Age | Commit message (Collapse) | Author |
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check,
and fix #33654, distance to line segment function is not implemented but compiled
anyway, now it should give a compile error.
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remove it, but still stick around listed in the Window menu.
Fixed by removing the setReleasedWhenClosed:NO hack and using the proper cocoa
window delegate mechanism.
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more up to date, still nowhere near working though, but might as well commit this
in case someone else is interested in working on it.
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#33622.
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blender-2.64-64bit.patch
blender-2.64a-big-endian.patch
by Jochen@herr-schmitt.de
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motion vector pass is not enabled.
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Mac OS X trackpad and 'mighty mouse' fix.
An old commit from Damien in 2010 tried to make mighty mouse touches work as if
this is a scrollwheel. The error in that code was that the "kinetic scrolling"
feature failed. When releasing your fingers, the events passed on to Blender
then switched from "trackpad pan" to "mousewheel zoom".
This commit makes trackpads and mighty mouse behave identical. Only difference
is that trackpad panning needs 2 fingers, mighty mouse only one.
Note that trackpad and mighty mouse 3d zoom works with holding ctrl!
All works nice with this kinetic feature now. Fun :)
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a size parameter between 0.0 and 1.0 that gives a angle of reflection between
0° and 90°, and a smooth parameter that gives and angle over which a smooth
transition from full to no reflection happens.
These work with global illumination and do importance sampling of the area within
the angle. Note that unlike most other BSDF's these are not energy conserving in
general, in particular if their weight is 1.0 and size > 2/3 (or 60°) they will
add more energy in each bounce.
Diffuse: http://www.pasteall.org/pic/show.php?id=42119
Specular: http://www.pasteall.org/pic/show.php?id=42120
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This implements AO baking directly from multi-resolution mesh with much
less memory overhead than regular baker.
Uses rays distribution implementation from Morten Mikkelsen, raycast
is based on RayObject also used by Blender Internal.
Works in single-thread yet, multi-threading would be implemented later.
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Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
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textures when Cycles is selected as render engine.
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not properly optimized out in some cases.
For reference, setting this will give detailed information about OSL shaders:
export OSL_OPTIONS="statistics:level=1,debug=1,llvm_debug=1"
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every loop, so use makeKeyWindow only to avoid flicker when closing app
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#if MAC_OS_X_VERSION_MIN_REQUIRED comparison clause: If the code is loaded on an older system that does not include the symbol definition, the comparison still works
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allocations for trace data, avoid some virtual function calls. Only helps
a few percentages.
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pointed out by Patrick Boelens on the mailing list.
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Compatible" was confusing.
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(Error in 2.65 release too)
Mac OS X: on closing Blender, it 'flashed', which appeared to be a white window opening
and closing quickly. Caused by code trying to send focus to another opened window, and
accidentally focusing the closed one - causing it to reopen.
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locking for its self (sculpt mode)
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error in some builds.
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Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
Short list of main changes:
- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
This allows keeping UI and data without actual saves, until you actually save.
When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v).
Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards.
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
Old option is called "Save Startup File" the new one "Save User Settings".
To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
This also fixes "Continuous Grab" for OSX. (error since 2009)
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this
isn't working well for OSL texture filtering and wasn't very helpful to begin
with, a better solution should be possible.
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to OpenGL/CUDA/OSL rendering.
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closures to enable multiple importance sampling and transparent shadows.
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note: the caller can do locking to prevent errors - but this isn't being done in blender yet, so this prevents accidental allocs in openmp for now.
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BLI_array_alloca() for smaller arrays.
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* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
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range must be left to the default (0..1 and -1..1).
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name for LoadMemoryShader so we make it call the right name depending on which
is available.
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refactor
commit, epsilon was supposed to be 0.01 instead of 0.001.
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against 10.8 SDK.
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Thanks to Brecht for providing a patch and example blend.
I changed and extended it a bit since there was another bug in that loop.
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Implemented forgotten Calculator classes from boost migration.
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duplifaces like blender internal.
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as render engine. Still missing is colors and texture slots, but that's too
tricky to fix this close to release.
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This doesn't work nice currently and there's no simple workaround for this,
it'll require lots of statistics about cards and some further investigation
on supported combination of draw methods and multisamples supports.
For the release better be more stable and do not deliver dangerous option.
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If loading an existing FFT noise tile failed the tile in memory was left uninitialized.
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CMake had FFTW disabled by default, and when FFTW was not enabled it lead to
uninitialized memory usage. Now it falls back to wavelet if there is no FFTW,
and I've enabled it by default in CMake. If it's not found on Linux it will get
disabled automatically.
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drop onto the application.
It seems something changed in the operating which makes our method of releasing
windows crash. Previously we called [m_window release], but on 10.8 this does
not remove the window from [NSApp orderedWindows] and perhaps other places,
leading to crashes. So instead we set setReleasedWhenClosed back to YES right
before closing, which will then do the cleanup for us.
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Previously the OSL Mix shader node was clamping the 2nd color component (green) to the 3rd color component (blue). Now every component is clamped on its own.
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