Age | Commit message (Collapse) | Author |
|
* Fix crash in light path node
* Fix struct alignment issue for cuda
* Fix issue with instances taking up too much memory
* Fix issue with ray visibility working incorrect on some objects
* Enable OpenCL always and remove option, it has no dependencies so may as well
* Refuse to load kernel if OpenCL version < 1.1, recent drivers are needed
* Better error handling for OpenCL device
* 3D views with rendered draw mode will now revert to wireframe on file load
|
|
* If only CUDA or OpenCL is available, show the available one in the device button.
|
|
https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
build failure but show error message in status text.
|
|
meshes here on windows/nvidia.
|
|
to UI to only show options when available, fix linux lib detection.
|
|
if it's not installed on the system.
Code copied from clew.h/clew.c in CLCC:
http://clcc.sourceforge.net/
|
|
* Added selector for CUDA/OpenCL.
|
|
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node
Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
|
|
- fix typo
- isolate NDOF callsi in #ifdefs
|
|
|
|
|
|
which checks for multisample support, was never being deleted.
|
|
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time.
Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
|
|
|
|
Important note: I used rsync to do the local merge, as "svn merge --reintegrate ^/branches/soc-2011-pepper" doesn't work with our svn server right now!
|
|
* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
|
|
* Use NULL in AUD_Reference.h
* Use SETLOOPER in sound.c
* Move flags to the end of Speaker struct.
|
|
|
|
|
|
|
|
* Reverting update recent files commit r37155
* Turning reference counts into unsigned ints
* Minor things
|
|
* Import bpy.types.Panel at the beginning, like in Trunk
|
|
tonemap an empty image.
|
|
the viewport working now, set to 0 for unlimited (well, actually 2147483647).
|
|
This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
|
|
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
internal renderer, objects with this closure show the background / zero
alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
the pipeline, should be moved to compositor.
* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
|
|
- use NULL rather than 0 when used as pointers.
|
|
- replace (strlen(str) == 0) with str[0]=='\0'
|
|
|
|
* auto/fixed threads option is used now, patch by Thomas.
* remove unused CUDA_LIBRARIES, library is dynamically loaded
* fix mesh XML export operator for API update
|
|
https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
|
|
|
|
|
|
Final GSoC commit.
* Bugfix: Negative frames crashed
* Bugfix: JOS sample buffer size prediction error (wasted memory)
* Optimisation: for JOS upsampling (around 12 % difference measured here)
* Optimisation: Better filter for JOS resampling
* Bugfix: Error in relative 3D audio code.
* Removed Attenuation
* Bugfix: Multiple scenes in BGE lead to errors, BGE audio now all relative, to support multiple scenes.
|
|
* Update progress bar during render (patch by Thomas)
* Show status/pass/time during render in 3d view
|
|
Change OURPLATFORM from "linux<major_version>" to simple "linux".
Since new policy for linux kernel versions that major version in
platform doesn't make much sense for building rules so the same
rules could be used for both of linux2 and linux3 now/
Tested on both of linux2 and linux3 systems.
|
|
build in debug mode.
|
|
Patch by Jens Verwiebe.
|
|
https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
* add some (disabled) test code for using OpenImageIO in imbuf
* link cycles, openimageio and boost into blender instead of a shared library
* some cmakefile changes to simplify the code and follow conventions better
* this may solve running cycles problems on windows XP, or give a different
and hopefully more useful error message
|
|
|
|
|
|
Code documentation.
Also:
* Fix: rlint for MSVC.
* Minor other small fixes/changes.
|
|
High quality resampling on mixdown, linear for playback.
* Lots of improvements and fixes for the JOS resampler, now it works fine!
* High quality filter coefficients for the JOS resampler (sorry for the 5 MB source file).
* Fix for GE orientation bug. Note: moto uses x,y,z,w quaternion storage, while rest of blender uses w,x,y,z.
* Minor changes/fixes.
|
|
|
|
Fixes [#28243]
|
|
|
|
|