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2014-07-27Style cleanup GHOST/Win32Campbell Barton
2014-07-26OSX/GHOST: Using lion_fullscreen suffers from an uncovered problem when ↵Jens Verwiebe
called from operator, disabled for now so ALT-F11 uses old behavior again. OSX menu and CTL-CMD-F still work as lion fullscreen as well as right-upper corner fs window-icon - We must investigate here why double promotion happens from op calls ( dispatchEvents on redraw cause duplicated calls here ) - The actual op calls cause fs to be in a wrong state, so also mousehandles fail and CTX_wm_window(C) is not valid. - similar problem is with quit op, which does not close the app right ( totblocks ) - i would prefer to try getting direct os function call here rather
2014-07-25Cycles Bake: show progress bar during bakeDalai Felinto
Baking progress preview is not possible, in parts due to the way the API was designed. But at least you get to see the progress bar while baking. Reviewers: sergey Differential Revision: https://developer.blender.org/D656
2014-07-25Switch to Cuda 4.0 style api for kernel invocation. This is a small clean-up ↵Martijn Berger
that has no functional changes but makes code a bit more readable. Differential revision: https://developer.blender.org/D659 Reviewed by: Sergey Sharybin, Thomas Dinges
2014-07-25Fix inconsistent use of print_error() and fprintf(stderr, ...) in ↵Tamito Kajiyama
MEM_guarded_printmemlist_internal(). Also extended the size of buf[] in print_error() to prevent mem_printmemlist_pydict_script[] from getting truncated when MEM_printmemlist_pydict() is used. Differential revision: https://developer.blender.org/D675 Reviewed by: Campbell Barton
2014-07-25Yet another OSL compilation fix...sorry.Thomas Dinges
2014-07-25Cycles: Drop old OSL closure compatibility code.Thomas Dinges
This was added to keep custom OSL scripts with Toon and SSS closure calls working. 1 year after the change, we can drop the compatibility code now.
2014-07-25One more fix for new OSL libs.Thomas Dinges
2014-07-25Fix atomix operations on unofficial 64bit archsMatteo F. Vescovi
2014-07-25Cycles: Updates for new OSL 1.5 API.Thomas Dinges
Differential Revision: https://developer.blender.org/D662 Patch by Sergey and myself.
2014-07-24Code cleanup: ghost styleCampbell Barton
2014-07-23Fix T41116: Motion Blur causes random black surfaces on rigged modelsSergey Sharybin
Fix T41115: Motion Blur renders Objects Black - But not in Viewport Preview This actually extends previous fix to normals and makes it all much nicer now. Worth doing some intense testing, quick one worked just fine but there always could be some corner cases.
2014-07-23Fix T41147: Static BVH shading problemSergey Sharybin
Fix T41079: Solid black render of object with negative scale and smooth shading In both cases the issue was caused by negative scaled objects with single mesh users for which scale gets applied when using static BVH. Since the on-fly normals calculation land normals for such cases weren't flipped leading them to point to a wrong direction. Added a special object flag for this, which is a bit of a bummer because now we've got less bits for real useful things, but this is the only way to get proper normals without adding more complexity in the on-fly calculations.
2014-07-22Cleanup: pep8 & redundant varsCampbell Barton
2014-07-21Bugfix T41133: Audio: Speakers with animated pitch cause clicks in rendered ↵Jörg Müller
animations, crashes or huge filesizes in rendered audio Crash happened when the pitch value got <= 0, preventing this now.
2014-07-19Code cleanup: warningsCampbell Barton
2014-07-18Fix T41109: Reloading image that has been modified outside Blender does not ↵Sergey Sharybin
update image in Image Texture nodes
2014-07-18Code cleanupCampbell Barton
2014-07-17Cleanup / Cycles: Remove unused defines and some other minor changes.Thomas Dinges
2014-07-15Fix T40964: Massive shading failures with glass node mixing, whiteouts and ↵Sergey Sharybin
blackouts
2014-07-15BGE: TrackTo actuator: increasing up & track axis optionsJorge Bernal
This is related to Task T34861 to increase up & track axis options for TrackTo actuator. I've just added it to differential to facilitate an easier review. With the patch applied you can select X, Y and Z axis for the Up axis, and X, Y, Z, -X, -Y and -Z for the track axis. Related to the implementation I have used the algorithm from Trackto constrain placed in constrain.c but adapted to be used with MOTO library. The wiki docs are here (http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Actuators/Edit_Object#Trackto_Actuator). Test file is here: {F97623} I have also uploaded 2 screenshots showing the UI modifications to the TrackTo actuator: {F91992} {F91990} Reviewers: moguri, dfelinto Reviewed By: moguri CC: Genome36 Differential Revision: https://developer.blender.org/D565
2014-07-13Fix T40987: Distant Lamps have no influence on Volumes.Thomas Dinges
Differential Revision: https://developer.blender.org/D639
2014-07-11Fix T41023: Specific material cause bad render result, different on CPU/GPUSergey Sharybin
Issue was caused by too much aggressive optimization, which skipped execution of some nodes leading to an uninitialized memory read in SVM stack.
2014-07-10Cycles: Add link to a paper used for Beckmann table calculationSergey Sharybin
This is for those who'll be reading code and trying to improve it.
2014-07-10Fix T41005: Seemingly random crashes with cycles renderingSergey Sharybin
Fix T41013: OSL and Crash Fix T40989: Intermittent crash clicking material color selector Issue was caused by not enough precision for inversion threshold. Use double precision for this threshold now. We might want to investigate this code a bit more further, stock implementation uses doubles for all computation. Using floats might be a reason of bad rows distribution in theory.
2014-07-10Cleanup: Same thing in path trace setup, we can safely always assign the ↵Thomas Dinges
proper value.
2014-07-10Cleanup: Always assign num_samples, there is no need for this special define.Thomas Dinges
2014-07-09Fix T41003: Object Info's Random socket produces erratic results whenLukas Tönne
material is applied to multiple Dupli instances of an object. One of the random_id initialization lines for cycles objects slipped into the basic update part in this commit: rBb98ff5cb5b2c14c33b16e3b129e1e08810e90a6c This would constantly re-shuffle the random_id ...
2014-07-07Code cleanup: Simplify decoupled scattering code a bit.Thomas Dinges
2014-07-07Fix T40712: Duplicators don't generate orco and UV coordinates in Cycles ↵Lukas Tönne
viewport preview. Fix T39286: Display percentage ignored in Cycles viewport. The threaded depsgraph update changes included a cleanup of the global is_rendering flag, which was replaced by a general EvalContext being passed to dupli functions. Problem is that the global flag was true for viewport duplis before (ugly hack), which was used as a check for generating dupli orco/UV from mesh data layers. The new flag is stricter and only true for actual renders, which disables these attributes and breaks the Cycles Texture Coordinates and UVMap nodes. The solution is to extend the simple for_render boolean to an enum: * VIEWPORT: OpenGL viewport drawing (dupli tex coords omitted) * PREVIEW: Viewport preview render (simplified modifiers) * RENDER: Full render with all details and attributes There are still some areas that need to be examined, in particular modifiers seem to totally ignore the EvaluationContext! Instead they generally execute without render params from the depsgraph (BKE_object_handle_update_ex) and are built with render settings explicitly. Differential Revision: https://developer.blender.org/D613
2014-07-07Cycles: Fix crash with environment maps and packed imagesSergey Sharybin
2014-07-06Cycles: Equi-Angular and MIS Volume sampling work on GPU now.Thomas Dinges
* malloc() is used now, which is supported since sm_20: http://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#dynamic-global-memory-allocation-and-operations The performance of this needs to be tested on various cards still. * This also works for Heterogeneous Decoupled Ray Marching, but in this case I get sporadic "Illegal Address" errors on my Geforce 540, therefore I did not remove the GPU check in kernel_volume_use_decoupled() yet. I would appreciate some tests from people who compile themselves, enable Volumetrics in kernel_types.h.
2014-07-06Fix part of T40964: Glass shader was giving wrong results with OSL.Thomas Dinges
2014-07-05Cycles: Some tweaks to baking UI.Thomas Dinges
* Put Normal Settings beneath the other ones, wild button jumping should be avoided. * Remove Cage prefix for Object and Extrusion, it's clear from the button placement, the former UI was too squeezed...
2014-07-05Cleanup: Typo fixes.Thomas Dinges
2014-07-05Cycles: Compile fixes for CUDA Volumetrics.Thomas Dinges
* CUDA can be compiled with Volume support again, change line 78 kernel_types.h for that. Volumes are still fragile on GPU though, got some Memory/Address CUDA errors in tests.. needs to be investigated more deeply.
2014-07-04Fix T40843: Cycles does not support viewport render overrideSergey Sharybin
2014-07-03Fix T39825: Crash on startup with tabletCampbell Barton
2014-07-02Cycles: Update CUDA error messages, based on Toolkit 6.0.Thomas Dinges
* Removed deprecated erros, and added some new ones, which might help to figure out problems in the future.
2014-07-02Cleanup: Remove unused checks in CUDA device code.Thomas Dinges
2014-07-02Cleanup: Update list and remove ifdef here.Thomas Dinges
2014-07-01Fix T40888: Memory error when selecting Cycles render engineSergey Sharybin
2014-07-01Fix T40065: Pressing Esc in separate render result window does not focus ↵Tamito Kajiyama
main window. The problem is that the render window keeps keybord input focus even after it has been lowered. Windows maintains the Z-order of windows, so the present solution is to raise the window that has been just below the render window. Differential revision: https://developer.blender.org/D594 Reviewed by: campbellbarton
2014-07-01CMake: correct include dirsCampbell Barton
2014-06-30Condition was inverted in the previous transparent shadows commitSergey Sharybin
Handbook example what happens when you've got loads of patches and not double-check stuff before committing.
2014-06-30Cmake: Remove warning for pre CUDA 5.0 Toolkit, not supported anymoreThomas Dinges
2014-06-30Fix T40836: Cycles volume scattering shader crashSergey Sharybin
Volume scatter might happen before path termination, so need to check transparent bounces and consider shadow an opaque when max transparent bounces are reached. TODO: CPU code seems to have different branching in conditions which made me thinking it does different things with volume attenuation, but from the render results it seems the same exact things are happening there. Worth looking into making simplifying code a bit here to improve readability.
2014-06-28Cycles: use SYSTEM for external includesCampbell Barton
2014-06-28CMake: update source filesCampbell Barton
2014-06-27Fix T40797: Crash on render on specific file with volumentrics and 'use ↵Sergey Sharybin
hair' clicked on render layer