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2020-09-02Make rigidbody simulation handle animated objects gracefullySebastian Parborg
The animated objects was not updated for each internal substep for the rigidbody sim. This would lead to unstable simulations or very annoying clipping artifacts. Updated the code to use explicit substeps and tie it to the scene frame rate. Fix T47402: Properly updating the animated objects fixes the reported issue. Reviewed By: Brecht, Jacques Differential Revision: http://developer.blender.org/D8762
2020-07-31Cleanup: fix function signatureJacques Lucke
2020-07-30Add compound shape for rigid body simulationDavid Vogel
This patch adds a new compound shape entry to the shape selection dropdown. It also corrects wrong inertia calculation for convex hulls, that resulted in strange behavior for small objects. The compound shape take the collision shapes from its object children and combines them. This makes it possible to create concave shapes from primitive shapes. Using this instead of the mesh collision shape is often many times faster. Reviewed By: Sergey, Sebastian Parborg Differential Revision: http://developer.blender.org/D5797
2020-06-19Cleanup: SpellingHans Goudey
2019-05-01Cleanup: comments (long lines) in rigidbodyCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-07-24Fix T55958: allow the user to select between spring and spring2.Alexander Gavrilov
The old springs with damping 1.0 operate in a special way that is more similar to plastic deformation than a spring. Some users rely on that, so let the user choose which implementation to use. This also restores full backward compatibility with 2.79. Reviewers: sergof Differential Revision: https://developer.blender.org/D3544
2018-04-09Use the newer version of the bullet 6dof spring constraint for rigidbody.Alexander Gavrilov
The new constraint is slower and not backward compatible, but should be better, especially in the damping side. The new constraint also has a different valid range of the damping coefficient, and a limit implementation that bounces instead of making the object stationary. Reviewers: sergof Differential Revision: https://developer.blender.org/D3125
2013-12-27Code Cleanup: styleCampbell Barton
2013-12-27Rigidbody: Code cleanupSergej Reich
Remove redundant extern keyword.
2013-12-26Rigidbody: Allow triangle mesh shapes to deform during simulationSergej Reich
Only supported when using the "Deform" mesh source.
2013-12-26Rigidbody: Use own structure to store mesh data for collision shapesSergej Reich
This gives us better access to the data and should also be faster to create.
2013-04-21rigidbody: Add function to perform convex sweep testSergej Reich
This is a experimental collision detection function, so the API might change in the future. Note: The simulation needs to be stepped before this function can be used, otherwise the rigid body world might not be valid. Patch [#34989] Bullet Convex sweep test API by Vilem Novak (pildanovak), thanks!
2013-02-24rigidbody: Add motor constraintSergej Reich
It's implemented as a separate constraint instead of adding properties to the existing constraints. Motors only apply linear and angular impulses and don't limit the movement of rigid bodies, so it's best to use them in conjunction with other constraints to limit the degrees of freedom. Thanks to Markus Kasten (markus111) for the initial patch.
2013-02-06rigidbody: Code cleanupSergej Reich
Stupid oversight, don't use floats for indices.
2013-02-01Move opencl and reigidbody from source/blender/ to intern/Sergey Sharybin
This modules does not depend on any blender-specific data structures or algorithms and due to our policy better be placed to intern/ Shall be no functional changes, tested CMake and SCons on Linux, hopefully other platforms will work as well. P.S. SVN history shall be preserved for the files.