Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/intern
AgeCommit message (Collapse)Author
2018-03-16Code refactor: move OIIO image buffer writing outside session, into callback.Guillaume Chereau
Original patch by Guillaume, modifications by Brecht. Differential Revision: https://developer.blender.org/D3102
2018-03-16GHOST: Support Unity taskbar progress APILukas Stockner
Unity itself is deprecated, but the API is also supported by KDE and the GNOME Dock extension, which means that it will be useful for a wide variety of distributions. To get a progress bar, the system must have a blender.desktop file and libunity installed. The need for libunity is annoying, but the only alternative would be to integrate a DBus library... Reviewers: campbellbarton, brecht Differential Revision: https://developer.blender.org/D3106
2018-03-12Fix T54299: crash rendering objects with motion blur disabled, after recent ↵Brecht Van Lommel
changes.
2018-03-12Cycles: add constant folding to displacement nodes.Brecht Van Lommel
2018-03-10Cycles: add roughness baking support, using squared roughness convention.Brecht Van Lommel
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
This was already done for the Principled BSDF to be compatible with typical baked roughness maps in PBR workflows.
2018-03-10Code cleanup: fix compiler warning.Brecht Van Lommel
2018-03-10Fix T54279: viewport update bug with volume meshes.Brecht Van Lommel
Meshes without vertex normals were not handled correctly.
2018-03-10Code refactor: reduce number of loops over meshes.Brecht Van Lommel
2018-03-10Fix T54278: volume artifacts with small density and color after recent changes.Brecht Van Lommel
2018-03-10Code cleanup: use spaces for aligned indentation.Brecht Van Lommel
2018-03-10Cycles: support arbitrary number of motion blur steps for objects.Brecht Van Lommel
2018-03-10Cycles: support arbitrary number of motion blur steps for cameras.Brecht Van Lommel
2018-03-10Code refactor: motion blur cleanups, preparing for next commit.Brecht Van Lommel
2018-03-10Code refactor: don't expose UpdateObjectTransformState in header.Brecht Van Lommel
2018-03-10Code refactor: make Transform always affine, dropping last row.Brecht Van Lommel
This save a little memory and copying in the kernel by storing only a 4x3 matrix instead of a 4x4 matrix. We already did this in a few places, and those don't need to be special exceptions anymore now.
2018-03-10Code refactor: add DecomposedTransform.Brecht Van Lommel
This is in preparation of making Transform affine only, and also gives us a little extra type safety so we don't accidentally treat it as a regular 4x4 matrix.
2018-03-10Code refactor: add ProjectionTransform separate from regular Transform.Brecht Van Lommel
This is in preparation of making Transform affine only.
2018-03-10Code refactor: avoid motion transform copy, remove unused curved code.Brecht Van Lommel
The purpose of the previous code refactoring is to make the code more readable, but combined with this change benchmarks also render about 2-3% faster with an NVIDIA Titan Xp.
2018-03-10Code refactor: use KernelShader and KernelParticle instead of float arrays.Stefan Werner
Original patch by Stefan with modifications by Brecht.
2018-03-10Code refactor: use KernelLight instead of float4 arrays.Stefan Werner
Original patch by Stefan with modifications by Brecht.
2018-03-10Code refactor: use KernelOject struct instead of float4 array.Stefan Werner
Original patch by Stefan with modifications by Brecht.
2018-03-09Fix T53857: Incorrect framerate for videos imported from OBSSergey Sharybin
This is an issue with which value to trust: fps vs. tbr. They both cam be somewhat broken. Currently the idea is: - If file was saved with FFmpeg AND we are decoding with FFmpeg we trust tbr. - If we are decoding with Libav we use fps (there does not seem to be tbr in Libav, unless i'm missing something). - All other cases we use fps. Seems to work all good for files from T53857, T54148 and T51153. Ideally we would need to collect some amount of regression files to make further tweaks more scientific. Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D3083
2018-03-06Cycles: Fix crash when building with no shading systemsSergey Sharybin
2018-03-06Cycles: Cleanup, indentationSergey Sharybin
2018-03-03Fix T54202: Cycles crash rendering empty mesh volume after recent optimization.Brecht Van Lommel
2018-03-02Fix Cycle standalone build.Brecht Van Lommel
2018-03-02Cycles: Fix building of OpenCL kernels after volume optimization commitMai Lavelle
OpenCL is C based, so no support for operators. Related commit: 7377d411b47d50cd943cd
2018-03-01Cycles volume: fast empty space optimization by generating a tight meshKévin Dietrich
around the volume. We generate a tight mesh around the active voxels of the volume in order to effectively skip empty space, and start volume ray marching as close to interesting volume data as possible. See code comments for details on how the mesh generation algorithm works. This gives up to 2x speedups in some scenes. Reviewed by: brecht, dingto Reviewers: #cycles Subscribers: lvxejay, jtheninja, brecht Differential Revision: https://developer.blender.org/D3038
2018-03-01Cycles: don't count volume boundaries as transparent bounces.Brecht Van Lommel
This is more important now that we will have tigther volume bounds that we hit multiple times. It also avoids some noise due to RR previously affecting these surfaces, which shouldn't have been the case and should eventually be fixed for transparent BSDFs as well. For non-volume scenes I found no performance impact on NVIDIA or AMD. For volume scenes the noise decrease and fixed artifacts are worth the little extra render time, when there is any.
2018-02-28Cycles: principled absorption color now has more effect at lower values.Brecht Van Lommel
2018-02-28Code cleanup: refactor Cycles image metadata retrieval to use a struct.Brecht Van Lommel
2018-02-24Smoke: expose empty space clipping property to the UI.Kévin Dietrich
This is used to determine which voxels are to be considered empty space. Previously it was hardcoded for converting dense grids to OpenVDB grids to reduce disk space usage. This value is also useful for rendering engines to know, i.e. to optimize ray marching.
2018-02-24OpenVDB : use underscores instead of spaces in grid names.Kévin Dietrich
Some other software cannot handle grid names with spaces in them. We still check for names with spaces so as to not break old files. This fixes T53802.
2018-02-23Cycles: add Principled Volume shader.Brecht Van Lommel
Similar to the Principled BSDF, this should make it easier to set up volume materials. Smoke and fire can be rendererd with just a single principled volume node, the appropriate attributes will be used when available. The node also works for simpler homogeneous volumes like water or mist. Differential Revision: https://developer.blender.org/D3033
2018-02-23Cycles: change smoke color grid to not include density multiplied in.Brecht Van Lommel
This breaks backwards compatibility some, making smoke colors brighters than before. But it is also more correct this way.
2018-02-23Code refactor: improve attribute handling for optional volume attributes.Brecht Van Lommel
A volume shader should be able to request attributes, and still be rendered as homogeneous if no volume attributes are available for the object.
2018-02-23Smoke: add temperature grid, with values 0..1 corresponding to 0..1000K.Brecht Van Lommel
2018-02-22Cycles: add Russian roulette termination for volume multiple scattering.Brecht Van Lommel
This mainly helps with dense volumes, rendering can be 30% faster with little noise increase in such scenes.
2018-02-22Cycles: better path termination for transparency.Brecht Van Lommel
We now continue transparent paths after diffuse/glossy/transmission/volume bounces are exceeded. This avoids unexpected boundaries in volumes with transparent boundaries. It is also required for MIS to work correctly with transparent surfaces, as we also continue through these in shadow rays. The main visible changes is that volumes will now be lit by the background even at volume bounces 0, same as surfaces. Fixes T53914 and T54103.
2018-02-22Code cleanup: fix incorrect socket names in hair and particle info nodes.Brecht Van Lommel
2018-02-21Fix incorrect OSL raytype bits and add some comments.Brecht Van Lommel
2018-02-21Fix T54105: random walk SSS missing in branched indirect paths.Brecht Van Lommel
Unify the path and branched path indirect SSS code. No performance impact found on CUDA, for AMD split kernel the extra code was already there.
2018-02-21Fix T54107: bevel shader + normal map gives wrong result.Brecht Van Lommel
2018-02-18Cycles: tweak CUDA messages and avoid build errors with existing sm_2x configs.Brecht Van Lommel
2018-02-18Code cleanup: remove some more unused code after recent CUDA changes.Brecht Van Lommel
2018-02-18Cycles: Remove Fermi texture code.Thomas Dinges
This should be the last Fermi removal commit, unless I missed something. It's been a pleasure Fermi!
2018-02-18Cycles: Remove fermi related defines from the code.Thomas Dinges
Did not touch Texture related defines, that comes next.
2018-02-17Cycles: Remove Fermi support from CMake and update runtime checks in ↵Thomas Dinges
device_cuda.cpp. Fermi code in Cycles kernel and texture system are coming next.
2018-02-15Code cleanup: simplify switch statement, ensure we catch missing enums.Brecht Van Lommel