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2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and ↵Campbell Barton
myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
2012-06-04raskter rasterizer by Pete Larabell, from tomato branchCampbell Barton
2012-06-03Cycles / OSL:Thomas Dinges
* Update the Oren Nayar shader to incorporate updates / fixes from r41968 and r44330.
2012-06-03Fix bug [#31588]: iTaSC does not handle armature scaling correctly. iTaSC ↵Benoit Bolsee
solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation.
2012-06-03Fix Eigen3 unaligned array in iTaSC. The unaligned array cause crash when ↵Benoit Bolsee
SSE2 is enabled. The source of unaligned array were: matrix passing by value in std::make_pair() and offset of matrix member in structure.
2012-06-03code cleanup: replace some non utf8 charsCampbell Barton
2012-06-03Cycles: different fix for object info random range issue.Brecht Van Lommel
2012-06-03Cycles / OSL Textures:Thomas Dinges
* Ported my checker texture to OSL. :)
2012-06-03Cycles / OSL Textures:Thomas Dinges
* More fixes, replaced all remaining size variables with scale ones. * Remove nonzero check in OSL textures, not needed anymore, was there to prevent division by zero for the size variable.
2012-06-03Cycles / OSL:Thomas Dinges
* More fixes for r41599, removed clouds and distorted noise textures and ported the Noise texture to OSL. ToDo: Color output is still commented, needs a closer look. * Some more fixes (comments, uninitialized variables)
2012-06-03Cycles / Object Info Node:Thomas Dinges
* The random output had a range from -0.5 to 0.5, added an offset of 0.5 to bring it into the 0.0 / 1.0 range, which is in alignment with Shader Node Guidelines. Patch by Agustin Benavidez, thanks!
2012-06-02Cycles / OSL:Thomas Dinges
* Forgot to rename Gradient OSL file.
2012-06-02Cycles / OSL:Thomas Dinges
* More OSL fixes for r41599, removed marble and wood texture and ported Wave Texture to OSL.
2012-06-02Cycles / Wave Texture:Thomas Dinges
* Found an issue in the shader code, it used the x coordinate twice.
2012-06-02Cycles / OSL Fixes:Thomas Dinges
* OSL textures were never updated after the refactor in november 2011. * Remove stucci texture and renamed blend to gradient.
2012-06-01code cleanup: warningsCampbell Barton
2012-06-01Cycles:Thomas Dinges
* Added missing GPL licence block to kernel_textures.h
2012-05-30replaced last instance of BF_GHOST_DEBUGCampbell Barton
2012-05-30Fix #31645, mix node results in crash upon render. This happens when unused ↵Lukas Toenne
mix nodes are removed from the cycles graph. In case the inputs are both unconnected it still tried to reconnect them.
2012-05-29Fix #31556: cycles object info random value was not properly randomized forBrecht Van Lommel
dupligroups.
2012-05-29Fix compilation error of Cycles after recent py node removalSergey Sharybin
2012-05-29Cycles / CUDA:Thomas Dinges
* Remove double declaration of cosf.
2012-05-28Cycles / CUDA:Thomas Dinges
* Remove -use_fast_math flag from scons as well.
2012-05-28Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows andBrecht Van Lommel
other places, was mainly due to instancing not working, but also found issues in procedural textures. The problem was with --use_fast_math, this seems to now have way lower precision for some operations. Disabled this flag and selectively use fast math functions. Did not find performance regression on GTX 460 after doing this.
2012-05-28Scons / MSVC - Windows x64Thomas Dinges
* SSE/SSE2 is an unknown option for the compiler (Command line warning D9002 : ignoring unknown option '/arch:SSE2'), so it can be left out because on x64 it automatically builds with SSE and SSE2.
2012-05-27style cleanupCampbell Barton
2012-05-27Smoke:Daniel Genrich
a) Another boundary fix. Resulted in smoke getting "sucked" back into the domain b) Disabling substeps (internal thing). Fixes arbitrary explosions/instabilities. Part of my Blender Smoke Development.
2012-05-27code cleanup: defines with braces - end with '(void)0' so callers must end ↵Campbell Barton
with ';' like normal function. ... without this some editors dont parse the source so well.
2012-05-27style cleanupCampbell Barton
2012-05-27Fix for smoke boundary conditions: "Open borders" behaved differently for ↵Miika Hamalainen
positive and negative axises. + Some code cleanup.
2012-05-26update python script memory printout to python3 and some style cleanupCampbell Barton
2012-05-26style cleanup: our own malloc codeCampbell Barton
2012-05-26code cleanup: dutch -> english (comments)Campbell Barton
2012-05-25Unix: enable use of XDG paths for storing Blender configuration on Linux/BSD/..,Brecht Van Lommel
starting from version 2.64. Unless you have a special system setup, this means the will be in ~/.config/blender rather than ~/.blender. When the version number is changed to 2.64, the "Copy Previous Settings" operator in the splash will copy the settings to the new location. XDG base directory specification: http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
2012-05-25Smoke: Start fixing scaling issues which happen with non cube-shaped domains.Daniel Genrich
Detail: Smoke solver and Blender side of smoke now share the same cell length. First reported by the Sintel artists long ago, again reported by MiikaH. Part of my Smoke Development Project Phase III.
2012-05-24style cleanupCampbell Barton
2012-05-23Fix cycles render issue with a (useless) mix node that has the same shaderBrecht Van Lommel
plugged into both sockets.
2012-05-23Fix: cycles not supporting scene background sets.Brecht Van Lommel
2012-05-22style cleanup: mmap_win32Campbell Barton
2012-05-21Cycles: add Object Info node, with outputs object location, object/materialBrecht Van Lommel
pass index, and a random number unique to the instance of the object. This can be useful to give some variation to a single material assigned to multiple instances, either manually controlled through the object index, based on the object location, or randomized for each instance. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Object_Info
2012-05-21code cleanup:Campbell Barton
- remove duplicate includes - blender builds with -Werror in C++ for fluids/smoke
2012-05-19style cleanup: ghostCampbell Barton
2012-05-19style cleanup: ghost headersCampbell Barton
2012-05-19style cleanup: ghost/x11Campbell Barton
2012-05-18Fix #31518: changing cycles exposure did unnecessary rerender in viewport.Brecht Van Lommel
2012-05-18Fix #31486: cycles texture coordinate reflection output has wrong direction.Brecht Van Lommel
2012-05-16Spell check fix (lenght -> length)Bastien Montagne
Note: two remains, in comments in extern/bullet2/src/LinearMath/btVector3.h and extern/libmv/libmv/image/tuple.h.
2012-05-15Fix cosmetic typosSergey Sharybin
Patch provided by Matteo F. Vescovi, thanks!
2012-05-14Patch [#31264] Elbeem Fixes by Jason Wilkins.Daniel Genrich
Thank you for submitting!
2012-05-14Make blender compilable by gcc-4.7 and strict compilation flags:Sergey Sharybin
- Remove strict flags from files, which are using FFmpeg stuff We're still using some symbols which are marked as deprecated. Ideally, we shall switch to new API, but it's a bit larger challenge because we don't want to break compatibility withotu actual need. - Replace MAKE_ID with BT_MAKE_ID in bullet library. This is needed to prevent re-definition of MAKE_ID in bullet library. Seems it's only used to read blender files, so should be quite safe change.