Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/intern
AgeCommit message (Collapse)Author
2009-08-10Add initial support in Makefiles for audaspace.Guillermo S. Romero
Note: removed hardcoded path in include directive. Check other build systems.
2009-08-10Add missing include paths.Guillermo S. Romero
2009-08-10SVN maintenance.Guillermo S. Romero
2009-08-102.5: Sound branch merge!Joerg Mueller
See mailing list for additional information.
2009-08-09smoke: fix fft not workingDaniel Genrich
2009-08-09fftw3 scons: hopefully fixing indent errorDaniel Genrich
2009-08-09Smoke: Daniel Genrich
* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined. * Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
2009-08-09Smoke: decoupling of wavelet #2, new noise strength option on gui, fftw3 ↵Daniel Genrich
option in place for cmake, scons yet uncommited
2009-08-07smoke: Daniel Genrich
- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150) - fixing high res view button which disappeared sometimes - fixing tooltip
2009-08-07Smoke: test commit of PCGDaniel Genrich
2009-08-07Smoke: another 10-20% speed gain due to CG (conjugate gradient) improvementsDaniel Genrich
2009-08-06smoke: decoupling high-res, introducing reset for heat+gravity, fixing ↵Daniel Genrich
another obstacle problem
2009-08-06* merge r22237 (from soundsystem branch) to have b25 still compile against ↵Nathan Letwory
new openal on windows. NOTE: Windows users should update lib/windows/openal from SVN.
2009-08-05fix for ghost memory leaksCampbell Barton
- ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c) - GHOST_EventManager wasn't freeing GHOST_IEventConsumer's - ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed - ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor.
2009-08-03Smoke:Daniel Genrich
a) fixing domain boundaries b) fixing flow gui (no more velocity there - taken from particles) c) Outflow available (deletes smoke from scene) d) deactivating other noise options for now e) base for render/preview settings f) fixing collisions to be working again
2009-08-02Smoke: fixing 8MB memleakDaniel Genrich
2009-08-02svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22099:22130Campbell Barton
2009-08-02- X11 tablet was using uninitialized variables.Campbell Barton
- Added BLENDER_FORCE_SWAPBUFFERS in help message.
2009-08-01Update MSVC projects filesBenoit Bolsee
2009-08-01sizeof() was being used incorrectly to clear X11 m_keyboard_vector, would ↵Campbell Barton
only have 4-8 bytes cleared rather then 32. fix for harmless memleak too.
2009-07-31Smoke:Daniel Genrich
a) Crash fixed when loading files with smoke b) changed presets to be more low-cpu friendly c) smoke looks thicker Unsolved: a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there
2009-07-31Smoke: compile error due to bad merged conflictsDaniel Genrich
2009-07-31Smoke: fixing some compile warning reported by Ton and one compile erro for ↵Daniel Genrich
gcc 4.4.1 reported by mrunion
2009-07-31wasnt building with gcc 4.4Campbell Barton
2009-07-30SVN maintenance.Guillermo S. Romero
2009-07-302.5:Stefan Gartner
first step at adding Makefiles for smoke NOTE: someone needs to add $(NAN_SMOKE)/lib/$(DEBUG_DIR)/libsmoke.a to source/Makefile to make it link
2009-07-30Smoke: forgot cmake fileDaniel Genrich
2009-07-30smoke: another fftw3 error fixedDaniel Genrich
2009-07-30smoke: forgot to disable fftw3 noise functionDaniel Genrich
2009-07-30BF2.5: First commit of smoke code.Daniel Genrich
Not working: a) rendering (since volumterics branch is not merged yet) b) moving collision objects of any kind c) saving of collision objects (because that's what I am working on) d) pointcache e) A bunch of other things I already know of So please do not report any bugs on this one yet :-)
2009-07-28Fix crash on Linux with some WM.Diego Borghetti
This is fixed on trunk but was remove in some merge (give conflict).
2009-07-26Windows: fixing user preference window opening full screenDaniel Genrich
2009-07-16SConsNathan Letwory
* ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules.
2009-07-14error in setting the alpha value when drawing text into a char buffer.Campbell Barton
Would only show the errors with sequencer rendering with the stamp option enabled, since blenders rendering uses a float buffer.
2009-07-092.5: fix for last commit, left in debug print.Brecht Van Lommel
2009-07-092.5: X11Brecht Van Lommel
* Pass on mouse location on window leave/enter too, fixing some issues with button highlights and tooltips. * When a modal operator runs, grab the mouse cursor so that for example transform still works when you move your mouse outside of the window, previously it would just stop then. This is automatic now for all modal ops, perhaps not always needed? * Fix for a trailing button highlight issue.
2009-06-29Fix compiler warning, make for body explicit.Guillermo S. Romero
2009-06-23PyRNA API support for matrix types as Mathutils matrix (with callbacks) ↵Campbell Barton
rather then a generic rna sequence of floats. Any 3x3 or 4x4 rna matrix will automatically be returned as a Mathutils matrix. This makes useful stuff like multiplying a vector location by an object matrix possible. ob = bpy.data.scenes[0].objects[0] print (ob.data.verts[0].co * ob.matrix) Also added mathutils matrix types to the BGE GameObject.localOrientation, worldOrientation * MT_Matrix3x3 added getValue3x3 and setValue3x3, assumed a 4x3 float array. * KX_GameObject.cpp convenience functions NodeSetGlobalOrientation, NodeGetLocalOrientation, NodeGetLocalScaling, NodeGetLocalPosition. * 2.5 python api now initializes modules BGL, Mathutils and Geometry * modules py3 PyModuleDef's use PyModuleDef_HEAD_INIT, rather then {}, was making msvc fail to build. * added macros for Vector_ReadCallback, Vector_WriteCallback etc. to check if the callback pointer is set before calling the function.
2009-06-21Spring CleaningCampbell Barton
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-06-08Win GUI fix: maximize works again without distorted regionsDaniel Genrich
2009-06-08Win GUI fix: Blender won't hide behind the taskbar anymore on startup (in ↵Daniel Genrich
non maximized mode). Until now, the bottom of Blender always got hidden behind the taskbar - verified to fix at least Win7 + XP - Windows devs (elubie, jesterKing): please check this fix.
2009-06-01fmod directory wasn't removed when all references to fmod were. (patch ↵Campbell Barton
[#18260] FMOD Removal, committed 19395)
2009-06-01YoFrankie bug [#18857] On start gives ImportError: No module named ↵Campbell Barton
frankie_scripts GameEngine sys.path creation was broken because of a pesky slash at the end of each path name. Win32 sys.paths were also failing when running a game that switched between blend files in different directories On win32 for some reason making absolute paths from lib->name failed, work around this by using lib->filename. STR_String.h, cast to float to quiet compiler warnings.
2009-05-23FIX memleak in mmap().Benoit Bolsee
2009-05-21build without SDL in GCC 4.4Campbell Barton
2009-05-192.5:Thomas Dinges
* Added new modifier tab. * Fixed problems when no object was selected after delete. * Added initial Armature, Bone, Curve and Font panels, by William Reynish (Billrey). Thanks! * Small RNA changes * Commit revision 20240 and 20268 from trunk. ("Mouse wheel zoom lost after rendering.")
2009-05-19CMake + MSVC debug build fixDalai Felinto
Initializing lResult = 0; and removing NOP (if(!lResult) lResult = 0; That was discussed with Genscher and Benoit in IRC.
2009-05-18Commit revision 20062 and 20109 from trunk, also fix a small memoryDiego Borghetti
error on interface, was try to free an incorrect pointer.
2009-05-17Patch #18758 for bug #17423 by Matt D. (foom) Thanks! Thomas Dinges
"Mouse wheel zoom lost after rendering."