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2016-01-09Smoke (fire): Move spectrum code from C++ (intern/) to C code (BLI)Kévin Dietrich
This change is for a few reasons: - it works with color, and (therefore) will need to be color managed, at some point. This will be much easier to do if the code is closer to the actual color management code (in Blender's core, so to speak). - it has nothing to do with the actual fire simulation, as it is just used to create a lookup table - it can be reused for other purposes (i.e. in Blender internal renderer, if people are interrested in a blackbody node à la Cycles) - cleanup: some functions (`contrain_rgb`, `xyz_to_rgb`) already exist in BLI Reviewers: brecht Reviewed By: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D1719
2013-05-20Fix: smoke noise tile was saved in Blender executable directory, which is ↵Miika Hamalainen
often write protected on modern systems. This caused high resolution smoke to always regenerate new tile when domain was reinitialized, slowing down especially adaptive domain simulations. Now noise tile is saved in Blender temp directory instead.
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
Documentation & Test blend files: ------------------ http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements Credits: ------------------ Miika Hamalainen (MiikaH): Student / Main programmer Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch Google: For Google Summer of Code 2012
2012-04-29Smoke: Support for moving obstacles. (Merge from Smoke2 branch)Daniel Genrich
Sponsored by the Blender Development Fund. http://www.blender.org/blenderorg/blender-foundation/development-fund/ Remarks: The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-02-25doxygen: intern/smoke tagged.Nathan Letwory
2010-07-27Smoke:Daniel Genrich
- Fix typo in tooltip - Add timeframe independand timesteps
2010-07-27Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen ↵Daniel Genrich
(domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-02-12correct fsf addressCampbell Barton
2009-10-08Smoke:Daniel Genrich
* Enable external forces like e.g. wind
2009-09-09Smoke:Daniel Genrich
* Enable cache for high res + new preview * Bugfix for smoke banding (in cooperation with N_T) Hint: Work-in-progress regarding collision objects so can be broken, didn't test Hint2: jahka enabled a general particle panel but * bake button doesn't work * step is not supported for cloth * several other things there ;)
2009-08-262.5 - Warning cleanups (for mingw+scons)Joshua Leung
Also, made the Outliner's horizontal scrollbar work better for keymaps view. It's still using an approximation of the width, but at least you can scroll now.
2009-08-20Smoke:Daniel Genrich
* cache for low res (deactivating high res for now) * new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern) * introducing LZO and LZMA libs into extern (makefiles missing for now) * reducing memory usage after simulating for the frame ended (freeing temporary buffers) * splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index) * no color on gui anymore * fixing non-power-of-2 resolutions (hopefully) * fixing select-deselect of domain drawing bug * fixing drawobject.c coding style (making Ton happy) ;-) HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too) CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown! WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that. WARNING #2: File and cache format of smoke can be changed, this is not final!
2009-08-12Smoke: Daniel Genrich
* New feature: "Dissolve Smoke" - Idea by nudelZ
2009-08-10Smoke:Daniel Genrich
* bugfix for crash when loading smoke files more once on linux/mac * could also fix occasional explosions * code cleanup
2009-08-09Smoke: decoupling of wavelet #2, new noise strength option on gui, fftw3 ↵Daniel Genrich
option in place for cmake, scons yet uncommited
2009-07-31Smoke: compile error due to bad merged conflictsDaniel Genrich
2009-07-31Smoke: fixing some compile warning reported by Ton and one compile erro for ↵Daniel Genrich
gcc 4.4.1 reported by mrunion
2009-07-30BF2.5: First commit of smoke code.Daniel Genrich
Not working: a) rendering (since volumterics branch is not merged yet) b) moving collision objects of any kind c) saving of collision objects (because that's what I am working on) d) pointcache e) A bunch of other things I already know of So please do not report any bugs on this one yet :-)