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2009-01-04Nasty merge from trunk's r18216.Nicholas Bishop
2008-11-24patch #8583: Add support for gcc on irixStefan Gartner
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in user-def.mk. Other changes related to irix: * compile solid from extern/ * don't build plugins (yet) with "make release" when using gcc (the shell script used assumes MIPSpro is installed) * use statvfs instead of statfs on irix, like done on solaris * use external libs from $(LCGDIR) instead of /usr/freeware * use glew header files from $(LCGDIR)/glew instead of the ones installed on the system (this applies to other platforms as well) * ffmpeg support currently is disabled on irix
2008-11-11Adjusted scons files so disabling quicktime, python and sdl also removes ↵Campbell Barton
their includes when building. writefile.c had usless include.
2008-11-11Add MSVC90 project files - part 3. Extern and Intern projects are merged in ↵Benoit Bolsee
projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
2008-11-10Add MSVC90 project files - part 1.Benoit Bolsee
2008-11-08* use msvc proposed names when building on win32Nathan Letwory
2008-10-31* remove unreferenced varNathan Letwory
2008-10-22* Minor cleanup of SCons filesNathan Letwory
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1 - changed SConscripts accordingly
2008-10-22Patch from Timothy BaldridgeNathan Letwory
* add irix6 to GHOST windowing system (same as linux2 et al) * fix faulty return lines in shrinkwrap.c
2008-10-12c3d_import needed encoding defined for python 2.5+ to run.Campbell Barton
wav file reading minor fix checking array bounds.
2008-10-12read wave files block align value, rather then assuming 2 or 4.Campbell Barton
2008-10-12fix for [#17783] problem when packing wavCampbell Barton
"data" is aligned differently in this wave file and the buffer was read past its allocated length. Fix this by searching for the buffer in increments of 2 (this finds the "data" for the wav file) added a check not to allow the search to go past the buffer length, so corrupt wave files should not crash.
2008-10-11Fix for bug #17793: the glFinish() call in ghost that was disabled in a ↵Brecht Van Lommel
previous commit, because it was causing performance issues for the game engine, apparently still is needed to solved issues with FSAA. Now instead it will still call this for blender but not anymore for blenderplayer.
2008-10-09Bugfix for [#17333] Fluid bake memory issues provided by Andre PintoDaniel Genrich
2008-10-09BGE bug fix: fix several bugs and inconsistencies in sound actuator:Benoit Bolsee
- support stopping of loop sound - support stopping by python - keep state of actuator in sync with audio device. The lack of state sync was causing several other problems: - actuator stop playing the sound - sound chopped before the end - not possible to pause sound
2008-10-07joystick updateCampbell Barton
* use SDL events to trigger the sensor, trigger was being forced every tick. removed workaround for this problem. * added "All Events" option, similar to all keys in the keyboard sensor. This means every event from the joystick will trigger the sensor, however only events from the selected type (axis/button/hat) is used to set the positive state of the sensor. * Added python function sens_joy.GetButtonValues(), returns a list of pressed button indicies. * Removed pressed/released option for joystick buttons, it was the same as the invert option.
2008-10-06patch [#17772] Fluid solver not built with OpenMP in Makefile build systemKent Mein
Submitted By: gsr Kent
2008-10-03Solaris was having problems with sqrtf and friends again.Kent Mein
I changed sqrtf to sqrt in elbeem in bullet2 I added defines found in floatpatch.h eventually we should make a "floatpatch.h" that all of blender can use. Kent
2008-09-29resolve some compiler warnings with intel c/c++ compilerCampbell Barton
* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later. * some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion. * removed unused vars * obscure python memory leak with colorband. * make_sample_tables had a loop running wasnt used. * if 0'd functions in arithb.c that are not used yet. * made many functions static
2008-09-29[#17703] Segfault on fluid activation.Daniel Genrich
2008-09-25This is part of the cleanup Campbell wanted :)Kent Mein
Just getting rid of license_key stuff. The project files still need to be updated: projectfiles_vc7/blender/src/BL_src_cre.vcproj projectfiles_vc7/blender/blendercompactNG.vcproj Just search for these files in them. Kent
2008-09-24Fixing compile warningsDaniel Genrich
2008-09-22Revert full screen, maximized and minimized code (rev 16543).Diego Borghetti
Revert this because don't work "fine" with dual-monitor. The problem is not the code, this work fine, but full screen for a window manager is not both monitor (until set xinerama or whatever..).
2008-09-22Patch #17666 by Vladimi<C2>r MarekTon Roosendaal
Fixes for solaris compiling
2008-09-22Fixing missing function in elbeemDaniel Genrich
2008-09-22Removing control defineDaniel Genrich
2008-09-22Update MSVC project filesBenoit Bolsee
2008-09-21svn merge -r 16593:16648 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-21game engine now compiles with SDL disabled. CDROM and Joystick wont function ↵Campbell Barton
in this case
2008-09-18svn merge -r 16454:16593 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-15Small fix in GHOST X11 system.Diego Borghetti
* Fix and a little of cleanup to the full screen, minimzed and maximized code. * Fix bad argument in the ClientMessage event to support the _NET_ACTIVE_WINDOW property. * Fix focus problem in some WM (like TWM), this is because Blender don't set the WM_PROTOCOLS list, now it does, a very basic list but it's what we need now.
2008-09-14Fix for bug #5758 and #17585: armatures with IK constraint did notBrecht Van Lommel
work in the game player, now the IK lib is linked into the player. Makefiles/Scons/CMake buildsystems have been updated. Fix materials nodes to work in the game player.
2008-09-1332 sounds max would crash on windows because the openal limit is 24, tested ↵Campbell Barton
an the to-frankie demo playes ok with 24, but would be good to make use of the sound lib's 'priority' option.
2008-09-13avoid crash when game engine returns to Blender, and OpenAL sources haven't ↵Erwin Coumans
been initialized properly for some reason.
2008-09-12made max sounds playable at once 32 rather then 16. (demo release background ↵Campbell Barton
music would turn off otherwise) made selecting sound samples keep the relative path setting.
2008-09-10svn merge -r 16369:16454 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-10Patch 17508: Blender Web Plugin - XEmbed. Enable XEmbed integration of ↵Benoit Bolsee
blenderplayer, using -i as input parameter to pass embedder window id. create a minimal web plugin to embed blenderplayer on web pages (using gecko/mozilla as browser). Only for *nix.
2008-09-06Revert a commit from 5 years ago that added a glFinish call before swapping ↵Brecht Van Lommel
on Windows. This is really bad for performance and especially showed in the game engine. The purpose was to disable FSAA and fix some UI issue on Geforce 2 graphics cards, hopefully the drivers have been fixed by now? I have no way to test this, so we'll see if an issue pops up on those older cards, and a lot of code changed since then anyway so it might not even be needed anymore.
2008-09-05svn merge -r 16320:16369 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
2008-09-04Two compile fixes for msvc and cmake provided by brokenDaniel Genrich
2008-09-03Fixing debug outputDaniel Genrich
2008-09-03Bugfix for sphere-in-control-object (reported by broken)Daniel Genrich
2008-09-03Compile fixes (reported by broken)Daniel Genrich
2008-08-30Merge from trunk 16122-16307Ian Thompson
2008-08-22svn merge -r 16060:16222 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-08-18#2: Fixing compile errors on mingw/cygwin (reported by aligorith)Daniel Genrich
2008-08-18Fixing compile errors on mingw/cygwin (reported by aligorith)Daniel Genrich
2008-08-18Update MSVC project files after Win64 patchBenoit Bolsee
2008-08-18Fix compile problem in MSVC after Win64 patchBenoit Bolsee