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2013-09-23Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, itBrecht Van Lommel
seems that somehow not having this is causing keyboard events to be caught by SDL. This was removed because it broke addons that could use SDL, now set the environment variable only temporary during SDL initialization. This may have been causing issues with keyboard events getting missed in the game engine, but I couldn't confirm the issue here.
2013-09-23Minor cleanup for own commit, removed unused line.Lukas Toenne
2013-09-23Fix #36790, OSL point parameters of shader nodes not initialized correctly ↵Lukas Toenne
from UI inputs. normal and point parameter types of OSL shaders are creating SOCK_VECTOR sockets in the script node. When these sockets are in turn used to define the fixed input values for these parameters they get converted as OSL vector always, losing the distinction of vector/normal/point. To prevent OSL rejecting the value due to type mismatch, explicitly define the parameter defaults in the OSL script node compiler function as vector, normal and point (unused types will simply be ignored).
2013-09-21style cleanup: whitespace & odd indentationCampbell Barton
2013-09-20OSX/scons: fix linking errors due bf_intern_ghostndof3dconnexion was build ↵Jens Verwiebe
even if no 3Dmouseware was detected
2013-09-20remove unused modifier argument from ParticleSystem.co_hairCampbell Barton
2013-09-20* Style cleanup / Cycles. Thomas Dinges
2013-09-17Fix #36750: windows crash with empty cycles scene, can't do &references[0] withBrecht Van Lommel
MSVC when references is an empty vector.
2013-09-17Fix #36741: cycles AO pass giving values > 1.0 with transparency.Brecht Van Lommel
2013-09-17Fix #36731: border render not updating properly with persistent imagesBrecht Van Lommel
setting enabled in cycles.
2013-09-17Fix #36738: object ray visibility flags not working in cycles viewport if thereBrecht Van Lommel
is only a single object in the scene.
2013-09-17Fix #36725: mismatch between viewport and render result when no world is linkedBrecht Van Lommel
to the scene in cycles.
2013-09-16Fix [#36742] Pasting image into text editor causes freezeBastien Montagne
Last fallback (XCLIB_XCOUT_FALLBACK_TEXT) was not checked, hence infinitly looping...
2013-09-16Code cleanup / Cycles:Thomas Dinges
* Avoid some duplicated code for switch/case in the Attribute code.
2013-09-16Cycles / Hair:Thomas Dinges
* Hair rendering is now a supported feature, no further need to change the feature set to "Experimental".
2013-09-16Cycles Hair: Two basic bair shaders addedStuart Broadfoot
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift. Llimitations include: -No glint or fresnel adjustments. -The 'offset' is un-used when triangle primitives are used.
2013-09-14minor style clanup and use more meaningful name for 3DCONNEXION source code.Campbell Barton
2013-09-14Cleanup for last commitJens Verwiebe
2013-09-14Fix broken compiling with ndof on linux and winJens Verwiebe
2013-09-13OSX: Compilefix for ndof symbols get magled when used extern C, now use ↵Jens Verwiebe
discrete c files embedded, patch by Jake Kauth
2013-09-13Fix #36719: UV pass not rendering in second render layer if first render layerBrecht Van Lommel
does not have the UV pass enabled as well.
2013-09-13* Fix #36717, don't grey out AO distance property, as it affects the AO ↵Thomas Dinges
Render Pass and AO closure as well.
2013-09-12Fix for [#36707] Blender Opens in fullscreen and stays like thatNathan Letwory
Reported by holy enigma The previous commit in this area removed bounding box checks, because they were done against primary monitor. Now do bound checks against the entire desktop, or rather, the virtual screen. This is the bounding rectangle of all the monitors. This should ensure windows are always created within the confines of this area.
2013-09-11Fix [#36702] blenderapplication window position and sizeNathan Letwory
On Windows the system window will be sized an positioned such that Blender screen area lower left corner is at the requested location, and with dimension as requested. Thanks to Alexander N. for reporting and Brecht van Lommel for input.
2013-09-11take the decender into account when drawing console text.Campbell Barton
also add data types wm and mask to dataname() and unshadow var in ghost/x11
2013-09-11fix double free in ghost c++ gears test program.Campbell Barton
2013-09-10Fix cycles too slow export of meshes with uvs when a motion vector pass is used.Brecht Van Lommel
2013-09-10Remove dimension checks from window creation.Nathan Letwory
This should be (and is) done by the caller instead (windowmanager) to ensure new windows fit properly on the desktop. Saving stretched layouts and layouts with window over display boundaries now becomes possible on Windows too.
2013-09-10Cycles OSL: update to build with latest OSL master branch.Brecht Van Lommel
2013-09-09Fix OpenCL build error.Brecht Van Lommel
2013-09-09Film response curves implemented as a looksSergey Sharybin
This commit implement's OCIO's Looks idea which is about applying some color correction on the buffer before it get's affected by a display transform. This is mainly used to modify images in an artistics way. Currently we've got looks generated from film response curves for all sorts of cameras. Patch by both of me and Brecht.
2013-09-09fix [#36685] crash calculating tangent space data on degenerate geometryCampbell Barton
the error was that the range check was done on the float before converting to an int. now convert to and int first and ensure a valid range on that.
2013-09-08Cycles:Thomas Dinges
* Refactor PathState struct and functions into its own file.
2013-09-08Cycles:Thomas Dinges
* Fix some compile errors, when building without Branched Path.
2013-09-07Remove unused constant.Sergey Sharybin
2013-09-07Code cleanup: us commented out arg names rather than leaving them if unusedSergey Sharybin
2013-09-06Code cleanup / Cycles:Thomas Dinges
* Some cleanup for disabled Volume code.
2013-09-06fix for bug in GHOST/SDL, events dont always have a window (which ghost needs).Campbell Barton
fallback to the window with the active opengl context.
2013-09-05code cleanup:Campbell Barton
- add missing headers from cmake (own omission) - quiet rna_test.c unused define warnings. - minor style edits - spelling corrections and ignore all uppercase words with spell checking script.
2013-09-05Added a brie instruction how to build simple memtestSergey Sharybin
2013-09-05Ghost test application could be compiled againSergey Sharybin
Was an IRC request to have Ghost application up and running for investigation purposes.
2013-09-05fix [#36459] Official blenderplayer can not go fullscreen on LinuxCampbell Barton
use modified patch from Alex Fraser (z0r)
2013-09-05Ghost_SDL: Fixing the DEF_CURSOR macro so it works in release builds.Mitchell Stokes
2013-09-04Code cleanup / Cycles:Thomas Dinges
* Removed unused member of the device_memory template.
2013-09-04Code cleanup / Cycles:Thomas Dinges
* Avoid special code, when Subsurface is enabled. Ideally we should only use the function, and get rid of the extra duplicate, but this is slower on CUDA.
2013-09-04Compile fix / Cycles:Thomas Dinges
* 'T' is now also used for the Subsurface closure.
2013-09-04Add new cursor types to data handling to account for Intuos 4 device (pen ↵Nathan Letwory
and eraser). Thanks to Ayden Polat for helping to find out the cursor type codes.
2013-09-04Fix cycles CUDA/OpenCL build error after recent change.Brecht Van Lommel
2013-09-04Fix a few issues reported by coverity scan.Brecht Van Lommel
2013-09-04Cycles: add a sharpness input to the Cubic SSS falloff. When set to 1 this willBrecht Van Lommel
give a result more similar to the Compatible falloff option. The scale is x2 though to keep the perceived scatter radius roughly the same while changing the sharpness. Difference with compatible will be mainly on non-flat geometry.