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2012-09-03Fix #32144: cycles viewport missing update with dupliverts. Ideally this ↵Brecht Van Lommel
would be fixed in the dependency graph so it gives a proper signal but that would need a bigger refactor.
2012-09-03* Added back UI switch for the Cycles shading system. Only visible when the ↵Thomas Dinges
feature set is "Experimental".
2012-09-03Fix for OSL shader install paths.Lukas Toenne
2012-09-03RTTI needs to be disabled in cycles for OSL.Lukas Toenne
2012-09-03Added library linking for cycles_kernel_osl to OSL libraries and added ↵Lukas Toenne
cycles_kernel_osl to the list of blender libs in creator.
2012-09-03Replaced dynamic_casts for node type checks by simple 'special type' ↵Lukas Toenne
identifiers. RTTI has to be disabled in cycles for OSL.
2012-09-02Cycles compile fix: only use std::isfinite when OSL is enabled.Lukas Toenne
2012-09-02* Removed last occurrence of get_pointcloud_attr_query. Thomas Dinges
2012-09-02* OSL can't overwrite input parameters, use a local variable instead.Thomas Dinges
2012-09-02Cycles / OSL:Thomas Dinges
* Updates for noise_turbulence, to match svm function.
2012-09-02Fixed a number of OSL syntax errors from the updated 1.2 API. Microfacet ↵Lukas Toenne
functions now all take an eta parameter, set to 1.0 if no IOR is given.
2012-09-02Fix for r50314:Thomas Dinges
* oren_nayar is not part of the default stdosl, added it back.
2012-09-02Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split ↵Lukas Toenne
into 2 parts, since OSL only allows one shader per file.
2012-09-02Cycles / OSL:Thomas Dinges
* Add oslutil.h, from osl 1.2.
2012-09-02OSL / Cycles:Thomas Dinges
* Update the stdosl header file, from official osl 1.2.
2012-09-02Cycles / OSL:Thomas Dinges
* Remove declaration of node_blend_weight_texture from cmake, does not exist, and match node_blend_weight name in nodes.cpp with the actual file.
2012-09-02Cycles / OSL:Thomas Dinges
* First batch of compile fixes for several shaders, mainly syntax errors.
2012-09-02Cycles / OSL:Thomas Dinges
Fixes for API changes in OSL RendererServices: * Added two new required get_matrix methods, from OSL RendererServices (otherwise the constructor fails). The two new matrix methods probably still need an implementation. * Removed deprecated "get_pointcloud_attr_query" and "pointcloud". There are two new routines for pointclouds, function headers for those are there. * Removed the (unused) PARTIO code parts from OSL. It was marked as not tested / not working, and due to the api changes here broken for sure. Code is still in svn history if needed.
2012-09-01Cycles / OSL:Thomas Dinges
* Compile fix for the "direction_to_panorama" issue. Added kernel_projection.h to kernel_triangle.h.
2012-09-01Fix #32463, Cycles crashing. The particle system sync_recalc part was ↵Lukas Toenne
checking object data, which can be NULL and doesn't actually say anything about particles, removed.
2012-09-01Cycles fix: don't skip particle device update when there are no particle ↵Lukas Toenne
systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case.
2012-09-01Cycles / OSLGlobals:Thomas Dinges
* Fixes for changes in the Open Shading Langauge API from version 0.6.0: https://github.com/imageworks/OpenShadingLanguage/commit/11ce51418b45e975ace4d919a4bdd8c2001ba300 * Removed the need for ShadingSystemImpl.
2012-09-01Cycles / OSL:Thomas Dinges
* OSL namespace fixes for osl_shader.cpp.
2012-08-31Cycles / OSL:Thomas Dinges
* Fixes for changes in r40163. Removed unused code and fixed emissive_eval function.
2012-08-31Cycles: Fix for particle info node crash: The particle 'alive' state can be ↵Lukas Toenne
set to 'dying', which is just an indicator that the particle will be removed, but it is is used for instancing. This would lead to insufficient texture size and assert crash.
2012-08-31Cycles: Fully initialize the dummy particle at index 0.Lukas Toenne
2012-08-31Cycles: Start the particle index for object instances at 1 instead 0. The ↵Lukas Toenne
first particle in the device texture is a dummy for non-instance objects using the particle info node.
2012-08-31Cycles: Tag particle systems after syncing to make sure the particle system ↵Lukas Toenne
manager updates the device data.
2012-08-31Added a bunch of additional particle state attributes to the Cycles particle ↵Lukas Toenne
info node: * Location: Basically the same as the location from Object Info node for object instances on particles, but in principle there could be additional offsets for dupli objects, so included for completeness. * Size: Single float scale of the particle. Also directly translates to object scale for current dupli objects, but handy to have as a single float to start with instead of a scale vector (currently not even exposed in Object Info). * Rotation: This is a quaternion, which are not yet supported by Cycles nodes. The float4 is copied to internal Cycles data and stored in the particles texture data, but the node doesn't have a socket for it yet and the data is not yet written to the stack. Code is just commented out so could be enabled quickly if/when rotation support is added to cycles. * Velocity: Linear velocity vector of particles. * Angular Velocity: Angular velocity around principle axes. The texture data is currently packed tightly into the particles texture, which saves a few bytes, but requires an additional texture lookup for some vector attributes which spread over two float4s. Could also add another float4 to particle size to avoid this.
2012-08-31Fix for #32184 and redesign of particle storage in Cycles.Lukas Toenne
The particle data used by the Particle Info node was stored in cycles as a list in each object. This is a problem when the particle emitter mesh is hidden: Objects in cycles are only intended as instances of renderable meshes, so when hiding the emitter mesh the particle data doesn't get stored either. Also the particle data can potentially be copied to multiple instances of the same object, which is a waste of texture space. The solution in this patch is to make a completely separate list of particle systems in the Cycles scene data. This way the particle data can be generated even when the emitter object itself is not visible.
2012-08-31Cycles / OSL:Thomas Dinges
* Assume OSL libs in the libdir.
2012-08-30Fix #32402: live unwrap memory leak, more noticeable if you have many UV's ↵Brecht Van Lommel
pinned.
2012-08-30clamp for Mix nodeDalai Felinto
the implementation was following my early commit for Math node I haven't had a chance to run those through Brecht, but would like to do eventually. (they work fine though)
2012-08-29Cycles bugfix: [32431] Cycles Math Node : Clamp does not workDalai Felinto
the OSL solution is slightly different than the svm, but I think it's fine. thanks Lukas Toenne for helping with a fix on the original patch
2012-08-28missing linebreak when multithreaded gl meesage is printed to logJens Verwiebe
2012-08-22fix for rare crash in cycles BVH tree packing.Campbell Barton
2012-08-21code cleanup: vfont's used confusing and over complicated method of storing ↵Campbell Barton
memory for loaded fonts, not store as a temp var in the fonts.
2012-08-20Cycles / Cmake:Thomas Dinges
* Removed last instance of "BLENDER_PLUGIN" define, removed in r39465 in the cycles branch.
2012-08-18cmake option to build without iksolverCampbell Barton
2012-08-18style cleanup: also correct some doxy commentsCampbell Barton
2012-08-12style cleanupCampbell Barton
2012-08-12code cleanup: WM naming conventionsCampbell Barton
2012-08-11add MEM_recallocN(), so bytes are ensured to be zero'd when growing.Campbell Barton
2012-08-10Fix for particle object rendering in Cycles. On object sync the object first ↵Lukas Toenne
has to determine if a particle update is needed (which depends on dupli objects and their meshes), before deciding to skip the actual syncing.
2012-08-10Smoke: High res on even resolution did not write to all cells (downsampling ↵Daniel Genrich
= n-1, upsampling = n). Thanks goes to MiikaH.
2012-08-10Cycles Test App:Thomas Dinges
* Fix for changes in the OpenImageIO API.
2012-08-08code cleanup: rename G.afbreek --> is_break, G.rendering --> is_renderingCampbell Barton
2012-08-08patch [#32282] Fix segfault on exit in IM shutdown.Campbell Barton
from Bill Currie (taniwha)
2012-08-07Fix for fix, now nestedJens Verwiebe
2012-08-07Fix for endiantest, xcode condition interferred with other osJens Verwiebe