Age | Commit message (Collapse) | Author |
|
|
|
http://markmail.org/message/fp7ozcywxum3ar7n
|
|
intern/elbeem/intern/solver_relax.h)
|
|
|
|
|
|
remove missing includes and use more strict formatting.
|
|
|
|
|
|
Wavelet tile generation code was reading outside of array bounds, and as a
result could give a noise.wavelets file with nan values. Now that problem
is fixed, and existing files with nan are ignored.
|
|
|
|
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
*nix with non-standard libjpeg/png/zlib locations was broken.
in the case of python this makes it easier to move to find_package(PythonLibs) when 3.x is supported.
|
|
|
|
and endif() which is no longer needed.
|
|
reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
|
|
- missing break in operator context switch meant RGN_TYPE_CHANNELS was always being overwritten with RGN_TYPE_PREVIEW when calling operators (from r26692)
|
|
|
|
getting the blender version twice and not working sometimes.
|
|
|
|
by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
|
|
- use list append in more places.
- remove non existing include dir.
|
|
|
|
|
|
expression here. Not sure why, perhaps compiler bug, but this simple change
fixes it.
|
|
- Fix typo in tooltip
- Add timeframe independand timesteps
|
|
(domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
|
|
|
|
by Elia Sarti (vekoon)
(it was broken since rev. 27257.)
|
|
* gameplayer is now probably not going to build without PNG turned ON.
To fix that it would be necessary to use #ifndef NOPNG around the GPC_Canvas::MakeScreenShot.
Since I don't this function it's working in 2.5 yet it's better to wait for that before doing it.
|
|
commit 27251
|
|
|
|
|
|
|
|
changed some malloc to MEM_mallocN while trying to track down a memory leak.
|
|
* Smoke got it's own thread loop now and can be esc'ed now
* Apple OpenMP bug workaround until they fix the GCC (couldn't test this one)
* removing some "static" keyword to prevent crashing on frame display
* should also fix problems with wavelet.noise crashing (Bug #20710)
Fluid:
* sleep delay has been reduced to be more responsive
* Fluid progress is displayed in percent using the mouse cursor (like smoke)
|
|
compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit
|
|
|
|
(http://blenderartists.org/forum/showthread.php?t=158317&page=42)
* Better (and windows enabled) OpenMP handling (> 2x-5x speed)
* More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway
* Initial velocity taken from particle settings (no more slow starting)
* Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being)
It's been tested since a while but as usual please report any (new!) bugs. ;-)
|
|
And handful of whitespace clean ups.
|
|
* Enable external forces like e.g. wind
|
|
* Dissolve is back
* Obstacles coming back (some bugs left i think)
|
|
Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
|
|
declaration of index in a couple of places because it was
already defined and safe to use the old def.
Kent
|
|
* Totally new try to get cache running
* Didn't try "bake" and such things yet
Hint
* Very verbose yet
* Please do only test new blend files, not old ones!
Please give me feedback on my blog about the old crashers.
|