Age | Commit message (Collapse) | Author |
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Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.
Differential Revision: https://developer.blender.org/D9250
Reviewed by Campbell Barton
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This makes subdivision surfaces compatible with the old subdivision
surface modifier and other applications that do not use the limit surface.
This option is available on the Subdivision Surface modifier.
Differential Revision: https://developer.blender.org/D8413
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Ref {D8855}
Unix and Apple platform files use find_package(OpenSubdiv) which sets
`OPENSUBDIV_INCLUDE_DIR` as an advanced variable, as well as
`OPENSUBDIV_INCLUDE_DIRS` which should be used usually.
Windows sets `OPENSUBDIV_INCLUDE_DIR` which is used by the rest
of the code.
This patch renames it to `_DIRS` everywhere, for it to be like other
similar variables.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8917
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This change makes it so vertices of edge are only stored when edge
has non-zero crease. This allows to lower memory footprint of 1.5M
faces from 78 MiB to 54 MiB in the case all creases are zero.
Meshes with crease are more hard to predict due to array-based
storage, so it all depends on index of edge with crease. Worst case
(all edges are creased) still stays at 78 MiB.
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Makes it possible to set adjacent vertices after edge sharpness.
Initially it seemed like useful sanity check, but with time it
became rather a burden.
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Avoid per-face pointer and allocation: store everything as continuous
arrays.
Memory footprint for 1.5M faces:
- Theoretical worst case (all vertices and edges have crease) memory
goes down from 114 MiB to 96 MiB (15% improvement).
This case is not currently achievable since Blender does not expose
vertex crease yet.
- Current real life worst case (all edges have crease) memory goes
down from 108 MiB to 90 MiB (17% improvement).
- Best case (no creases at all) memory goes down from 96 MiB to 78 MiB
(19% improvement).
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While this looks trivial it already allowed to catch issues in one
of previous attempt to optimize memory usage. It will totally be
useful for an upcoming refactor of face topology storage.
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Move all API to happen via MeshTopology.
This is a preparation for an upcoming memory optimization.
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There is no need in edge map anymore.
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Allows to perform comparison by doing linear comparison of indices.
Before cyclic match was used to deal with possibly changed winding from
OpenSubdiv side.
Speeds up comparison (and hence improves FPS), makes code more reliable
nut uses more memory.
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This change makes it so topology refiner comparison will check vertices
of all existing/provided edges.
The initial claim that due to manifold nature of mesh there is no need
in "deep" edges check was wrong: some areas might only provide edges
with non-zero creases. So if crease of one edge goes changes from 1.0
to 0.0 and crease of other edge goes from 0.0 to 1.0 the old comparison
code would not have caught it.
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Makes it easier to follow and extend.
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Similar to previous change in vertex sharpness, explicitly store value
provided by the converter.
Allows to avoid rather fragile check for boundary edges.
Also allows to avoid need in constructing edge map. This lowers memory
footprint of the comparison process and avoids memory allocations
during the comparison (which is an extra benefit from the performance
point of view).
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This change starts the transition of topology refiner comparison
to compare actual values given by the converter, which will not be
affected by the refinement or face winding synchronization steps.
Currently is only implemented for vertex sharpness, but will be
extended further as followup development.
Fixes T71908: Subdiv: Incorrect topology comparison, leading to poor performance
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The idea is to use this explicit storage for topology comparison rather
than using base level. While this will have memory overhead it allows
to simplify comparison of such things as:
- Vertex sharpness (where base level from topology refiner will have it
refined, meaning it will be different from what application requested
for non-manifold and corner vertices).
- It will allow to simplify face-vertices comparison, where currently
O(N^2) algorithm is used due to possible difference in face winding.
- It will also allow to avoid comparison-time allocation of edge map.
Currently no functional changes, just preparing for development which
will happen next.
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Also split them across utilities and types.
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Avoid indirection via define.
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Previously it was enabled for debug builds, now it is to be enabled
explicitly.
The reason for this is to reduce overhead when debugging other areas
which might involve subdivision surface. When conversion is to be
debugged set this manually in the code.
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Consolidate it inside of the topology refiner implementation class,
which would allow to store extra data acquired during construction
of the OpenSubdiv's object.
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Only use OBJECT_GUARDED_{NEW. DELETE} for structures which are part of
public C-API (and hence can not have new/delete operators overloaded).
Could try being brave and override new/delete from under C++ ifdef.
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In the future factory will also be moved there.
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Also, move all device files to own folder.
Makes it so checks for device availability are done in a localized
place.
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This code was accidentally reintroduced in e73d7d27dc66.
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Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D7787
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The code is not only part of C-API, but also implements Blender-specific
glue level implementation.
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All parts of drawing (shaders, GL mesh descriptor, material partitioner
and so on) needs to be redone for the draw manager and new OpenSubdiv
library.
Removing untested code which is doomed to be replaced to make localized
refactoring easier.
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The code was trying to make winding consistent and manifold, same as
OpenSubdiv expects it to.
Unfortunately, the code was having some issues in corner cases so the
winding wasn't really correct.
Fortunately, the latter (compared to when this code was originally
written) supports orientation on OpenSubdiv side.
Removing code which is currently unused in Blender and which had
known issues. Is simple enough to bring the code from Git history
if the functionality is needed in the future.
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Was happening when only partial subset of callbacks was specified.
The reason was that there was a callback to specify edges sharpness
but no callback to specify vertex sharpness, so the special case for
non-manifold edges was not run.
Fixes T75697: Multires in simple mode doesn't work correct on a plane
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Allow to mark individual vertices as infinitely sharp even if there is
no full topology and no access to edges: infinite sharp vertices do not
need connectivity information.
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Useful for cases when topology does not need to have any
crease or UV layers. Now instead of assigning callbacks
which returns zero data is possible to simply assign the
callback itself to NULL.
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This is a more correct fix to the issue Brecht was fixing in D6600.
While the fix in that patch worked fine for linking it broke ASAN
runtime under some circumstances.
For example, `make full debug developer` would compile, but trying
to start blender will cause assert failure in ASAN (related on check
that ASAN is not running already).
Top-level idea: leave it to CMake to keep track of dependency graph.
The root of the issue comes to the fact that target like "blender" is
configured to use a lot of static libraries coming from Blender sources
and to use external static libraries. There is nothing which ensures
order between blender's and external libraries. Only order of blender
libraries is guaranteed.
It was possible that due to a cycle or other circumstances some of
blender libraries would have been passed to linker after libraries
it uses, causing linker errors.
For example, this order will likely fail:
libbf_blenfont.a libfreetype6.a libbf_blenfont.a
This change makes it so blender libraries are explicitly provided
their dependencies to an external libraries, which allows CMake to
ensure they are always linked against them.
General rule here: if bf_foo depends on an external library it is
to be provided to LIBS for bf_foo.
For example, if bf_blenkernel depends on opensubdiv then LIBS in
blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES.
The change is made based on searching for used include folders
such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries
to LIBS ion that CMakeLists.txt. Transitive dependencies are not
simplified by this approach, but I am not aware of any downside of
this: CMake should be smart enough to simplify them on its side.
And even if not, this shouldn't affect linking time.
Benefit of not relying on transitive dependencies is that build
system is more robust towards future changes. For example, if
bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES
and all such code is moved to bf_blenkernel this will not break
linking.
The not-so-trivial part is change to blender_add_lib (and its
version in Cycles). The complexity is caused by libraries being
provided as a single list argument which doesn't allow to use
different release and debug libraries on Windows. The idea is:
- Have every library prefixed as "optimized" or "debug" if
separation is needed (non-prefixed libraries will be considered
"generic").
- Loop through libraries passed to function and do simple parsing
which will look for "optimized" and "debug" words and specify
following library to corresponding category.
This isn't something particularly great. Alternative would be to
use target_link_libraries() directly, which sounds like more code
but which is more explicit and allows to have more flexibility
and control comparing to wrapper approach.
Tested the following configurations on Linux, macOS and Windows:
- make full debug developer
- make full release developer
- make lite debug developer
- make lite release developer
NOTE: Linux libraries needs to be compiled with D6641 applied,
otherwise, depending on configuration, it's possible to run into
duplicated zlib symbols error.
Differential Revision: https://developer.blender.org/D6642
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Switch to Gregory basis patches which are tangent continuous across their
boundaries.
Originally we've used BSpline basis patches to be more compatible with the
old subdivision code, but a lot of things changed anyway.
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The idea is to give multiple coordinates to evaluator and evaluate them
all at once, avoiding any possible overhead.
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