Age | Commit message (Collapse) | Author |
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* Hopefully fixed X tablet support. The name string was not a reliable way of finding tablet anymore, so now we get the type string and search it for 'stylus' and 'eraser'. Still not very robust, but without UI I don't see how to do better.
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* add jack support for audio system.
Note that for OSX jack support is still off by default, since
I'm not sure about what goes where. OSX maintainers, please check and fix.
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Jack support not enabled for now.
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add scons and maybe cmake.
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AUD library Makefile missed ranlib for OSX.
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Directories intern/ and source/blender/ now compile warning
free again here with scons/gcc.
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- changed the SDL and Freetype vars to match CMake's names
- removed unneeded freetype, SDL and ftgl includes
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- CMake, use FIND_PACKAGE(Freetype) for unix/linux
- Only link with libdl.so on linux
- use statvfs rather then statfs for netbsd (size of statfs wasnt available)
- add x11 include path with ghost, glu.
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* New feature: "Dissolve Smoke" - Idea by nudelZ
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Makefiles to get new AUD stuff to compile (OSX 10.3 PPC)
It uses lib/samplerate, which gets committed soon too
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IMPORTANT: use compiler include paths to point to the file.
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* Removed CD Actuator
* Removed bSample and bSoundListener
* Removed SoundSystem
* Removed -noaudio parameter
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* bugfix for crash when loading smoke files more once on linux/mac
* could also fix occasional explosions
* code cleanup
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Note: removed hardcoded path in include directive. Check other build systems.
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See mailing list for additional information.
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* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined.
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
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option in place for cmake, scons yet uncommited
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- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150)
- fixing high res view button which disappeared sometimes
- fixing tooltip
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another obstacle problem
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new openal on windows.
NOTE: Windows users should update lib/windows/openal from SVN.
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- ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c)
- GHOST_EventManager wasn't freeing GHOST_IEventConsumer's
- ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed
- ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor.
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a) fixing domain boundaries
b) fixing flow gui (no more velocity there - taken from particles)
c) Outflow available (deletes smoke from scene)
d) deactivating other noise options for now
e) base for render/preview settings
f) fixing collisions to be working again
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- Added BLENDER_FORCE_SWAPBUFFERS in help message.
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only have 4-8 bytes cleared rather then 32.
fix for harmless memleak too.
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a) Crash fixed when loading files with smoke
b) changed presets to be more low-cpu friendly
c) smoke looks thicker
Unsolved:
a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there
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gcc 4.4.1 reported by mrunion
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first step at adding Makefiles for smoke
NOTE: someone needs to add $(NAN_SMOKE)/lib/$(DEBUG_DIR)/libsmoke.a
to source/Makefile to make it link
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