Age | Commit message (Collapse) | Author |
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- Fix keyboard keymap
- NSAutoReleasePool now drained at every cycle
- Tablet events combined with mouse events now handled
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* Rendering twice or more could crash layer/pass buttons.
* Compositing would crash while drawing the image.
* Rendering animations could also crash drawing the image.
* Compositing could crash
* Starting to rendering while preview render / compo was
still running could crash.
* Exiting while rendering an animation would not abort the
renderer properly, making Blender seemingly freeze.
* Fixes theoretically possible issue with setting malloc
lock with nested threads.
* Drawing previews inside nodes could crash when those nodes
were being rendered at the same time.
There's more crashes, manipulating the scene data or undo can
still crash, this commit only focuses on making sure the image
buffer and render result access is thread safe.
Implementation:
* Rather than assuming the render result does not get freed
during render, which seems to be quite difficult to do given
that e.g. the compositor is allowed to change the size of
the buffer or output different passes, the render result is
now protected with a read/write mutex.
* The read/write mutex allows multiple readers (and pixel
writers) at the same time, but only allows one writer to
manipulate the data structure.
* Added BKE_image_acquire_ibuf/BKE_image_release_ibuf to access
images being rendered, cases where this is not needed (most
code) can still use BKE_image_get_ibuf.
* The job manager now allows only one rendering job at the same
time, rather than the G.rendering check which was not reliable.
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GHOST*Cocoa.mm & .h files creation
First Cocoa version of GHOST_SystemCocoa.mm
CMake files update to allow optional (WITH_COCOA option) Cocoa version build - disabled by default
SCons files are not updated to allow Cocoa build (the ghost .mm files)
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targets. Thanks to Brecht who pointed out a simple but efficient optimization in SVD decomposition.
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* Threading buxfix letting MSVC Debug builds crash because of corrupted std::lists
* Adopted two property ranges
* Changed the mixdown volume to set the device volume instead of the volume of every sound.
I also removed the private redefinition of m_logicmgr in SCA_BasicEventManager, which was already defined protected in the parent class SCA_EventManager and thus caused a bug letting GE crash here because of an uninitialized pointer.
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Kent
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it works everywhere.
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BF_DEBUG=1 and WITH_BF_GAMEENGINE=1
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Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
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declaration of index in a couple of places because it was
already defined and safe to use the old def.
Kent
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Tested in X11 where its fairly confusing.
buttons 4 and 5 are used for the wheel which is well known, but it seems 6 and 7 are used for horizontal scrolling, my mouse assigns the extra 2 buttons to events 8 & 9.
So the X11 events used for buttons called 4&5 in blender are 8&9 in X11.
The mouse buttons can be re-ordered like this once xorg starts (swaps 6,7 with 8,9)
xmodmap -e "pointer = 1 2 3 4 5 8 9 6 7"
Couldn't test Win32, Apple not supported.
If someone wants to add horizontal scrolling its quite easy.
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* Moved AudioData back to Scene
* Updated RNA stuff
* Added mixdown volume
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--- 2.4x log
use functions to detect stylus and eraser from the wine project, supposed to work with non-wacom tablets too (searches for wizardpen & acecad as well as 'stylus').
2.4x did an exact check on the name, 2.5 does a case insensitive search on the type.
This does a case insensitive check on both the name and type.
close the devices on exit too.
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- last commit, missed include for rna_object_api.c & bad args to find_basis_mball
- use enum for GHOST tablet type None/Stylus/Eraser, had duplicate definition for these in C. Only tested X11, may need to cast to an int for other OS's.
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* Totally new try to get cache running
* Didn't try "bake" and such things yet
Hint
* Very verbose yet
* Please do only test new blend files, not old ones!
Please give me feedback on my blog about the old crashers.
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* Enable cache for high res + new preview
* Bugfix for smoke banding (in cooperation with N_T)
Hint: Work-in-progress regarding collision objects so can be broken, didn't test
Hint2: jahka enabled a general particle panel but
* bake button doesn't work
* step is not supported for cloth
* several other things there ;)
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too (undefined function, assuming int, etc.)
This compiled fine with scons/msvc and scons/mingw (gcc 4.4.0). Please test and report any problems.
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Was annoying to use a different editor for cmake only.
theeth says this should be ok with gsoc and merges from branches.
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* bring back 'player' libtype, after investigation with ideasman.
scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
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* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
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* first working changes to get blenderplayer linking
* blenderplayer/ moved into source/ (CMakeLists.txt changed for that too)
* added externs for bprogname to gp_ghost, so that it links properly
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Also, made the Outliner's horizontal scrollbar work better for keymaps view. It's still using an approximation of the width, but at least you can scroll now.
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Note that With libsndfile also need libflac and libogg here (Linux), right
now I just add this two librarys to the NAN_SNDFILELIBS, but maybe
it's better split this ? (NAN_FLAC/NAN_OGG)
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* update for volume rendering
* update for audaspace jack
* update for rna: animation_api.c, scene_api.c
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I hoped for it to resolve the bug of loading sounds with relative paths didn't work, but Main.name isn't set before the sounds are loaded, so the bug resists!
Someone who is into file loading should please fix this!
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* Add sndfile support (False by default).
Note: for this to work, make sure that FFMPEG-support is disabled.
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* AUD_filefactory added.
* imbuf added to RNA include dirs.
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This add support for: sdl, ffmpeg, openal, jack and sndfile.
We have new options:
WITH_OPENAL, default false
WITH_JACK, default false
WITH_SNDFILE, default false
and with this:
NAN_OPENAL, default /usr
NAN_JACK, default /usr
NAN_JACKCFLAGS, default -I$(NAN_JACK)/include/jack
NAN_JACKLIBS, default $(NAN_JACK)/lib/libjack.a
NAN_SNDFILE, default /usr
NAN_SNDFILECFLAGS, default -I$(NAN_SNDFILE)/include
NAN_SNDFILELIBS, default $(NAN_SNDFILE)/lib/libsndfile.
Also add two new option on source/Makefile for jack and sndfile libs,
but only for linux, so let me know for other OS.
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* cache for low res (deactivating high res for now)
* new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern)
* introducing LZO and LZMA libs into extern (makefiles missing for now)
* reducing memory usage after simulating for the frame ended (freeing temporary buffers)
* splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index)
* no color on gui anymore
* fixing non-power-of-2 resolutions (hopefully)
* fixing select-deselect of domain drawing bug
* fixing drawobject.c coding style (making Ton happy) ;-)
HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too)
CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown!
WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that.
WARNING #2: File and cache format of smoke can be changed, this is not final!
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- when C++ uses guardedalloc SYS_DeleteSystem was called after MEM_printmemlist(), making it look like there was a leak.
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