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2013-11-18Cycles: change __device and similar qualifiers to ccl_device in kernel code.Brecht Van Lommel
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values are reserved for compilers. I apologize to anyone who has patches or branches and has to go through the pain of merging this change, it may be easiest to do these same replacements in your code and then apply/merge the patch. Ref T37477.
2013-11-17OSX/scons: small reorder and spellingJens Verwiebe
2013-11-17OSX/scons: fix msgfmt binary linking and locale files distributionJens Verwiebe
2013-11-16Further tweak to .mo compilation on windowsSergey Sharybin
Was wrong dependency used for msgfmt custom command.
2013-11-16Attempt to fix compilation error on windowsSergey Sharybin
Seems simply need to add .exe to msgfmt executable when adding custom command to SCons. Don't have windows by hand atm, so can not test for sure.
2013-11-15Add functional and cctype headers to msgfmt.ccSergey Sharybin
Fixes compilation with MSVC compilers. Patch by leszekswirski (Lech Swirski) with some own tweaks. Differential Revision: http://developer.blender.org/D2
2013-11-15Fix for msgfmt leaving context from previous message stringSergey Sharybin
2013-11-12Fix for [#37362] Audio strips sometimes are evaluated incorrectly.Joerg Mueller
For details see bug comments. The problem was that blender's animation system didn't update the audio animation system anymore due to an optimization. Fixed this in a complex but proper way in the audio animation system, so that it can handle gaps of missing values.
2013-11-09Cycles / Fresnel Node:Thomas Dinges
* Add a "Normal" Input to the Fresnel node. * Fix for the Fresnel GLSL code (normalize the Incoming vector). Patch #37384 by Philipp Oeser (lichtwerk) , thanks!
2013-11-09Be ready for changes in bf-translations repositorySergey Sharybin
Made it so if there's release/datafiles/locale/po folder, then all the .po files will be converted to .mo at blender compile time and installed to an appropriate location. Uses small own implementation msgfmt which is based on msgfmt.py from Python project, but also supports contexts. There's no functional changes for until we've switched to use source .po files instead of pre-compiled .mo. P.S. Well, there's one change which is msgfmt.cc being compiled even if it's not used, but would rather not clutter code with checks since pretty soon we'll use this program anyway.
2013-11-08Fix for [#37293] Audio does not Scrub, plays fully insteadJoerg Mueller
2013-11-06Quicktime: remove backend with the old quicktime API, and keep the QTKit ↵Brecht Van Lommel
backend. This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled, it will always use QTKit. The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will give consistent input/output. On Windows or Linux quicktime isn't being used.
2013-11-05OSX/GHOST: starting file by file removal of outdated code, such as ↵Jens Verwiebe
VERSION_MIN_REQUIRED <= 1040
2013-11-05Fix linking for non-apple ndofJens Verwiebe
2013-11-05OSX: removing useless cocoa conditionals as it's solely api nowJens Verwiebe
2013-11-05OSX/cmake: ghost carbon removalJens Verwiebe
2013-11-05OSX: more carbon removal cleanupsJens Verwiebe
2013-11-05OSX: remove Ghost carbon files finallyJens Verwiebe
2013-11-05OSX: remove Ghost carbon files and adapt sconsJens Verwiebe
2013-11-05code cleanup: quiet warningsCampbell Barton
2013-11-01Cycles:Thomas Dinges
* Change the default Light Path settings. * Diffuse/Glossy bounces are now set to 4, to give a bit faster renders in default scenes. More bounces are often not needed (especially in animation). * Transmission bounces have been increased to 12, to not run into problems with dark glass too quickly. * Max/Min bounces are now 12/3.
2013-11-01code cleanup: spellingCampbell Barton
2013-10-31code cleanup: spellingCampbell Barton
2013-10-31add atomic_ops.h to cmake's source code listing.Campbell Barton
2013-10-31remove return argument from wmOperatorType->cancel, was only ever returning ↵Campbell Barton
OPERATOR_CANCELLED.
2013-10-30Fix #37194, OSL script crashes blender. The lookup functions for finding ↵Lukas Toenne
Cycles shader inputs/outputs based on socket names are using a few modifications on the Blender socket names. But these only apply to standard nodes where the Blender socket names can differ from associated Cycles names and may require additional indices to make them unique. Script node sockets are already unique and exact due to being generated from the script function parameters.
2013-10-28Fix #37184: film exposure + transparency not working well in cycles viewport.Brecht Van Lommel
2013-10-28Fix #37187: ghost/test/multitest fails to buildSergey Sharybin
Commited patch provided by Lawrence D'Oliveiro, thanks.
2013-10-27cmake: bsp needs motoSergej Reich
2013-10-26spelling: use American spelling for canceledCampbell Barton
2013-10-26remove unused varCampbell Barton
2013-10-25patch [#37188] Remove filename entry specified twiceCampbell Barton
from Lawrence D'Oliveiro (ldo)
2013-10-25rigidbody: Use bullet's own fixed constraintSergej Reich
Should be no functional changes.
2013-10-23Fix for OSL bug reported on IRC by Pablo Vasquez: Clamp option of the math ↵Lukas Toenne
node in OSL produces bad results. Really stupid bug, OSL math node was assigning the clamped 1st input value instead of the clamped result of the actual operation.
2013-10-20Fix #37153: Bool union of 2 planes makes Blender 2.69 RC2 hangSergey Sharybin
Fix deadlock in Carve when rescaling to zero scale. basically, scaling to zero scale is not what we want :) Boolean result could still be unpredictable coz plane is not a closed manifold.
2013-10-20Fix for wrong implementation of mmap in lock-free allocatorSergey Sharybin
- Freeing was not using proper block length - Duplicating memory block was not aware of mmaped blocks.
2013-10-19Fix: ensure cycles mist pass stays in range 0..1, it could have values out ofBrecht Van Lommel
this range due to sampling noise. Side note: I looked into the mist pass because it was apparently not calculating mist correctly on characters with transparent hair. Turns out this is just sampling noise that goes away with more samples. This noise is because the ray will randomly go to the next transparency layer or get reflected, the path tracing integrator will not branch the path and only pick one of the two directions each time. Branched path tracing however will shade all transparent layers for each AA sample, which means this source of noise is eliminated.
2013-10-19Fix #37134: cycles viewport not displaying correct with multi GPU renderBrecht Van Lommel
and graphics card that does not support CUDA OpenGL interop.
2013-10-18Make strict compiler flags happySergey Sharybin
2013-10-18Fix cycles hair segments not giving correct vector speed pass, the motion vectorBrecht Van Lommel
export was not implemented yet for this primitive.
2013-10-17Fix cycles mesh synchronization being too slow with vector blur and duplis.Brecht Van Lommel
2013-10-14Interface:Thomas Dinges
* More compact and better looking Vertex Groups panel (Particle System). * Smaller uiLists for Cycles as well.
2013-10-13fix [#37059] OSX Debug - assert when using external screen with MacBookProDalai Felinto
This was old code, Blender now supports multiple screens. The assert was breaking my builds with -DWITH_ASSERT_ABORT=ON
2013-10-12Fix #37002: cycles viewport render shows white on old graphics cards with noBrecht Van Lommel
support for non-power-of-two textures.
2013-10-12Code cleanup: Remove some more unused cycles SSS code, related to the lookup ↵Thomas Dinges
table.
2013-10-12Code cleanup: remove some unused cycles SSS code.Brecht Van Lommel
2013-10-11Fix FreeBSD build with recent malloc changes, patch by Shane Ambler.Brecht Van Lommel
2013-10-10add MEM_SIZE_OPTIMAL to avoid memory fragmentation & waste lost to slop-space.Campbell Barton
2013-10-10style cleanupCampbell Barton
2013-10-10* Code cleanup for M_PI code.Thomas Dinges