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AgeCommit message (Collapse)Author
2015-10-23Quiet audaspace unused macro warningsCampbell Barton
2015-10-22Cycles: Watertight fix for SSS intersectionSergey Sharybin
Same as previous commit, just was missing in there.
2015-10-22Cycles: Fix for watertight intersectionSergey Sharybin
It was possible to miss some intersection caused by wrong barycentric coordinates sign. Cases when one of the coordinate is zero and other are negative was not handled correct.
2015-10-20Usual i18n tweaks & fixes...Bastien Montagne
2015-10-15Fix T46493: Wrong camera zoom blur with non-unit pixel aspectSergey Sharybin
2015-10-13Cycles: Add support for motion blur positionSergey Sharybin
This adds an option to control at what time relative to the current frame the shutter is fully opened. Supported options are: - Shutter is starting to open at the current frame - Shutter is fully opened at the current frame - Shutter is fully closed at the current frame Custom shutter time offset is possible, same as custom curve for shutter openness but those are considered nice things to have rather than something crucial. Reviewers: juicyfruit, dingto Subscribers: venomgfx, hjalti Differential Revision: https://developer.blender.org/D1380
2015-10-12Workaround for glew initialization bugCampbell Barton
It turns out libGL from Intel crashes when calling glxewInit (where mesa, nvidia work fine), unfortunately the only option without making larger changes to glew, is to inline the parts of glew we're using - before the glx context is created.
2015-10-12Fix T46431: Init glew before glx-context crashesCampbell Barton
Initialize glxew before glew, so we can check whats supported before creating the context. This also removes need for mxIgnoreNoVersion.
2015-10-12Fix T46447: fix build on non-x86 platforms.Brecht Van Lommel
2015-10-11Cycles: Make light behavior in local view matching BISergey Sharybin
Title says it all, based on feedback of artists from gooseberry team. This mainly affects cases when going to a local view from layers setup when some lamps were on invisible layers. Those lights are no longer becoming visible to the object in local view. Reviewers: brecht, juicyfruit, dingto Reviewed By: juicyfruit, dingto Subscribers: maxon, eyecandy, venomgfx Differential Revision: https://developer.blender.org/D1326
2015-10-11Fix T45058: Cycles hair shader reflects incorrectly for meshesSergey Sharybin
The issue was caused by non-continuous tangent space calculated for triangles. This commit adds a Tangent input to Hair BSDF node which can be used to hook up Tangent calculated form UV as an input to the node in order to make sure the tangent space is continuous. Doing this as an input instead of using default tangent layer from UV because of several reasons: - This way it's really easy to preserve compatibility with existing setups. - Default UV map is not necessarily giving continuous space, one might want to use other tangent space sources or distort the space for some artistic decision. Reviewers: juicyfruit, dingto Reviewed By: dingto Differential Revision: https://developer.blender.org/D1428
2015-10-11Cycles: Gracefully handle out-of-memory happening in device vectorSergey Sharybin
Currently only image loading benefits of this and will give magenta color when image manager detects it's running out of memory. This isn't ideal solution and can't handle all cases. For example, OOM killer might kill process before it realized it run out of memory, but in other cases this could prevent some crashes. Reviewers: juicyfruit, dingto Differential Revision: https://developer.blender.org/D1502
2015-10-11Cycles: Increase number of textures allowed for OpenCL renderSergey Sharybin
Currently OpenCL devices are packing images into a single texture, which means technically number of textures is not limited here. Now OpenCL will use same number of textures as CPU. If we want to bump number of textures further, this values are to be modified in sync. NOTE OpenCL still does not support float textures. Original patch from a guy called bliblubli in the tracker with some own modifications. Reviewers: brecht, dingto, sergey Differential Revision: https://developer.blender.org/D1530
2015-10-10Revert "Fix T46406: Cycles ignores default socket value associated with ↵Brecht Van Lommel
group socket" Fixes T46442.
2015-10-10Fix various compiler warnings.Brecht Van Lommel
2015-10-10Fix T45167: OS X inertial scrolling can lead to unexpected zooming.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D1539
2015-10-10Fix T46341: OS X trackpad and magic mouse gestures not working with 10.11 SDK.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D1539
2015-10-10Fix/Workaround T46431: blender-softwaregl crashesCampbell Barton
Order of initialization bug only impacted mesa's software-gl. For now effectively revert support for glx-context-flags.
2015-10-09Cycles: Fix compilation error of CUDA kernel after recent decomposition changesSergey Sharybin
2015-10-09Cycles: Make sure ray direction is always normalizedSergey Sharybin
Ray direction is assumed to be normalized in such areas as scaling intersection distance on instance push/pop when doing ray-scene intersection, but it was possible that some closures wouldn't give normalized direction which could cause wrong intersection checks. Now normalization will happen on surface bounce, which could be a bit of a waste if closure actually gives normalized direction, but currently only transparent BSDF seems to give guaranteed normalized direction.
2015-10-09Cycles: Fix wrong intersection with motion blur and degenerate object transformSergey Sharybin
2015-10-09Cycles: Fix issues with quick inverse of degenerate matrixSergey Sharybin
This fixes part of the issues reported in T46322. Still need to solve issue with wrong intersection distance scaling.
2015-10-09Cycles: Fix intersection issues caused by degenerate instance matrixSergey Sharybin
Issue was caused by wrong intersection distance scaling on instance pop, which could cause intersection distance to become zero, confusing following intersection checks.
2015-10-08Cycles: Cleanup, whitespace around keywordsSergey Sharybin
2015-10-08Fix T46407: Enabling OSL breaks Vector Transform nodeSergey Sharybin
2015-10-08Cycles: Add an interpolation option to environment texturesLukas Stockner
This commit exposes the interpolation parameter for environment textures (requested by DolpheenDream on IRC), just as it already is for image textures. Reviewers: sergey Differential Revision: https://developer.blender.org/D1544
2015-10-08Fix T46406: Cycles ignores default socket value associated with group socketSergey Sharybin
2015-10-08Cycles: Fix wrong float3->float3 conversion nodeSergey Sharybin
2015-10-08Fix T46405: Cycles point density missing update when modifying source objectSergey Sharybin
2015-10-08Cycles: Fix for point density always using render settings for modifiersSergey Sharybin
2015-10-05Fix T46352: Cycles fails to render when material contains UV mapped texture ↵Sergey Sharybin
as volume input
2015-10-05Cycles: Add some TODO comments about derivativesSergey Sharybin
2015-10-05Cycles: Fix for builtin textures when linking against OSL 1.6.8Sergey Sharybin
Issue was caused by changed function signature. This is still not really full support of new OSL API since we don't store anything in the derivatives which could confuse mipmapping.
2015-10-05Cycles: Remove redundant coordinate clipping in voxel SVM nodeSergey Sharybin
It is now handled via texture extension type.
2015-10-05Cycles: Fix missing z-coordinate check in volume samplingSergey Sharybin
2015-10-05Fix T46358: Cycles point density uses repeat extension typeSergey Sharybin
2015-10-03Fix T44605: OS X continuous grab issues.Brecht Van Lommel
2015-10-01Cycles: Correction to point density with particle source and world mappingSergey Sharybin
2015-09-24Cleanup: And one more commit... (BVH Cache).Thomas Dinges
2015-09-24Cleanup: Remove some more BVH cache code, for reading/writing the cache.Thomas Dinges
2015-09-24Cleanup: Remove some underlying code for the BVH disk cache.Thomas Dinges
Notes: - There is still some bvh cache code, but that is from the engines initial commit, we might clean this up further or keep it. - Changes in util_cache.h/.c are kept, this might be re-used in the future.
2015-09-24Cleanup: Typo fixes in OpenCL log messages.Thomas Dinges
2015-09-24Cycles: Remove the BVH cache featureThomas Dinges
This removes the BVH cache feature from the UI, underlying code will be removed in a separate commit. The BVH cache was added before we had a multi-threaded BVH build, and a lot of other optimizations were done since then, which makes this not useful anymore. Fix T46162.
2015-09-23Cycles: Support building with latest OSL-1.7devSergey Sharybin
So now the following OSL versions are supported (at least for compilation): - 1.5 with closure alignment patch applied - 1.6.8 release - 1.7 development version from latest git
2015-09-21Fix T46159: OpenSubdiv does not always give same results as Blender own ↵Sergey Sharybin
subsurf code with crease edges
2015-09-21Fix T43715: IK pole target + stretch not working for a single bone chain.Brecht Van Lommel
2015-09-18Fix T46030: Strange behavior of Cycles Brick TextureSergey Sharybin
Added some extra seed to the hash, so it's now less likely to give repetitive patters at values around zero. This will change distribution of bricks for existing files. but it's something inevitable.
2015-09-18Cycles: simplify logic for calculating dof-distCampbell Barton
Matches change from BKE_camera
2015-09-17Fix T46143: Faces missing with GPU renderSergey Sharybin
Epsilon was quite arbitrary for GPU, replaced with checking for zero-sized faces. It should solve both original report and the new one. After the release we can check why GPU doesn't produce accurate math here and go to the root of the issue.
2015-09-16OpenSubdiv: Fix crash caused by accessing OpenGL vendor from non-main threadSergey Sharybin