Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-23 | Cherry pick merge: /branches/soc-2011-pepper/intern/audaspace/OpenAL:r38630 | Joerg Mueller | |
Original log: Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this. | |||
2011-07-19 | patch: [#27783] "Problem with clock" at 18:39:00 by Daniel Dionne (mrzeon) | Dalai Felinto | |
the overflow of the clock was causing crash in the game engine in Linux. (on June 11 2011, 18:39:00 GMT) running to the "where is waldo (wally)" bug award of 2011. | |||
2011-07-17 | Fixed compile error on Fedora 15, when FFMPEG was enabled. | Jiri Hnidek | |
2011-07-17 | cmake: cleanup include paths, some duplicates and going up some unneeded dirs. | Campbell Barton | |
2011-07-17 | cmake source definitions: | Campbell Barton | |
remove missing includes and use more strict formatting. | |||
2011-07-16 | print an error message if Python.h can't be found for cmake and scons since ↵ | Campbell Barton | |
its such a common problem. | |||
2011-07-13 | cmake option to build without smoke sim: WITH_MOD_SMOKE | Campbell Barton | |
2011-07-13 | Advanced CMake option to build the player without blender: WITH_BLENDER | Campbell Barton | |
2011-07-13 | - don't build ghost's event printer unless ghost debug is enabled. | Campbell Barton | |
- use char rather then STR_String for the event printer. - added option to build WITH_GHOST_DEBUG for cmake - renamed WITH_SDL_GHOST --> WITH_GHOST_SDL | |||
2011-07-13 | make X11's getModifierKeys more compact and don't run XKeysymToKeycode 8 ↵ | Campbell Barton | |
times for call. | |||
2011-07-13 | SVN maintenance. | Guillermo S. Romero | |
2011-07-13 | changes to ghost/sdl | Campbell Barton | |
- mouse coords made absolute - window position set - building with SDL 1.2 gives an error. | |||
2011-07-12 | Fix for recent GHOST SDL commit. | Sergey Sharybin | |
SCons rules haven't been changed to deal with new option. | |||
2011-07-12 | build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's, | Campbell Barton | |
This opens up the option for blender to be more easily ported to other devices, OS's. TODO - continuous grab. - text glitch with multiple windows (was a bug in X11 too for a while, will check on this) | |||
2011-07-12 | correction to cursor enum and make GHOST_SystemX11's convertXKey into a ↵ | Campbell Barton | |
static function. | |||
2011-07-09 | fix for using uninitialized value in gpu_shader_material | Campbell Barton | |
2011-07-09 | ghost multi-test builds again, now uses BLF font library | Campbell Barton | |
2011-07-08 | Fix #27891: IK stretch gives inaccurate results. Tweaked translation segment | Brecht Van Lommel | |
convergence weight a bit to match angles better at typical scales. | |||
2011-07-06 | Fix #27865: weird mouse warping with continuous grab on OS X. | Brecht Van Lommel | |
2011-07-05 | Patch #27829: fix X11 compile problem due to missing XF86XK_AudioForward define | Brecht Van Lommel | |
on Debian Lenny. Patch by "dungeoneer". | |||
2011-07-05 | Fix compile for msvc (broken in r38119) | Nathan Letwory | |
2011-07-05 | Fix #27855: crash on enabling high resolution smoke. | Brecht Van Lommel | |
Wavelet tile generation code was reading outside of array bounds, and as a result could give a noise.wavelets file with nan values. Now that problem is fixed, and existing files with nan are ignored. | |||
2011-07-03 | CMake file to build ghost tests again. | Campbell Barton | |
2011-07-01 | fix for building headless | Campbell Barton | |
2011-06-27 | Fix part of #26850: Cocoa OS X game player was not working, two issues: | Brecht Van Lommel | |
* Unlike blender, the game player draws only on windows update callbacks, and those wer not implemented. * Going fullscreen for player was not implemented correct, it expected an existing window but actually it should create one. | |||
2011-06-27 | Minor warning cleanup & fix | Campbell Barton | |
- comment/remove assignments from values to themselves. - add case break statements (no functional change but some source code checkers notice). - fix python errors when the sculpt brush is None. | |||
2011-06-25 | GHOST Cocoa: some changes to Y coordinate conversion in previous commit, | Brecht Van Lommel | |
to fix continuous grab being broken (bug report #27760). | |||
2011-06-23 | GHOST Cocoa: move y origin top/bottom conversions out of windowmanager module | Brecht Van Lommel | |
and into GHOST. Also fixes a problem where e.g. the user preferences window would not open under the mouse cursor correctly. | |||
2011-06-23 | cmake option to build without an audio library. | Campbell Barton | |
2011-06-23 | fix for building on arch linux with ffmpeg version: | Campbell Barton | |
LIBAVCODEC_VERSION_MAJOR 52 LIBAVCODEC_VERSION_MINOR 122 | |||
2011-06-18 | rename cmake include/libraries to conform with suggested cmake names | Campbell Barton | |
2011-06-18 | added FindSndFile cmake module to replace inline checks. | Campbell Barton | |
2011-06-13 | Elbeem / Fluidsim update: | Daniel Genrich | |
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!) b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ) | |||
2011-06-05 | SVN maintenance. | Guillermo S. Romero | |
2011-06-04 | CMake option 'WITH_HEADLESS' to build blender in headless mode (no x11/xlib) ↵ | Campbell Barton | |
with NULL ghost classe. | |||
2011-05-31 | fix for recent cmake changes | Campbell Barton | |
2011-05-31 | cmake maintenance | Campbell Barton | |
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration. | |||
2011-05-28 | Disabling xinput wasn't done completely. | Campbell Barton | |
2011-05-28 | == FFMPEG == | Peter Schlaile | |
Did some fine-tuning for AVOption -> AVOption2 crazyness | |||
2011-05-28 | == FFMPEG == | Peter Schlaile | |
Small fix for a very old bug in swscaler color space support detection. | |||
2011-05-28 | == FFMPEG == | Peter Schlaile | |
Added central compatibility header file, which enables blender to compile against very old ffmpeg versions as well as very new versions using the *NEW* API. (Old API functions are simulated using macros and inline functions) Added a whole lot of additional checks, tested against 6 different versions down the timeline, hopefully, now finally all is well. | |||
2011-05-27 | == FFMPEG == | Peter Schlaile | |
* removed a lot of old cruft code for ancient ffmpeg versions * made it compile again against latest ffmpeg / libav GIT (also shouldn't break distro ffmpegs, since those API changes have been introduced over a year ago. If it nevertheless breaks, please send me an email) | |||
2011-05-24 | Fix for mingw 64bit fix. | Brecht Van Lommel | |
2011-05-24 | Attempt to fix mingw 64 bit compile error. | Brecht Van Lommel | |
2011-05-23 | Fix #26728: crash with load/save on Mac, on files that close & open a window | Brecht Van Lommel | |
when loading them. Custom cursor shown during load was not freed correctly when closing the old window, which resulted in unpredictable crashes later on. | |||
2011-05-12 | Forgot to close clipboard when lock fails. | Sergey Sharybin | |
Thanks to jesterKing! | |||
2011-05-12 | Fix #27359: Pasting long text crashes blender | Sergey Sharybin | |
Actual problem was caused by insufficient buffer size in ui_text_leftclip() Also fixed possible invalid memory write in GHOST_SystemWin32::getClipboard which was caused by accessing clipboard buffer after closing clipboard. This mustn't happen. Also fixed possible crush when buffer was failed to be locked. | |||
2011-05-12 | Fix #27279: IK bone rotation limits set to 0 disabled the limit, this was | Brecht Van Lommel | |
unintentional, since there is already a toggle to enable/disable it. | |||
2011-05-11 | Apply patch from Ryakiotakis Antonis as posted on ML | Nathan Letwory | |
Should fix MingW build problems - mingw users, please test too :) | |||
2011-05-11 | MingW apparently doesn't know about RIM_INPUTSINK, define it if it isn't ↵ | Nathan Letwory | |
already. |