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The crash is caused by an out of bound access in the kernel due to
missing data update when a Volume's voxel data changes. Although the
previous bounding mesh is cleared, the Volume Node was not tagged as
modified, and therefore never rebuilt.
To fix this, tag the Geometries (not just Volumes, to be more robust) as
modified in Geometry.clear().
Regression caused by rBbbe6d44928235cd4a5cfbeaf1a1de78ed861bb92.
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Cycles, Eevee, OSL, Geo, Attribute
Based on outdated refract patch D6619 by @cubic_sloth
`refract` and `faceforward` are standard functions in GLSL, OSL and Godot shader languages.
Adding these functions provides Blender shader artists access to these standard functions.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D10622
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The root of the issue was caused by the PredictMarkerPosition()
always returning false when tracking backwards. This was making
it so tracker always had to run brute initialization, which is
an expensive operation.
From own timing here:
- Tracking forward takes 0.667637 seconds
- Tracking backward used to take 2.591856 seconds
- Tracking backward now takes 0.827724 seconds
This is a very nice speedup, although the tracking backwards is
still somewhat slower. Will be investigated further as part of
a regular development.
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This reverts commit 1cb9612d736f8513d7d4cfc01da6c4e386efcc4f.
We can now rely on the clang-format version as it's distributed
with pre-compiled binaries.
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SetWindowPos must be called after SetWindowLongPtr in order to see changes to window frame style.
Differential Revision: https://developer.blender.org/D10756
Reviewed by Ray Molenkamp
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Now terminate if there are many bounces and the throughput gets so small
that we get precision issues.
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This patch adds the ability to mute individual wires in the node editor.
This is invoked like the cut links operator but with a new shortcut.
Mute = Ctrl + Alt
Cut = Ctrl
Dragging over wires will toggle the mute state for that wire.
The muted wires are drawn in red with a bar across the center.
Red is used in the nodes context to indicate invalid links, muted links and internal links.
When a wire is muted it exposes the original node buttons which are normally hidden when a wire is connected.
Downstream and upstream links connected using reroute nodes are also muted.
Outside scope of patch:
- Add support for pynodes e.g. Animation Nodes
- Requires minor change to check for muted links using the `is_muted` link property or the `is_linked` socket property.
Maniphest Tasks: T52659
Differential Revision: https://developer.blender.org/D2807
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This reverts commits
- 476be3746e85b4891189c8d480501905b9400c66
- 8d50a3e19e025ef470132e7edadd7b180db833f5
- 08dbc4f996e4e95f3ab64f7bb3e1193700c585f5 (partially).
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Fix uninitialized variable in the OSL shader.
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This is an implementation that is about 1.5-2.1 times faster. It gives a result
that is on average 6° different from the old implementation. The difference is
because normals (Ng, N, N') are not selected to be coplanar, but instead
reflection R is lifted the least amount and the N' is computed as a bisector.
Differential Revision: https://developer.blender.org/D10084
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Offset the starting point of segments by a random amount to avoid the bounding
box shape affecting the result and creating artifacts.
Differential Revision: https://developer.blender.org/D10576
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Static initialization order was not guaranteed to be correct for node base
types. Now wrap all initialization in accessor functions to ensure the order
is correct.
Did not cause any known bug on Linux/macOS/Windows, but showed up on this
platform.
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Forgot to update regression test to the changed API.
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The issue was caused by a prediction algorithm detecting tracking the
wrong way. Solved by passing tracking direction explicitly, so that
prediction will always happen correctly regardless of the state of the
Tracks context.
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Mode to an own utility function and guard missing enumerator values
with a LOG(FATAL).
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Somehow "from __future__ import annotations" and "lambda" are not working
together well here, work around it by not using a lambda function.
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So that `--log "*undo*"` matches any log identifier containing `undo`.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D10647
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This type, CacheLookupResult, holds the data for the current time, or an
explanation as to why no data is available (already loaded, or simply
nothing available). This is useful to document the behavior of the code
but also, in future changes, to respond appropriately for missing data.
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Inside of the procedural, instances are AlembicObjects which point to
the AlembicObject that they instance.
In Alembic, an instance is an untyped Object pointing to the original
(instanced) one through its source path. During the archive traversal we
detect such instances and, only if the instanced object is asked to be
rendered, set the instance's AlembicObject to point to the original's
AlembicObject.
Cycles Object Nodes are created for each AlembicObject, but only for
non-instances are Geometries created, which are then shared between
Object Nodes. It is supposed, and expected, that all instances share the
same shaders, which will be set to be the ones found on the original
object.
As for caching, the data cache for an AlembicObject is only valid for
non-instances and should not be read to or from as it is implicitly
shared.
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This will help support instancing as cache building is now decoupled
from the logic to update the Nodes' sockets as data (and cache) will
need to be shared by different Geometries somehow, and also simplify
implementing different data caching methods by centralizing this
operation.
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We need to explicitely tag the Attribute and AttributeSet as modified if
we change or add/remove data. This is more of a bandaid until attributes
handling is refactored to be able to reuse routines from the Attribute
API.
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This can happen during user edits or with files missing the global scale
property.
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This patch changes the `MEM_DEVICE_ONLY` type to only allocate on the device and fail if
that is not possible anymore because out-of-memory (since OptiX acceleration structures may
not be allocated in host memory). It also fixes high peak memory usage during OptiX
acceleration structure building.
Reviewed By: brecht
Maniphest Tasks: T85985
Differential Revision: https://developer.blender.org/D10535
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The Blender/Cycles XYZ color space has a D65 white point instead of E, and
this was not correctly accounted for both in the OpenColor config reading code
and the bundled config.
This meant that since the OpenColorIO v2 upgrade, the Linear ACES color space
was not working correctly, and other OpenColorIO configs defining
aces_interchange were not interpreted correctly.
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Reviewed By: #platform_macos, sebbas, ankitm
Differential Revision: https://developer.blender.org/D10616
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Reviewed By: #platform_macos, sebbas, ankitm
Differential Revision: https://developer.blender.org/D10616
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- Automatic and guaranteed cleanup.
- Improves readability and reduces chances of errors by removing
`[pool drain]` statements.
Reviewed By: #platform_macos, sebbas, ankitm
Differential Revision: https://developer.blender.org/D10616
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Something in this update broke the floor() function in CUDA, instead use
floorf() like we do everywhere else in the kernel code. Thanks to Ray
Molenkamp for identifying the solution.
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The missing update has two sources:
The TimeSampling used for looking up transformations in the cache was
uninitialized. To fix this, simply use the TimeSampling from the last
transformation in the hierarchy (that is the object's parent), which
should also contain the time information for all of its parents.
The objects are not tagged for update when their trasformations change.
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properties
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Is based on Google style which was used in the Libmv project before,
but is now consistently applied for the sources of the library itself
and to C-API. With some time C-API will likely be removed, and it
makes it easier to make it follow Libmv style, hence the diversion
from Blender's style.
There are quite some exceptions (clang-format off) in the code around
Eigen matrix initialization. It is rather annoying, and there could be
some neat way to make initialization readable without such exception.
Could be some places where loss of readability in matrix initialization
got lost as the change is quite big. If this has happened it is easier
to address readability once actually working on the code.
This change allowed to spot some missing header guards, so that's nice.
Doing it in bundled version, as the upstream library needs to have some
of the recent development ported over from bundle to upstream.
There should be no functional changes.
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Because of D10469 we can now not force child windows onto parent's monitor and allow them to go where they wish.
Differential Revision: https://developer.blender.org/D10593
Reviewed by Ray Molenkamp
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Windows 10 supports V100 on all consoles given
you enable the ENABLE_VIRTUAL_TERMINAL_PROCESSING
flag for the console.
This patch enables color logging only on windows
10 and only if the log is not being redirected
to a file.
Differential Revision: https://developer.blender.org/D10546
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Since Blender is single-tabbed, this will prevent extraneous
tab-related options from appearing in "Window" menu in case AppKit's
internals change.
Reviewed By: #platform_macos, sebbas, ankitm
Differential Revision: https://developer.blender.org/D10606
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AppKit’s NSWindow.h has NS_ASSUME_NONNULL_BEGIN, and only methods/
properties explicitly marked nullable will ever return nil.
Reviewed By: #platform_macos, sebbas
Differential Revision: https://developer.blender.org/D10603
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`new` allocates a new object that needs to be autoreleased.
Reviewed By: #platform_macos, sebbas, ankitm
Maniphest Tasks: T86222
Differential Revision: https://developer.blender.org/D10597
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Also use doxygen comments for sculpt functions.
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