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AgeCommit message (Collapse)Author
2009-05-23FIX memleak in mmap().Benoit Bolsee
2009-05-21build without SDL in GCC 4.4Campbell Barton
2009-05-19CMake + MSVC debug build fixDalai Felinto
Initializing lResult = 0; and removing NOP (if(!lResult) lResult = 0; That was discussed with Genscher and Benoit in IRC.
2009-05-17Patch #18758 for bug #17423 by Matt D. (foom) Thanks! Thomas Dinges
"Mouse wheel zoom lost after rendering."
2009-05-17cmake: apply ADD_SUBDIR patch.Benoit Bolsee
2009-05-16* Fix for another OpenAL compile error on MSVC.Brecht Van Lommel
2009-05-15* Fix for compile error on MSVC.Brecht Van Lommel
* Remove alut from makefiles and cmake.
2009-05-15Bug/patch #18714: fix game engine sound on OS X Intel, patch byBrecht Van Lommel
Ken Hursh and myself. * Get rid of dependency on ALUT. It is really only used to load a WAV file, and apparently crashing doing so on OS X Intel, (perhaps due to endian issues?). There was already own code for doing this on some system, so now it uses that. That code had it's own endian issues which are now fixed, along with better checks to avoid crashing on corrupt or unsupported files. * Also get rid of some unecessarily complicate #ifdefs. * According to the bug report OS X Intel OpenAL only works with static openal linking still (WITH_BF_STATICOPENAL for scons).
2009-05-13BGE #18691: Blenderplayer fullscreen messes up desktop on OS X Leopard. ↵Benoit Bolsee
Applied patch #18705 by sbn. I cannot compile osx but the patch seems perfectly alright to me. Can OSX users confirm that it compiles well on the various OSX version?
2009-05-08Fix Copy & Paste not working inside Blender.Diego Borghetti
My last patch remove the code that check if Blender is the owner of the selection, that is why stop working.
2009-05-04BugFix [#18597] Blender's text editor cant paste from SciTE in linuxDiego Borghetti
Commit patch [#18597] Blender's text editor cant paste from SciTE in linux Submitted by Campbell. I made some changes to cleanup a little the code, atoms are now in the System class. The getClipboard_xcout try to convert/request: 1) Request for UTF8, if fail 2) Request for COMPOUND_TEXT, if fail 3) Request for TEXT, if fail 4) Request for STRING Test here with SciTE Version 1.77, firefox, xterm and text editor working with both library's gtk/qt and all work fine.
2009-05-04Fix crash because XSetInputFocus fail.Diego Borghetti
Some WM send a WM_TAKE_FOCUS event before the window is really mapped (for example, change from virtual desktop), because of this, the call to XSetInputFocus fail and close Blender.
2009-04-17BGE: slow parent was causing scaling distortion, now use correct quaternion ↵Benoit Bolsee
interpolation.
2009-04-01Clean up for the imminent migration from SVN to GIT.Guillermo S. Romero
2009-03-24[#18260] FMOD RemovalCampbell Barton
from Jorg Muller (nexyon) also removed references to CVS in install
2009-03-16This is patch:Kent Mein
[#17974] two small fix for blender 2.48 (memory leak and uninitalized vars) Submitted By: Pavel Nemec (nemecp) (changes delete to [] and sets to vars to NULL) Kent
2009-02-26build blenderplayer without opennl and decimationCampbell Barton
2009-02-22BGE Py APICampbell Barton
print filename:line with ShowDeprecationWarning(). Typo in scripttemplate_gamelogic.py removed 2 unneeded typedefs
2009-02-06[#18257] Workaround for bug in freealut 1.1.0Campbell Barton
by Jörg Müller (nexyon) Since this area is not maintained, I can only say it works on my system (linux/32bit) And nexyon assured me he checked over this patch well. Blender using the deprecated function is not great, but nexyon's bugfix would not be available until the next version of freealut so better to work around it by using the new function. Please test game sounds play back on win32 and Mac, in cases that it worked in the first place.
2009-01-31Fix revision: 18690, bug #17850Diego Borghetti
The problem was that Qt convert the text to the type STRING or UTF8, that is why Blender can't get the text, now should be work fine.
2009-01-27[#17850] Copying text from Eric4 to Blender crashes BlenderCampbell Barton
The crash is caused by calling XGetWindowProperty when xevent.xselection.property is zero. Not a proper fix because clipboard can paste the data without trouble.
2008-11-24patch #8583: Add support for gcc on irixStefan Gartner
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in user-def.mk. Other changes related to irix: * compile solid from extern/ * don't build plugins (yet) with "make release" when using gcc (the shell script used assumes MIPSpro is installed) * use statvfs instead of statfs on irix, like done on solaris * use external libs from $(LCGDIR) instead of /usr/freeware * use glew header files from $(LCGDIR)/glew instead of the ones installed on the system (this applies to other platforms as well) * ffmpeg support currently is disabled on irix
2008-11-11Adjusted scons files so disabling quicktime, python and sdl also removes ↵Campbell Barton
their includes when building. writefile.c had usless include.
2008-11-11Add MSVC90 project files - part 3. Extern and Intern projects are merged in ↵Benoit Bolsee
projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
2008-11-10Add MSVC90 project files - part 1.Benoit Bolsee
2008-11-08* use msvc proposed names when building on win32Nathan Letwory
2008-10-31* remove unreferenced varNathan Letwory
2008-10-22* Minor cleanup of SCons filesNathan Letwory
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1 - changed SConscripts accordingly
2008-10-22Patch from Timothy BaldridgeNathan Letwory
* add irix6 to GHOST windowing system (same as linux2 et al) * fix faulty return lines in shrinkwrap.c
2008-10-12c3d_import needed encoding defined for python 2.5+ to run.Campbell Barton
wav file reading minor fix checking array bounds.
2008-10-12read wave files block align value, rather then assuming 2 or 4.Campbell Barton
2008-10-12fix for [#17783] problem when packing wavCampbell Barton
"data" is aligned differently in this wave file and the buffer was read past its allocated length. Fix this by searching for the buffer in increments of 2 (this finds the "data" for the wav file) added a check not to allow the search to go past the buffer length, so corrupt wave files should not crash.
2008-10-11Fix for bug #17793: the glFinish() call in ghost that was disabled in a ↵Brecht Van Lommel
previous commit, because it was causing performance issues for the game engine, apparently still is needed to solved issues with FSAA. Now instead it will still call this for blender but not anymore for blenderplayer.
2008-10-09Bugfix for [#17333] Fluid bake memory issues provided by Andre PintoDaniel Genrich
2008-10-09BGE bug fix: fix several bugs and inconsistencies in sound actuator:Benoit Bolsee
- support stopping of loop sound - support stopping by python - keep state of actuator in sync with audio device. The lack of state sync was causing several other problems: - actuator stop playing the sound - sound chopped before the end - not possible to pause sound
2008-10-07joystick updateCampbell Barton
* use SDL events to trigger the sensor, trigger was being forced every tick. removed workaround for this problem. * added "All Events" option, similar to all keys in the keyboard sensor. This means every event from the joystick will trigger the sensor, however only events from the selected type (axis/button/hat) is used to set the positive state of the sensor. * Added python function sens_joy.GetButtonValues(), returns a list of pressed button indicies. * Removed pressed/released option for joystick buttons, it was the same as the invert option.
2008-10-06patch [#17772] Fluid solver not built with OpenMP in Makefile build systemKent Mein
Submitted By: gsr Kent
2008-10-03Solaris was having problems with sqrtf and friends again.Kent Mein
I changed sqrtf to sqrt in elbeem in bullet2 I added defines found in floatpatch.h eventually we should make a "floatpatch.h" that all of blender can use. Kent
2008-09-29resolve some compiler warnings with intel c/c++ compilerCampbell Barton
* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later. * some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion. * removed unused vars * obscure python memory leak with colorband. * make_sample_tables had a loop running wasnt used. * if 0'd functions in arithb.c that are not used yet. * made many functions static
2008-09-29[#17703] Segfault on fluid activation.Daniel Genrich
2008-09-25This is part of the cleanup Campbell wanted :)Kent Mein
Just getting rid of license_key stuff. The project files still need to be updated: projectfiles_vc7/blender/src/BL_src_cre.vcproj projectfiles_vc7/blender/blendercompactNG.vcproj Just search for these files in them. Kent
2008-09-24Fixing compile warningsDaniel Genrich
2008-09-22Revert full screen, maximized and minimized code (rev 16543).Diego Borghetti
Revert this because don't work "fine" with dual-monitor. The problem is not the code, this work fine, but full screen for a window manager is not both monitor (until set xinerama or whatever..).
2008-09-22Patch #17666 by Vladimi<C2>r MarekTon Roosendaal
Fixes for solaris compiling
2008-09-22Fixing missing function in elbeemDaniel Genrich
2008-09-22Removing control defineDaniel Genrich
2008-09-22Update MSVC project filesBenoit Bolsee
2008-09-21svn merge -r 16593:16648 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-21game engine now compiles with SDL disabled. CDROM and Joystick wont function ↵Campbell Barton
in this case
2008-09-18svn merge -r 16454:16593 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender