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2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-07-24Fix T55958: allow the user to select between spring and spring2.Alexander Gavrilov
The old springs with damping 1.0 operate in a special way that is more similar to plastic deformation than a spring. Some users rely on that, so let the user choose which implementation to use. This also restores full backward compatibility with 2.79. Reviewers: sergof Differential Revision: https://developer.blender.org/D3544
2018-06-17Cleanup: trailing space in CMake filesCampbell Barton
2018-04-09Use the newer version of the bullet 6dof spring constraint for rigidbody.Alexander Gavrilov
The new constraint is slower and not backward compatible, but should be better, especially in the damping side. The new constraint also has a different valid range of the damping coefficient, and a limit implementation that bounces instead of making the object stationary. Reviewers: sergof Differential Revision: https://developer.blender.org/D3125
2016-01-04Remove SCons building systemSergey Sharybin
While SCons building system was serving us really good for ages it's no longer having much attention by the developers and started to become quite a difficult task to maintain. What's even worse -- there started to be quite serious divergence between SCons and CMake which was only accumulating over the releases now. The fact that none of the active developers are really using SCons and that our main studio is also using CMake spotting bugs in the SCons builds became quite a difficult task and we aren't always spotting them in time. Meanwhile CMake became really mature building system which is available on every platform we support and arguably it's also easier and more robust to use. This commit includes: - Removal of actual SCons building system - Removal of SCons git submodule - Removal of documentation which is stored in the sources and covers SCons - Tweaks to the buildbot master to stop using SCons submodule (this change requires deploying to the server) - Tweaks to the install dependencies script to skip installing or mentioning SCons building system - Tweaks to various helper scripts to avoid mention of SCons folders/files as well Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit Reviewed By: campbellbarton, juicyfruit Differential Revision: https://developer.blender.org/D1680
2014-07-18Code cleanupCampbell Barton
2014-05-29Cleanup: Use doxy for more structured commentsCampbell Barton
2014-03-05Fix for potential memory leak in Bullet API: freeing dynamic arraysLukas Tönne
should use the delete[] operator instead of the plain pointer delete.
2013-12-27Code Cleanup: styleCampbell Barton
2013-12-27Rigidbody: Code cleanupSergej Reich
Remove redundant extern keyword.
2013-12-26Rigidbody: Allow triangle mesh shapes to deform during simulationSergej Reich
Only supported when using the "Deform" mesh source.
2013-12-26Rigidbody: Use own structure to store mesh data for collision shapesSergej Reich
This gives us better access to the data and should also be faster to create.
2013-11-05code cleanup: quiet warningsCampbell Barton
2013-10-31remove return argument from wmOperatorType->cancel, was only ever returning ↵Campbell Barton
OPERATOR_CANCELLED.
2013-10-25rigidbody: Use bullet's own fixed constraintSergej Reich
Should be no functional changes.
2013-08-04add missing NULL check in RB_dworld_export if fopen fails.Campbell Barton
2013-04-25rigidbody: Code cleanupSergej Reich
Remove outdated comment.
2013-04-21rigidbody: Add function to perform convex sweep testSergej Reich
This is a experimental collision detection function, so the API might change in the future. Note: The simulation needs to be stepped before this function can be used, otherwise the rigid body world might not be valid. Patch [#34989] Bullet Convex sweep test API by Vilem Novak (pildanovak), thanks!
2013-03-21code cleanup: misc warnings/styleCampbell Barton
2013-03-17code cleanup: incorrect sized array args, remove some redundant code.Campbell Barton
2013-02-24rigidbody: Add motor constraintSergej Reich
It's implemented as a separate constraint instead of adding properties to the existing constraints. Motors only apply linear and angular impulses and don't limit the movement of rigid bodies, so it's best to use them in conjunction with other constraints to limit the degrees of freedom. Thanks to Markus Kasten (markus111) for the initial patch.
2013-02-06rigidbody: Code cleanupSergej Reich
Stupid oversight, don't use floats for indices.
2013-02-06rigidbody: Invert spring damping rangeSergej Reich
Before 1 was no damping, which is inconsistent with the rest of the simulation.
2013-02-01Move opencl and reigidbody from source/blender/ to intern/Sergey Sharybin
This modules does not depend on any blender-specific data structures or algorithms and due to our policy better be placed to intern/ Shall be no functional changes, tested CMake and SCons on Linux, hopefully other platforms will work as well. P.S. SVN history shall be preserved for the files.