Age | Commit message (Collapse) | Author |
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Initializing lResult = 0;
and removing NOP (if(!lResult) lResult = 0;
That was discussed with Genscher and Benoit in IRC.
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"Mouse wheel zoom lost after rendering."
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* Remove alut from makefiles and cmake.
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Ken Hursh and myself.
* Get rid of dependency on ALUT. It is really only used to
load a WAV file, and apparently crashing doing so on OS X Intel,
(perhaps due to endian issues?). There was already own code
for doing this on some system, so now it uses that. That code
had it's own endian issues which are now fixed, along with
better checks to avoid crashing on corrupt or unsupported files.
* Also get rid of some unecessarily complicate #ifdefs.
* According to the bug report OS X Intel OpenAL only works with
static openal linking still (WITH_BF_STATICOPENAL for scons).
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Applied patch #18705 by sbn. I cannot compile osx but the patch seems perfectly alright to me. Can OSX users confirm that it compiles well on the various OSX version?
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My last patch remove the code that check if Blender is the owner
of the selection, that is why stop working.
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Commit patch [#18597] Blender's text editor cant paste from SciTE in linux
Submitted by Campbell.
I made some changes to cleanup a little the code, atoms are now in the
System class. The getClipboard_xcout try to convert/request:
1) Request for UTF8, if fail
2) Request for COMPOUND_TEXT, if fail
3) Request for TEXT, if fail
4) Request for STRING
Test here with SciTE Version 1.77, firefox, xterm and text editor working
with both library's gtk/qt and all work fine.
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Some WM send a WM_TAKE_FOCUS event before the window is really mapped
(for example, change from virtual desktop), because of this, the call
to XSetInputFocus fail and close Blender.
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interpolation.
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from Jorg Muller (nexyon)
also removed references to CVS in install
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[#17974] two small fix for blender 2.48 (memory leak and uninitalized vars)
Submitted By:
Pavel Nemec (nemecp)
(changes delete to [] and sets to vars to NULL)
Kent
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print filename:line with ShowDeprecationWarning().
Typo in scripttemplate_gamelogic.py
removed 2 unneeded typedefs
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by Jörg Müller (nexyon)
Since this area is not maintained, I can only say it works on my system (linux/32bit)
And nexyon assured me he checked over this patch well.
Blender using the deprecated function is not great, but nexyon's bugfix would not be available until the next version of freealut so better to work around it by using the new function.
Please test game sounds play back on win32 and Mac, in cases that it worked in the first place.
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The problem was that Qt convert the text to the type
STRING or UTF8, that is why Blender can't get the text,
now should be work fine.
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The crash is caused by calling XGetWindowProperty when xevent.xselection.property is zero.
Not a proper fix because clipboard can paste the data without trouble.
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to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in
user-def.mk.
Other changes related to irix:
* compile solid from extern/
* don't build plugins (yet) with "make release" when using gcc (the shell
script used assumes MIPSpro is installed)
* use statvfs instead of statfs on irix, like done on solaris
* use external libs from $(LCGDIR) instead of /usr/freeware
* use glew header files from $(LCGDIR)/glew instead of the ones installed on
the system (this applies to other platforms as well)
* ffmpeg support currently is disabled on irix
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their includes when building.
writefile.c had usless include.
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projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
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- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
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* add irix6 to GHOST windowing system (same as linux2 et al)
* fix faulty return lines in shrinkwrap.c
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wav file reading minor fix checking array bounds.
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"data" is aligned differently in this wave file and the buffer was read past its allocated length.
Fix this by searching for the buffer in increments of 2 (this finds the "data" for the wav file)
added a check not to allow the search to go past the buffer length, so corrupt wave files should not crash.
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previous commit, because it was causing performance issues for the game engine, apparently still is needed to solved issues with FSAA. Now instead it will still call this for blender but not anymore for blenderplayer.
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- support stopping of loop sound
- support stopping by python
- keep state of actuator in sync with audio device.
The lack of state sync was causing several other problems:
- actuator stop playing the sound
- sound chopped before the end
- not possible to pause sound
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* use SDL events to trigger the sensor, trigger was being forced every tick. removed workaround for this problem.
* added "All Events" option, similar to all keys in the keyboard sensor.
This means every event from the joystick will trigger the sensor, however only events from the selected type (axis/button/hat) is used to set the positive state of the sensor.
* Added python function sens_joy.GetButtonValues(), returns a list of pressed button indicies.
* Removed pressed/released option for joystick buttons, it was the same as the invert option.
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Submitted By: gsr
Kent
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I changed sqrtf to sqrt in elbeem
in bullet2 I added defines found in floatpatch.h eventually
we should make a "floatpatch.h" that all of blender can use.
Kent
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* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later.
* some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion.
* removed unused vars
* obscure python memory leak with colorband.
* make_sample_tables had a loop running wasnt used.
* if 0'd functions in arithb.c that are not used yet.
* made many functions static
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Just getting rid of license_key stuff.
The project files still need to be updated:
projectfiles_vc7/blender/src/BL_src_cre.vcproj
projectfiles_vc7/blender/blendercompactNG.vcproj
Just search for these files in them.
Kent
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Revert this because don't work "fine" with dual-monitor.
The problem is not the code, this work fine, but full screen
for a window manager is not both monitor (until set xinerama or
whatever..).
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Fixes for solaris compiling
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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in this case
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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