-04-13Gawain: use ShaderInterface to manage uniformsMike Erwin
This eliminates tons of glGetUniformLocation calls from the drawing loop. Vast majority of code can keep making the same function calls. They're just faster now! - Batch_Uniform* - immUniform* - gpuBindMatrices - and others
2017-04-11Use immediate mode API for OpenColorIOSergey Sharybin
2017-04-09Cleanup: glsl indentationCampbell Barton
2017-02-24OpenColorIO: Update glsl implementation to be ready for ogl 3.3 coreClément Foucault
2016-12-02OCIO: Implement exposure/gamma for fallback implementationSergey Sharybin
Quite handy for debugging. Unfortunately, this doesn't support viewport tweaks yet since those require GLSL for colorspace conversion. Maybe this will be implemented as well one day in the future..
2016-11-30OCIO: Cleanup styleSergey Sharybin
Was a ground work for some more improvements here, but got dragged to some other studio maintenance job here. The plan would be to enable exposure/gamma control for fallback mode which will definitely be really handy for development and might be handy for cases when OCIO config can not be read.
2016-05-26Cleanup: glsl styleCampbell Barton
2016-03-23Revert "Fix T47869: OpenColorIO Error with unicode path to config file under ↵Sergey Sharybin
Windows" White the config itself could be loaded this way, lookup tables can not. Additionally, that's not really clear how to solve the issue with search path which is multi-byte only in the API. Reverting for further investigation. This reverts commit ab4307aa0868f2d8389cc0dd500eff38909b08f1.
2016-03-23Fix T47869: OpenColorIO Error with unicode path to config file under WindowsSergey Sharybin
2016-02-20OCIO: Disable the warnings related on C4251Sergey Sharybin
Those warnings are trigerred by stl classes in OCIO's public interface. To quote MSDN: "C4251 can be ignored if you are deriving from a type in the Standard C++ Library" This is the only instance where those warnings hunts us, so for now we can keep it all local in intern/opencolorio but this might be changed in the future.
2016-01-04Remove SCons building systemSergey Sharybin
While SCons building system was serving us really good for ages it's no longer having much attention by the developers and started to become quite a difficult task to maintain. What's even worse -- there started to be quite serious divergence between SCons and CMake which was only accumulating over the releases now. The fact that none of the active developers are really using SCons and that our main studio is also using CMake spotting bugs in the SCons builds became quite a difficult task and we aren't always spotting them in time. Meanwhile CMake became really mature building system which is available on every platform we support and arguably it's also easier and more robust to use. This commit includes: - Removal of actual SCons building system - Removal of SCons git submodule - Removal of documentation which is stored in the sources and covers SCons - Tweaks to the buildbot master to stop using SCons submodule (this change requires deploying to the server) - Tweaks to the install dependencies script to skip installing or mentioning SCons building system - Tweaks to various helper scripts to avoid mention of SCons folders/files as well Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit Reviewed By: campbellbarton, juicyfruit Differential Revision: https://developer.blender.org/D1680
2015-11-24OpenGL: when checking GL version, assume >= 2.1Mike Erwin
Mostly glBlendFunc related.
2015-08-04SCons: Fix for really nasty bug with polluting configuration environmentSergey Sharybin
The issue was caused by the following construction: def = env['SOMETHING'] defs.append('SOMETHING_MORE') Since first assignment was actually referencing environment option it was totally polluted hawing weird and wonderful side effects on all other areas of Blender.
2015-03-27OpenColorIO: Code cleanup, prepare for strict C++ flagsSergey Sharybin
2015-03-23Change coefficients to 4 digit precision only.Antony Riakiotakis
Need to match convention and sum up to 1.0 (previous set had a minor 10^(-10) overflow) Thanks to Campbell for taking notice.
2015-03-17Part 1 of D1082 by Troy Sobotka, add API in OCIO for luminanceAntony Riakiotakis
calculation.
2014-10-08Fix OpenGL error on cycles rendered viewport.Antony Riakiotakis
We queried the wrong value when looking for the bound 2D texture. This is not totally robust because currently bound texture may not be a 2D one, but this should work for now.
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-05-23Report to the console when custom ocio config is usedSergey Sharybin