Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-12-17Allocator: simplify using guarded allocator in C++ codeJacques Lucke
Using the `MEM_*` API from C++ code was a bit annoying: * When converting C to C++ code, one often has to add a type cast on returned `void *`. That leads to having the same type name three times in the same line. This patch reduces the amount to two and removes the `sizeof(...)` from the line. * The existing alternative of using `OBJECT_GUARDED_NEW` looks a out of place compared to other allocation methods. Sometimes `MEM_CXX_CLASS_ALLOC_FUNCS` can be used when structs are defined in C++ code. It doesn't look great but it's definitely better. The downside is that it makes the name of the allocation less useful. That's because the same name is used for all allocations of a type, independend of where it is allocated. This patch introduces three new functions: `MEM_new`, `MEM_cnew` and `MEM_delete`. These cover the majority of use cases (array allocation is not covered). The `OBJECT_GUARDED_*` macros are removed because they are not needed anymore. Differential Revision: https://developer.blender.org/D13502
2021-12-08Cleanup: Clang-Tidy modernize-redundant-void-argAaron Carlisle
2021-11-28Cleanup: typos in comments.Kévin Dietrich
2021-09-25Cleanup: typos in code and comments.Kévin Dietrich
No functional changes.
2021-07-24GTest: Use INC/INC_SYS for Libmv/OSD testsRay Molenkamp
This change transitions libmv/osd tests to our blender_add_test_executable macro that explicitly takes the include directories as a parameter. This is in preparation for future clean-up of global include directories. Differential Revision: https://developer.blender.org/D12012 Reviewed By: sergey
2021-06-09Fix invalid return value assignment in getEdgeVertexIndicesCampbell Barton
2020-10-19Spelling: It's Versus ItsHarley Acheson
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
2020-09-30Subdivision Surfaces: add option disable using the limit surfacePiotr Ostrowski
This makes subdivision surfaces compatible with the old subdivision surface modifier and other applications that do not use the limit surface. This option is available on the Subdivision Surface modifier. Differential Revision: https://developer.blender.org/D8413
2020-09-24Cleanup: spellingCampbell Barton
2020-09-18CMake/OpenSubdiv: Rename INCLUDE_DIR -> INCLUDE_DIRS.Ankit Meel
Ref {D8855} Unix and Apple platform files use find_package(OpenSubdiv) which sets `OPENSUBDIV_INCLUDE_DIR` as an advanced variable, as well as `OPENSUBDIV_INCLUDE_DIRS` which should be used usually. Windows sets `OPENSUBDIV_INCLUDE_DIR` which is used by the rest of the code. This patch renames it to `_DIRS` everywhere, for it to be like other similar variables. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8917
2020-05-27OpenSubdiv: Only store edges topology for non-smooth edgesSergey Sharybin
This change makes it so vertices of edge are only stored when edge has non-zero crease. This allows to lower memory footprint of 1.5M faces from 78 MiB to 54 MiB in the case all creases are zero. Meshes with crease are more hard to predict due to array-based storage, so it all depends on index of edge with crease. Worst case (all edges are creased) still stays at 78 MiB.
2020-05-27OpenSubdiv: Allow any order of edge topology/sharpness assignmentSergey Sharybin
Makes it possible to set adjacent vertices after edge sharpness. Initially it seemed like useful sanity check, but with time it became rather a burden.
2020-05-27OpenSubdiv: Optimize faces storage in mesh topologySergey Sharybin
Avoid per-face pointer and allocation: store everything as continuous arrays. Memory footprint for 1.5M faces: - Theoretical worst case (all vertices and edges have crease) memory goes down from 114 MiB to 96 MiB (15% improvement). This case is not currently achievable since Blender does not expose vertex crease yet. - Current real life worst case (all edges have crease) memory goes down from 108 MiB to 90 MiB (17% improvement). - Best case (no creases at all) memory goes down from 96 MiB to 78 MiB (19% improvement).
2020-05-27OpenSubdiv: Add regression tests for mesh topologySergey Sharybin
While this looks trivial it already allowed to catch issues in one of previous attempt to optimize memory usage. It will totally be useful for an upcoming refactor of face topology storage.
2020-05-27OpenSubdiv: Hide individual topology elementsSergey Sharybin
Move all API to happen via MeshTopology. This is a preparation for an upcoming memory optimization.
2020-05-27OpenSubdiv: Cleanup, remove unused codeSergey Sharybin
There is no need in edge map anymore.
2020-05-27OpenSubdiv: Add TODO avoid checking face-varying topology for equalitySergey Sharybin
2020-05-27OpenSubdiv: Move preliminary geometry counters check to mesh topologySergey Sharybin
2020-05-27OpenSubdiv: Keep explicit storage of base mesh facesSergey Sharybin
Allows to perform comparison by doing linear comparison of indices. Before cyclic match was used to deal with possibly changed winding from OpenSubdiv side. Speeds up comparison (and hence improves FPS), makes code more reliable nut uses more memory.
2020-05-27OpenSubdiv: Compare edge topologySergey Sharybin
This change makes it so topology refiner comparison will check vertices of all existing/provided edges. The initial claim that due to manifold nature of mesh there is no need in "deep" edges check was wrong: some areas might only provide edges with non-zero creases. So if crease of one edge goes changes from 1.0 to 0.0 and crease of other edge goes from 0.0 to 1.0 the old comparison code would not have caught it.
2020-05-27OpenSubdiv: Refactor, move mesh topology comparison to own fileSergey Sharybin
Makes it easier to follow and extend.
2020-05-27OpenSubdiv: Use explicit storage for edge sharpnessSergey Sharybin
Similar to previous change in vertex sharpness, explicitly store value provided by the converter. Allows to avoid rather fragile check for boundary edges. Also allows to avoid need in constructing edge map. This lowers memory footprint of the comparison process and avoids memory allocations during the comparison (which is an extra benefit from the performance point of view).
2020-05-27OpenSubdiv: Allow use of regular ordered mapSergey Sharybin
2020-05-27OpenSubdiv: Refactor, move comparison to own fileSergey Sharybin
2020-05-27OpenSubdiv: Compare sharpness based on converterSergey Sharybin
This change starts the transition of topology refiner comparison to compare actual values given by the converter, which will not be affected by the refinement or face winding synchronization steps. Currently is only implemented for vertex sharpness, but will be extended further as followup development. Fixes T71908: Subdiv: Incorrect topology comparison, leading to poor performance
2020-05-27OpenSubdiv: Add explicit storage for mesh topologySergey Sharybin
The idea is to use this explicit storage for topology comparison rather than using base level. While this will have memory overhead it allows to simplify comparison of such things as: - Vertex sharpness (where base level from topology refiner will have it refined, meaning it will be different from what application requested for non-manifold and corner vertices). - It will allow to simplify face-vertices comparison, where currently O(N^2) algorithm is used due to possible difference in face winding. - It will also allow to avoid comparison-time allocation of edge map. Currently no functional changes, just preparing for development which will happen next.
2020-05-27OpenSubdiv: Add move semantic to the namespaceSergey Sharybin
2020-05-27OpenSubdiv: Refactor, pass higher level object through comparisonSergey Sharybin
2020-05-27OpenSubdiv: Refactor, move utils to baseSergey Sharybin
Also split them across utilities and types.
2020-05-27OpenSubdiv: Refactor, move base C-API file to base folderSergey Sharybin
2020-05-27OpenSubdiv: Cleanup, use C++ range based loopSergey Sharybin
Avoid indirection via define.
2020-05-27OpenSubdiv: Cleanup, move utility function to base type conversionSergey Sharybin
2020-05-27OpenSubdiv: Refactor, move type conversion to base fodlerSergey Sharybin
2020-05-27OpenSubdiv: Refactor, move evaluator to own folderSergey Sharybin
2020-05-27OpenSubdiv: Completely disable topology verificationSergey Sharybin
Previously it was enabled for debug builds, now it is to be enabled explicitly. The reason for this is to reduce overhead when debugging other areas which might involve subdivision surface. When conversion is to be debugged set this manually in the code.
2020-05-27OpenSubdiv: Refactor, move edge map to base folderSergey Sharybin
2020-05-27OpenSubdiv: Refactor creation of topology refinerSergey Sharybin
Consolidate it inside of the topology refiner implementation class, which would allow to store extra data acquired during construction of the OpenSubdiv's object.
2020-05-27OpenSubdiv: Refactor, use C++ allocation for internal classesSergey Sharybin
Only use OBJECT_GUARDED_{NEW. DELETE} for structures which are part of public C-API (and hence can not have new/delete operators overloaded). Could try being brave and override new/delete from under C++ ifdef.
2020-05-27OpenSubdiv: Refactor, move topology refiner factory to topology folderSergey Sharybin
2020-05-27OpenSubdiv: Refactor, move topology refiner to own folderSergey Sharybin
In the future factory will also be moved there.
2020-05-27OpenSubdiv: Refactor, move device specific code to own filesSergey Sharybin
Also, move all device files to own folder. Makes it so checks for device availability are done in a localized place.
2020-05-19OpenSubdiv: Remove old GPU codeSebastián Barschkis
This code was accidentally reintroduced in e73d7d27dc66.
2020-05-19Merge branch 'blender-v2.83-release'Sebastián Barschkis
2020-05-19Fix: build error due to missing definitionsJacques Lucke
Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D7787
2020-05-18OIpenSubdiv: Cleanup, move to a better sounding namespaceSergey Sharybin
The code is not only part of C-API, but also implements Blender-specific glue level implementation.
2020-05-18OpenSubdiv: Cleanyp, remove old GPU codeSergey Sharybin
All parts of drawing (shaders, GL mesh descriptor, material partitioner and so on) needs to be redone for the draw manager and new OpenSubdiv library. Removing untested code which is doomed to be replaced to make localized refactoring easier.
2020-05-18OpenSubdiv: Cleanup, remove unused topology orientation codeSergey Sharybin
The code was trying to make winding consistent and manifold, same as OpenSubdiv expects it to. Unfortunately, the code was having some issues in corner cases so the winding wasn't really correct. Fortunately, the latter (compared to when this code was originally written) supports orientation on OpenSubdiv side. Removing code which is currently unused in Blender and which had known issues. Is simple enough to bring the code from Git history if the functionality is needed in the future.
2020-04-22Subdiv: Fix wrong non-manifold subdivision in certain casesSergey Sharybin
Was happening when only partial subset of callbacks was specified. The reason was that there was a callback to specify edges sharpness but no callback to specify vertex sharpness, so the special case for non-manifold edges was not run. Fixes T75697: Multires in simple mode doesn't work correct on a plane
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-13OpenSubdiv: Make non-full geometry less strict for sharpnessSergey Sharybin
Allow to mark individual vertices as infinitely sharp even if there is no full topology and no access to edges: infinite sharp vertices do not need connectivity information.