Age | Commit message (Collapse) | Author |
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non-windows systems ok.
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of rendering it prints memory usage for images and all memory blocks.
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prints the memory blocks as a python dict, minor changes to help text
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python dict and some lines at the end to format it in a useful way when run as a python script.
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correct
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starting angle in some cases, but wasn't always noticeable due
to the IK solver changing it anyway.
Bugfix for hidden bones in pose mode still being active, and
preventing other bones from becoming active.
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Fix for bug #7856: crash hitting "neg" button for particle vertex groups.
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#include <ieeefp.h>
Kent
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64bit architecture
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compilation. Currently, it is not yet active by default, but
Genscher wanted to do some tests.
It can be used to distribute the computation load onto multiple shared-
memory CPUs by splitting the domain along the y-axis (assuming a
gravity force along z). However, there is no load balancing: so
if there's fluid only in one of the y-axis halves you will not get
a speedup for 2 CPUs.
- Added a fix for the memory allocation bugs #7120 and #6775. In
solver_init.cpp there are now several variables max___MemChunk
(line 692+), that set upper limits for various systems. The same
problem existed for mac & linux, but the limit is higher, so
it probably went by undetected. The windows limit is currently 1GB,
if the strange 700MB limit problems mentioned in the bug regports the
bugs persist, this could be further reduced. For 64bit compilations
this problem shouldn't exist anyway.
What's still missing is a display of how much the resolution was
reduced to fit into memory...
- And some minor solver code cleanup.
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New mouse scrollwheels allowing higher precision didn't work in Windows.
Code was assuming only value of +120 or -120 were returned.
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====================
The MeshDeform modifier can deform a mesh with another 'cage' mesh.
It is similar to a lattice modifier, but instead of being restricted
to the regular grid layout of a lattice, the cage mesh can be modeled
to fit the mesh better.
http://www.blender.org/development/current-projects/changes-since-244/modifiers/
Implementation Notes:
- OpenNL has been refactored a bit to allow least squares matrices to
be built without passing the matrix row by row, but instead with
random access. MDef doesn't need this actually, but it's using this
version of OpenNL so I'm just committing it now.
- Mean value weights for polygons have been added to arithb.c, a type
of barycentric coordinates for polygons with >= 3 vertices. This
might be useful for other parts of blender too.
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==
Solving is now done independent of scale, by scaling the chain to have a
size of about 1.0. This solves some issues with small or big chains, and
also makes the IK stretch setting independent of scale. The latter breaks
backwards compatibility somewhat, but is an improvement over what it did
before.
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images)
separated stamp metadata and stamp draw functions.
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==================
This adds an extra target to the IK solver constraint to define the
roll of the IK chain.
http://www.blender.org/development/current-projects/changes-since-244/inverse-kinematics/
Also fixes a crashes using ctrl+I to set an IK constraint on a bone
due to the recent constraints refactor.
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images, (reported by basse)
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metadata and optionally
draws into the
frame.
This patch includes some changes I made...
* use blenders bitmap fonts (rather then own fonts)
* select font size
* user interface layout changes
* Marker as another image stamp option
Also added some new API calls
BMF_GetFontHeight(font);
BMF_DrawStringBuf(...); - so we can draw text into an imbuf's image buffer.
get_frame_marker(frame) - get the last marker from the frame.
IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color.
TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
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Some more compiler warning fixes. Some of these seem to be specific to GCC 4.1
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applied MT_QueryAssert_patch.diff part of
patch [#6994] Fixing warnings: conversion from string constant to char *
Submitted by Renato Perini (mjordan).
Thanks, Renato!
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Fixing warnings: conversion from string constant to char *
This should make gcc 4.1.x a little happier.
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warnings that showup on irix.
Kent
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More fix to solaris build, patch by Vladimar Marek
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Bugfix:
The mem cache limitor didn't take mmap-allocated memory into account,
resulting in effectively disabling it, since all imbuf-data is
currently allocated using mmap.
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All small patches submitted by Vladimar Marek (neuron)
Basically fixes up some headers for Solaris's compiler.
Kent
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little nicer for everyone.
Patch provied by gsrb3d
bug tracker #7061
Kent
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Tooltip getStringSize and getBoundingBox correction
Not really any user-visible changes here, but a nice clean-up of
internal font drawing functions, in this case used in tooltips.
Thanks!
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settting WITHOUT_BF_INSTALL='true' will disable
the copying to INSTALL_DIR
you can use that in your user-config.py or commandline
slipping in minor cleaning for Os X builds
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-----
Bugfixes for #6816 and #6988: Under Windows, Blender would crash if boolean
operations were done on objects which resulted in an empty mesh. Problem was
"iterators" created for ConvertCSGDescriptorsToDerivedMesh() tried to access
invalid memory.
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building with random access work together with variable locking.
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-----
More improvements to boolean tools. The main change (although very little in
code) is changing fuzzy comparisons of floating point values. For testing, a
new define is added in intern/boolop/intern/BOP_MathUtils.h called
VAR_EPSILON, which enables better comparisons. This is turned on by default;
undefining it will revert to using the previous comparisons. The downside of
these new comparisons is a loss in speed, but the resulting meshes are more
likely to be manifold (although still not always).
The other changes include speed improvements based on profiling results and
fixes for the improper creation of triangular faces with only two vertices.
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- removed unused project keymaker
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------
Bugfix #6847: Previous fix for "spikes" when using booleans caused creation
of faces with only two unique vertices ("eekadoodles"). This patch cleans up
the test for triangles with near-colinear vertices so PHANTOM faces can be
used again, and also adds a hack for now which removes any eekadoodle faces.
I haven't figured out yet exactly how the faces are being created; if I can
do so and fix it the hack will be removed.
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Kent
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second declaration.
Kent
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https://projects.blender.org/tracker/index.php?func=detail&aid=6883&group_id=9&atid=125
I just cut and paste the printf provided in the bug report. Its usefull info
at this point.
Kent
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-----
Bugfix #6847: Boolean code was marking some valid faces as "PHANTOM" when the
three vertices were nearly co-linear (according to its tests). This
introduced holes into one or both meshes which could then result in either
holes in the final results and/or spurrious faces which should have been
split.
This commit removes the code in question until either an alternative test is
coded.
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which caused faces of convex objects to be classified wrongly. Also removed
some dead code. For convex objects, the BSP trees would also be literally
orders of magnitude larger than they were supposed to be (one test with a
5000 face torus reduced the BSP tree size from 5.96 million nodes to just 72.1
thousand).
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I never committed the depth buffer changes from 16 to 32
thanks to meestaplu for spotting it
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when opening (if -p isnt given as an arg)
gsr and myself both wrote a patch for this, using gsr's.
import_obj - another error in splitting fixed.
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* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
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Bugfix #6168
* instead of compiling mallocn manually for makesdna, use the bf_guardedalloc lib
that was already created looooooong time ago.
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missing virtual destructors
out of order initializers
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- fix for 3DPlugin compile
- cleanup of bullet path
- removed PHY_ODE project from 3D plugin too, not used anymore
Now all configurations should build again, let me know of any problems!
Not been able to test if the 3DPlugin is actually working,is job for another day ;)
Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
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