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2004-02-23Added a return GHOST_kSuccess;Kent Mein
to setWindowCustomCursorShape Sun's compiler complained that it didn't return anything even though it was suppose to. Kent
2004-02-15SCons updatesMichel Selten
* libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process.
2004-02-11Learning to follow my own advice (I had set the dependancies to csgSimon Clitherow
already!)
2004-02-11- Added csg.dsp to the main intern workspace (intern.dsw)Simon Clitherow
- Fixed up the paths for "/lib/..." in csg.dsp Quick note: Currently intern still builds the old lib (bsplib). To compile the new lib (when everything is ready for it), uncheck bsplib from the dependancies in build_install_all and replace with csg. Will eventually drop bsplib completely - but not just yet :)
2004-02-10Ok here is the new CSG library that implements boolean operations for ↵Francis Laurence
blender through the 'C' api in csg/extern/CSG_Interface.h. As mentioned earlier on bf-commiters mailing list, there is no current *nix make file only an msvc60 project file. I only have a linux box at work and to be honest I want to avoid doing any commits from there! So if some kind soul could sort it out that would be great. Dependencies: This code only depends on other stuff in the intern library, moto and memutils the CSG lib needs to have their include paths to compile. Other than that its completely self contained. Acknowledgements: To speed up the polygon-polygon intersection queries I've used some code (under the GPL) from freesolid2.0 this clearly marked in the appropriate files and Gino van den Bergen still owns the copyright to that material. The algorithm I used in based on one from Paul Nettle described on flipcode (www.flipcode.com) and I think his work was a derivative of the "Laidlaw algorithm" There is also some basic 'ear clipping' triangulation code that unfortunately remains unatributable. I have no right to publish this code under the GPL nor BPL for that matter as I have no idea who the original authors are. Its just one of those random bits of internet code. Warning! The stuff used a lot of C++ template features, which on one hand makes it very generic but on the other means that some work will need to be done to get working with other compilters. The msvc60 compiler is not very compliant to the C++ standards with respect to templates so its very difficult to say if this code will compile out of the box on other platforms. I still haven't committed modifications to booleanops.c in the blender code as without a working library to link to it will break the current build. This needs to be done first! Improvements This code is much simpler than the previous bsp implementation see intern/bsp and this old code should be deprectated/removed. However, whilst this implementation produces less triangles in the output than the bps algo, its still not an optimal solution. This is just hard to do and beyond my humble skills. License: Just to make it clear this stuff for the reasons mentioned above and for the fact I'm to mean to give the copyright away to BF is licensed under the GPL only. Cheers, Laurence.
2004-01-05- Added the SConscripts for ftfont and quicktimeNathan Letwory
- [win32] python_include was missing, there was a double python_libpath. Corrected - [win32] the soundsystem SConscript broke the win32 build.
2004-01-05- Revert to NaN makefilesWouter van Heyst
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
Materials are exported the best we can do by now. It will look almost as in blender except for the missing procedural textures and some minor issues. You have to tweak normal modulation amount to get the desired result cause is not the same in yafray. We added a panel in render space to adjust some yafray settings (GI and so) Also we export transparency and reflection using new raytracing settings, but that will be changed and improved soon. Remember that you have to set YFexport path in user defaults and yafray must be on path (version 0.0.6) We added the "yafray" button to activate all this stuff in the render window. Panel and settings are only shown when checked. So now when activated the code calls yafray export instead of the internal renderer and finally the resulting image is loaded back into render window's buffer. So animation is also possible and results can be saved using blender usual scheme.
2004-01-05SCons build system files added.Michel Selten
You'll need SCons (www.scons.org) to build. Platforms currently working: * Linux (me) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * Windows (jesterKing) - builds with quicktime (optional) - builds with openal (optional) - builds with international support (optional) - Use the DOS box to build - builds with precompiled libraries * Irix (Hos) - Uses default Irix compiler - Not all optimization levels correct yet - options for quicktime, openal and international disabled - builds with precompiled libraries * Cygwin (me) - has a problem in the linking stage - uses free build tools (gcc) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * MacOS (sgefant) - builds with quicktime (optional) - options for openal and international disabled - builds a nice bundle - builds with precompiled libraries Thanks to IanWill for a bugfix in the Linux build. Note: This is a work in progress. A lot still has to be done - for example the optional parts are only to be enabled by directly setting 'true' or 'false' in the SConstruct file. This needs to be moved to a user config file. Also, the .o/.obj files are stored in the source tree. This needs to be fixed as well. The game engine is not yet built.
2004-01-03 - update VC7 projectfilesDaniel Dunbar
2003-12-31Fixes the freeze on Mac OSX when a Quicktime Settings window for Compression ↵Maarten Gribnau
was brought up. Blender swallowed every event, not giving Quicktime a change to receive update events and mouse clicks.
2003-12-28Function without a return (warning)Martin Poirier
This function just calls another function which returns a success value, so I'm just passing that value directly as a return value. Slap me with a trout if I wasn't suppose to fix this.
2003-12-27More cursor port bugs.Robert Wenzlaff
2003-12-27Bugfix: Error in cursor port, only showed up under cygwin.Robert Wenzlaff
2003-12-26Commit of cursor framework. Cursors now defined in ↵Robert Wenzlaff
source/blender/src/cursors.c and source/blender/include/BIF_cursors.h. Allows large cursors on Win32 and X11. See cursors.c for documentatioin on how to use.
2003-12-12Removed an '#ifndef FREE_WINDOWS' statement that preventedSimon Clitherow
a gcc/cygwin built Blender from showing the Blender app icon in the main window title bar. Only a minor issue, but it annoyed me long enough to want to fix it!
2003-11-24The debug target was erroneously removed, put it back.Wouter van Heyst
Fixes build failure reported by ztonzy
2003-11-24- another hack!Ton Roosendaal
well... probably OK, got it from a python mailing list. When starting from commandline, the window doesnt pop to the front. this was really bad for the play function in blender, which opens a new blender thread. solved with SetFrontProcess()
2003-11-22A couple of files I left in the intern/python dir needed to be removed asMichel Selten
well. To remove the directories on your system, do a: cvs update -P
2003-11-22First action of removing the old Python API stuff from cvs. Removed theMichel Selten
/intern/python stuff. To remove the directories on your system, do a: cvs update -P
2003-11-06Improved Knife line drawing, and added Knife cursor.Robert Wenzlaff
2003-10-27Changed Knife cursor in windows back to an arrow, since cross is "normal" ↵Robert Wenzlaff
cursor.
2003-10-25- found the bad line in Ghost that preventing closing windows.Ton Roosendaal
I've mailed Maarten to verify it, this commit is for test at other OSX platforms. - this was the baddie: setDrawingContextType(GHOST_kDrawingContextTypeNone); it was called in the window destructor, for each window closed. I've hacked in a temporal global var to store the mainwindow. When this line is only called for mainwindow, it all works smoothly. - next commit is needed too!
2003-10-22 Fixes Makefile for intern/SoundSystem/intern.Robert Wenzlaff
2003-10-13Robert (DetectiveThorn) Wenzlaff's Knife subdivide tool. See previousAlexander Ewering
message on Bf-committers for description.
2003-10-08- removed keymaker project from intern build (MSVC 6) - no longer needed.Simon Clitherow
2003-10-05Finally add spike's FreeBSD suggestions. Tnxto Chris for forwarding.Hans Lambermont
2003-09-16* Fix bug #390 - auto/gcc compile fails on irix:openalMichel Selten
OpenAL is now a configurable option again. The trick was to update the SND_DependKludge not to #define/#undef anything when the auto* tools are used.
2003-08-14A little more cleanup, removed a bunch of unused vars in the code.Kent Mein
Trying to get rid of some of the extra warnings we can ignore ;) Kent
2003-07-27Added the variable NAN_NO_OPENAL to force building withoutChris Want
openal. Set NAN_NO_OPENAL to true for this behavior. Also removed a comment about EXPYTHON, which is obsolete.
2003-07-20- updated intern project files to include soundsystem (MSVC 6)Simon Clitherow
2003-07-17Changed some occurances of the lib 'soundsystem' to 'SoundSystem'Chris Want
(seems half of the references were one way, the other half were the other way). Also made irix link to $(OCGDIR)/intern/*SoundSystem/* instead of $(OCGDIR)/gameengine/*SoundSystem/*
2003-07-16Further fixes to the old makefiles.Kent Mein
Kent
2003-07-16Hopefully update for NaN Makefiles for the moving of SoundSystem.Kent Mein
I need to get openal working on my machine before I can test it so if it doesn't work feel free to fix it. Hopefully this will be the majority of the stuff though. Kent
2003-07-16* Updated the auto* build system to compile again.Michel Selten
SoundSystem has been moved from source/gameengine to intern. This was needed because functionality from SoundSystem was needed by source/blender/src/editsound.c. * Removed the option for the openal check in configure.ac. It's needed now by SoundSystem * Removed the functionality for checking if 'noaudio' was provied on the commandline. Now audio is default on.
2003-07-12EXPYTHON in now the only python for the Makefiles build.Chris Want
2003-07-11- removed freeze project from intern build (MSVC 6)Simon Clitherow
2003-07-11* removed warning from Glut "unknown key" when pressing the 'paragraph'Ton Roosendaal
key.
2003-07-11* cursor now moves with arrow keys again for OSXTon Roosendaal
* this apple method to do it generates unwanted events, so it could not be used for the menu mouse-move trick. this is #ifdeffed * we should re-evaluate if this mousemove should remain in blender... there are better ways (scrolling contents of pup) * plus: removed warnings from drawview.c
2003-07-09* Added a roman -> latin charset convertor.Ton Roosendaal
MacOSX returns a Roman charset with kEventParamKeyMacCharCodes as defined here: http://developer.apple.com/documentation/mac/Text/Text-516.html I am not sure how international this works... For cross-platform convention, we'll use the Latin ascii set instead. As defined at: http://www.ramsch.org/martin/uni/fmi-hp/iso8859-1.html * changed window-pop behaviour, it now also activates the window for input (OSX only)
2003-07-05Patch provided by Jacques Beaurain (thanks!) to fix bug #322. I've addedTon Roosendaal
the text below as comment: adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode from antialising the Blender window. Officially a swapbuffers does a glFinish itself, so this feels really like a hack... but it won't harm. (ton)
2003-07-05Iconified windows do not get window focus.Chris Want
2003-07-01Jacques patch for initializing m_context as NULLChris Want
2003-06-11- OSX ghost: hand cursor, and it creates an opengl context with AUX bufferTon Roosendaal
2003-05-30This is a fun one ;)Kent Mein
Removes ssl from blender. makes the following directorys not needed anymore: blender/intern/keymaker blender/source/blender/src/pub blender/source/blender/encrypt blender/source/blender/decrypt blender/source/blender/sign blender/source/blender/verify It works with The Nan Makefiles and autoconf, could whoever is working on the other build systems update them so we can nuke those directorys? They won't do anything but I figured I'd leave them in for a week or so to make things easyer on people. Kent
2003-05-29Support for the experimental python stuff in the traditionalChris Want
Makefiles (set EXPYTHON=true in user-def.mk).
2003-05-26removed a mousecoords printf messageRob Haarsma
2003-05-25Changed cursor type for moving window edges in OSX into a 'grasping hand'.Ton Roosendaal
For some real idiot reason, osx only has the left-right arrow cursor builtin, and not an up-down arrowed one. The little hand cursor seems to be used in other apps, so let's stick with that! -Ton-
2003-05-25Some tweaks to make the windows-gcc play nice with irix.Chris Want
2003-05-25Support for building bf-blender under windows with gcc (huge thanks toChris Want
Florian Eggenburger). Full instructions are in doc/README.windows-gcc. Main differences from Florian's patch: - the 'lib' dir should now be the same level as the 'blender' dir (rather than being a subdir of 'blender'). This is consistent with the other platforms that bf-blender supports (tuhopuu will also adopt this convention hopefully soon). - the script 'free_windows-env.mk' is no longer needed ... see the docs about how this is overcome (again, tuhopuu will hopefully also follow this route soon). - the dlltool dir has it's own Makefile that builds all of the needed stub libraries from the dll's in cvs.