Age | Commit message (Collapse) | Author |
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expression here. Not sure why, perhaps compiler bug, but this simple change
fixes it.
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cmake, also including a patch by freakabcd fixing some missing python include paths.
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WITH_PYTHON with DISABLE_PYTHON
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AUD_3Dmath.h
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* Fix for uncached exception whith invalid audio file.
* Includes fix for windows.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Patch submitted by Jashank Jeremy. This adds support for freebsd7, freebsd8 and freebsd9. Thanks!
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* Moving the alternative parser
* Checking for classmethods and staticmethods of builtin modules
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* Improved audaspace docs
* Added an epy parser to add epydoc documented modules to the sphinx docs
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* Fix some minor errors my script found in mathutils and blf.
* Fixing optional parameters with default values in aud.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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- updated cmake, make & scons.
- renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc.
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* Py API: Renamed Sound to Factory to match the C++ classes and make it possible to add Readers when necessary to the API.
* Py API docs: Added the filter example.
* Fixed a crash for sounds without stop callback.
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* Added an error string for audaspace exceptions.
* Fixed PyAPI exceptions.
* Minor bugfixes.
* Added a name parameter to the Jack device, so that one can define an own name via Python.
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* Devices are now created with the constructor instead of class methods.
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* Added a stopCallback function that is called when the end of a sound is reached.
* Fixed the scrubbing not working.
* Minor SoundActuator cleanup.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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* Created awesome filter classes :)
* Made all filter effects use the filter classes instead of having the same implementation everywhere.
* Added a Python API for LTI IIR filters.
* Fixed a warning in creator.c that was introduced when adding game autoplay.
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* Fixed some compiler warnings
* Implemented device looping
* Note: Scrubbing in the sequencer is broken atm
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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* Removed whole Capabilities System
* Fixed Py API error strings
* Improved some Py API properties
* Minor other changes
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Some points of the refactor not sorted by importance:
* Fixed immutability of readers and factories (there are exceptions...)
* Fixed copy constructors and = operators
* Removed messaging system
* Removed reader types
* Added const where possible
* Using initalisers when possible
* Avoided use of pointers when possible
* Removed AUD_NEW and AUD_DELETE macros
* Removed useless NULL pointer checks
* Fixed exception catching
* Fixed some yet unknown bugs
* Lots of other stuff
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- Fix typo in tooltip
- Add timeframe independand timesteps
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(domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
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arround.
also noticed some spelling errors.
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* Renamed get_c_device() to device()
* Made the threshold parameter of Sound.square() optional
* Added a sample rate parameter for Sound.sine()
* Example updates
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* Renaming superpose and double to mix and join
* Making most of the static methods of Sound normal ones
* Minor documentation fixes
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and doesn't have it's own api.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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function sent to python devs the other won't be patched according to the devs in IRC.
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