Age | Commit message (Expand) | Author |
2016-06-12 | Cleanup, remove unneeded variable. | Thomas Dinges |
2016-06-12 | Fix compiler warning for unused variables. | Thomas Dinges |
2016-06-12 | Cycles: make shader node enums consistently lower case, update OSL shaders ac... | Brecht Van Lommel |
2016-06-11 | BGE: DeckLink card support for video capture and streaming. | Benoit Bolsee |
2016-06-11 | Atomic ops: Fix atomic_add_uint32 and atomic_sub_uint32 in Windows | Benoit Bolsee |
2016-06-11 | BGE: Various render improvements. | Benoit Bolsee |
2016-06-11 | Fix Gradient Texture and OSL after refactor. | Thomas Dinges |
2016-06-11 | Attempted fix for T48625: tablet button configured to right click not working... | Brecht Van Lommel |
2016-06-11 | Cycles: nodify shader nodes | Brecht Van Lommel |
2016-06-10 | Cleanup: brace-placement | Campbell Barton |
2016-06-09 | BGE: alpha on frame buffer and precedence of MSAA over swap. | Benoit Bolsee |
2016-06-08 | Cycles: Fix crash after recent zero scale instance optimization | Sergey Sharybin |
2016-06-08 | Cycles: Fix two numerical issues in the volume code | Lukas Stockner |
2016-06-07 | Cycles: Limit degenerated triangle check got CUDA only | Sergey Sharybin |
2016-06-07 | Cycles: Fix regression introduced in c96a4c8 | Mai Lavelle |
2016-06-07 | Cycles: Use faster ray-quad-intersection test | Lukas Stockner |
2016-06-06 | Fix T48571: Cycles/GPU - A lot of fireflies on SSS+Volume | Sergey Sharybin |
2016-06-06 | Fix compilation error on 32 bit Windows | Sergey Sharybin |
2016-06-06 | Cycles: Fix compilation error on OSX | Sergey Sharybin |
2016-06-06 | Cycles: Ignore zero size instances in BVH | Sergey Sharybin |
2016-06-06 | Cycles: Add support of processor groups | Sergey Sharybin |
2016-06-05 | Fix T48580: path / branched path UI grayed out with OpenCL device that is not... | Brecht Van Lommel |
2016-06-04 | Fix T48587, constant fold should only be done for Mix Type. | Thomas Dinges |
2016-06-04 | CMake, minor changes to make Visual studio 2015 use a compatible numpy and | Martijn Berger |
2016-06-03 | Cycles: Mark which CUDA device is used for display | Sergey Sharybin |
2016-06-03 | Cycles: Simplify check for degenerated faces on GPU | Sergey Sharybin |
2016-06-01 | Usual UI/i18n message cleanup (get rid of last remaining 'addon' too). | Bastien Montagne |
2016-05-31 | Fix T46207: Slow OpenCL GPU bake and blown out baking Cycles render | Sergey Sharybin |
2016-05-31 | Cycles: Fixes for recent refactor | Sergey Sharybin |
2016-05-31 | Cycles: Add human readable sizes to debug output | Mai Lavelle |
2016-05-31 | Fix T48556: Missing transparent shadows on AMD OpenCL | Sergey Sharybin |
2016-05-31 | Fix broken Cycles curve motion radius after recent refactor, and fix warnings. | Brecht Van Lommel |
2016-05-30 | Depsgraph: Fix wrong layers flush form children to parent | Sergey Sharybin |
2016-05-29 | Code refactor: store ShaderNode enums as enum rather than ustring. | Brecht Van Lommel |
2016-05-29 | Code refactor: centralize OSL node creation in shader manager. | Brecht Van Lommel |
2016-05-29 | Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary ty... | Brecht Van Lommel |
2016-05-29 | Code refactor: add separate RGB to BW node and rename some sockets. | Brecht Van Lommel |
2016-05-29 | Code refactor: minor node and node type utility functions and changes. | Brecht Van Lommel |
2016-05-29 | Fix debug mode assert in subd code after recent refactoring. | Brecht Van Lommel |
2016-05-28 | Code refactor: nodify object and mesh, but not used for XML yet. | Brecht Van Lommel |
2016-05-28 | Code refactor: modify mesh storage to use arrays rather than vectors, separat... | Brecht Van Lommel |
2016-05-28 | Code refactor: make ShaderNode match Node a bit more, reusing types and enums. | Brecht Van Lommel |
2016-05-28 | Code refactor: nodify Cycles camera and fix some mistakes in XML node read. | Brecht Van Lommel |
2016-05-28 | Fix T48526: Cycles viewport render incorrectly influenced by pixel aspect ratio. | Brecht Van Lommel |
2016-05-28 | Cleanup: Further tweaks for consistency and simplifications. | Thomas Dinges |
2016-05-28 | Cleanup: Simplify and de-duplicate assignements in the ImageManager constructor. | Thomas Dinges |
2016-05-27 | Cleanup: Shorten texture variables, tex and image was kinda redundant. | Thomas Dinges |
2016-05-27 | ndof: detect SpaceMouse Enterprise | Mike Erwin |
2016-05-27 | Cycles: Simplify code around debug stats in BVH traversing | Sergey Sharybin |
2016-05-26 | Cleanup: glsl style | Campbell Barton |