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AgeCommit message (Collapse)Author
2011-07-09fix for using uninitialized value in gpu_shader_materialCampbell Barton
2011-07-09ghost multi-test builds again, now uses BLF font libraryCampbell Barton
2011-07-08Fix #27891: IK stretch gives inaccurate results. Tweaked translation segmentBrecht Van Lommel
convergence weight a bit to match angles better at typical scales.
2011-07-06Fix #27865: weird mouse warping with continuous grab on OS X.Brecht Van Lommel
2011-07-05Patch #27829: fix X11 compile problem due to missing XF86XK_AudioForward defineBrecht Van Lommel
on Debian Lenny. Patch by "dungeoneer".
2011-07-05Fix compile for msvc (broken in r38119)Nathan Letwory
2011-07-05Fix #27855: crash on enabling high resolution smoke.Brecht Van Lommel
Wavelet tile generation code was reading outside of array bounds, and as a result could give a noise.wavelets file with nan values. Now that problem is fixed, and existing files with nan are ignored.
2011-07-03CMake file to build ghost tests again.Campbell Barton
2011-07-01fix for building headlessCampbell Barton
2011-06-27Fix part of #26850: Cocoa OS X game player was not working, two issues:Brecht Van Lommel
* Unlike blender, the game player draws only on windows update callbacks, and those wer not implemented. * Going fullscreen for player was not implemented correct, it expected an existing window but actually it should create one.
2011-06-27Minor warning cleanup & fixCampbell Barton
- comment/remove assignments from values to themselves. - add case break statements (no functional change but some source code checkers notice). - fix python errors when the sculpt brush is None.
2011-06-25GHOST Cocoa: some changes to Y coordinate conversion in previous commit,Brecht Van Lommel
to fix continuous grab being broken (bug report #27760).
2011-06-23GHOST Cocoa: move y origin top/bottom conversions out of windowmanager moduleBrecht Van Lommel
and into GHOST. Also fixes a problem where e.g. the user preferences window would not open under the mouse cursor correctly.
2011-06-23cmake option to build without an audio library.Campbell Barton
2011-06-23fix for building on arch linux with ffmpeg version:Campbell Barton
LIBAVCODEC_VERSION_MAJOR 52 LIBAVCODEC_VERSION_MINOR 122
2011-06-18rename cmake include/libraries to conform with suggested cmake namesCampbell Barton
2011-06-18added FindSndFile cmake module to replace inline checks.Campbell Barton
2011-06-13Elbeem / Fluidsim update:Daniel Genrich
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!) b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)
2011-06-05SVN maintenance.Guillermo S. Romero
2011-06-04CMake option 'WITH_HEADLESS' to build blender in headless mode (no x11/xlib) ↵Campbell Barton
with NULL ghost classe.
2011-05-31fix for recent cmake changesCampbell Barton
2011-05-31cmake maintenanceCampbell Barton
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration.
2011-05-28Disabling xinput wasn't done completely.Campbell Barton
2011-05-28== FFMPEG ==Peter Schlaile
Did some fine-tuning for AVOption -> AVOption2 crazyness
2011-05-28== FFMPEG ==Peter Schlaile
Small fix for a very old bug in swscaler color space support detection.
2011-05-28== FFMPEG ==Peter Schlaile
Added central compatibility header file, which enables blender to compile against very old ffmpeg versions as well as very new versions using the *NEW* API. (Old API functions are simulated using macros and inline functions) Added a whole lot of additional checks, tested against 6 different versions down the timeline, hopefully, now finally all is well.
2011-05-27== FFMPEG ==Peter Schlaile
* removed a lot of old cruft code for ancient ffmpeg versions * made it compile again against latest ffmpeg / libav GIT (also shouldn't break distro ffmpegs, since those API changes have been introduced over a year ago. If it nevertheless breaks, please send me an email)
2011-05-24Fix for mingw 64bit fix.Brecht Van Lommel
2011-05-24Attempt to fix mingw 64 bit compile error.Brecht Van Lommel
2011-05-23Fix #26728: crash with load/save on Mac, on files that close & open a windowBrecht Van Lommel
when loading them. Custom cursor shown during load was not freed correctly when closing the old window, which resulted in unpredictable crashes later on.
2011-05-12Forgot to close clipboard when lock fails.Sergey Sharybin
Thanks to jesterKing!
2011-05-12Fix #27359: Pasting long text crashes blenderSergey Sharybin
Actual problem was caused by insufficient buffer size in ui_text_leftclip() Also fixed possible invalid memory write in GHOST_SystemWin32::getClipboard which was caused by accessing clipboard buffer after closing clipboard. This mustn't happen. Also fixed possible crush when buffer was failed to be locked.
2011-05-12Fix #27279: IK bone rotation limits set to 0 disabled the limit, this wasBrecht Van Lommel
unintentional, since there is already a toggle to enable/disable it.
2011-05-11Apply patch from Ryakiotakis Antonis as posted on MLNathan Letwory
Should fix MingW build problems - mingw users, please test too :)
2011-05-11MingW apparently doesn't know about RIM_INPUTSINK, define it if it isn't ↵Nathan Letwory
already.
2011-05-10Revert rename of r36578, breaks scons compile.Nathan Letwory
2011-05-10SVN maintenance.Guillermo S. Romero
2011-05-09minor cleanup, no functional changes.Campbell Barton
2011-05-09fixed scrolling lists with the mousewheel for some X11 windowmanagers.M.G. Kishalmi
some WMs not only send 'crossing' events when really moving from one window to another, but also when mousewheeling. distinguishing those events 'mode' property fixed this. brecht++ for figuring out the details.
2011-05-09set svn end of lines to nativeCampbell Barton
2011-05-08Patch [#26799] embedded blenderplayer not receiving keyboard input by ↵Dalai Felinto
Sebastian Korczak (patch co-reviewed by Nathan Letwory) Overview: GHOST using rawinput for keyboard input. GHOST window receives WM_INPUT only when it is the active window. Child window cannot be active, so when embedding blenderplayer, WM_INPUT is consumed by top level parent window (for Burster it is the web browser window). Patch register raw input device as 'inputsink' - it makes GHOST window receives all keyboard messages. Window procedure check if GHOST window is active or focused. ::TranslateMessage(&msg) generates WM_CHAR etc. messages from WM_KEYDOWN, WM_KEYUP etc. Because of using RawInput only WM_INPUT messages are processed, so we doesn't need WM_CHAR, WM_KEYDOWN etc. [this is why ::TranslateMessage is no longer getting called]. Note: It's responsibility of the parent window (aka the wrapper) to send WM_SETFOCUS to child window (embedded blenderplayer). However some parent windows (e.g. webbrowsers) will not send WM_SETFOCUS to the child window when someone clicks on it. In those cases the blenderplayer needs to be patched to call setFocus(&msg); in the event of WM_LBUTTONDOWN (see GHOST_SystemWin32.cpp)
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
2011-05-04Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by ↵Dalai Felinto
Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF The patch can also be found in http://codereview.appspot.com/4431072/ ############## This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window. Usage: blenderplayer.exe -i 123456 -m 16 file.blend where: 123456 - parent window handler (integer, default: 0) 16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1) ############## This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =) The Multisampling work for blenderplayer as a whole. Missing functionalities: - to expose the multisampling to the ui (so far it only works in console) - window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over) - handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together. Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-03change ghost/x11 toggleConsole to use dummy function in the header.Campbell Barton
2011-05-02fix for building windows/mingwCampbell Barton
2011-05-02Also add build fix for OSX (not-tested, so OSXers, please do test).Nathan Letwory
2011-05-02x11 builds again.Campbell Barton
2011-05-02Fix [#26981] Command window is not opening in 2.57.0Nathan Letwory
Reported by Thomas Engel Fix [#26938] Blender Zoom not working after startup (Windows) Reported by Ilija Boshkov by applying patch [#26881] Fix for console disappearing in debug mode [Windows] Submitted by Alexander Kuznetsov (AlexK) The patch moves console toggling code into GHOST and improves on the toggling behaviour. The patch changes handling of WM_SYSCOMMAND so that alt-key toggling isn't a problem anymore.
2011-04-30whitespace edits for bpy api, split some really long lines.Campbell Barton
2011-04-28rename duplicate header defines & remove unused var.Campbell Barton