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2012-03-24SVN maintenance.Guillermo S. Romero
2012-03-23last commit broke cycles, also add BMESH_TODO's for python scripts that need ↵Campbell Barton
upgrading.
2012-03-22patch [#30636] Enable full screen mode with SDL2Campbell Barton
from Wander Costa (walac)
2012-03-22patch [#30635] Fix SDL2 version check by Wander Costa (walac)Dalai Felinto
2012-03-21Fix for [#30499] video sequencer crashes when moving around within a sequence.Joerg Mueller
2012-03-21spelling cleanup: tesselate -> tessellate (last of these found)Campbell Barton
2012-03-20Fix #30603: cycles incorrect ray differentials when rendering with panoramaBrecht Van Lommel
camera, causing bump map issues.
2012-03-20Cycles: fix issue reported in IRC, rendering a material that mixes a transparentBrecht Van Lommel
and glass BSDF would give a different result with/without using light passes.
2012-03-20Adds support for utf paths on Windows.Alexander Kuznetsov
Not all file formats/calls are supported yet. It will be expended. Please from now on use BLI_fopen, BLI_* for file manipulations. For non-windows systems BLI_fopen just calls fopen. For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
2012-03-20Quiet warnings about unused functions and variables.Nicholas Bishop
Commented or '#if 0' these functions/variables and marked with 'UNUSED' comment so they can be restored in the future if needed.
2012-03-18spelling cleanupCampbell Barton
2012-03-18SVN maintenance.Guillermo S. Romero
2012-03-16Patch by Psy-Fi + my minor changesAlexander Kuznetsov
Adds conformation on exit for windows. Needs to be enabled in user perf. Tried to edit blender.exe.manifest for more modern dialog look, but didn't work out.
2012-03-14SDL ghost update to work with SDL2.Campbell Barton
this gives some problems because SDL2 Needs a window before fullscreen is set, the player currently doesnt have a window created when fullscreen is called.
2012-03-13WITH_GHOST_SDL working again (missing std:: update)Campbell Barton
2012-03-13bmesh py api: more comprehensive intro page, also fix some spelling errors.Campbell Barton
2012-03-12fix [#30472] 3d view objects not rendered, cycles.Campbell Barton
holdout layer wasnt initializes in some cases.
2012-03-11Cycles UI files:Thomas Dinges
* Minor cleanup and raise blender version to 2.62 in the addon.
2012-03-09Cycles: another tooltip tweak.Brecht Van Lommel
2012-03-09Cycles: improve F/Stop number tooltip description.Brecht Van Lommel
2012-03-08Cycles: fix UI when material has nodes but use nodes option is disabled, itBrecht Van Lommel
didn't show this option then.
2012-03-08Cycles: support for environment texture "Mirror Ball" projection mode, next toBrecht Van Lommel
existing "Equirectangular". This projection is useful to create light probes from a chrome ball placed in a real scene. It expects as input a photograph of the chrome ball, cropped so the ball just fits inside the image boundaries. Example setup with panorama camera and mixing two (poor quality) photographs from different viewpoints to avoid stretching and hide the photographer: http://www.pasteall.org/pic/28036
2012-03-08style cleanup: pep8 + picky editsCampbell Barton
2012-03-07Cycles: option to specify camera aperture in radius or f/stop:Brecht Van Lommel
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Depth_of_Field Patch by Ejner Fergo.
2012-03-07Cycles: mask layers were still confusing, now they work more like in the ↵Brecht Van Lommel
original commit again and less like blender internal, see documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-03-07Cycles: float texture support. Due to GPU limitations there are now 95 byte,Brecht Van Lommel
and 5 float image textures. For CPU render this limit will be lifted later on with image cache support. Patch by Mike Farnsworth. Also changed color space option in image/environment texture node, to show options Color and Non-Color Data, instead of sRGB and Linear, this is more descriptive, and it was not really correct to equate Non-Color Data with Linear.
2012-03-06Fix for 30439, Cycles node group conversion wasn't checking node->id pointer ↵Lukas Toenne
(group node without internal node tree). This is a somewhat unusual case (UI buttons don't allow unlinking group tree), but not entirely forbidden. Also fixed similar issue in node_templates.c where the group tree is used to generate a button name.
2012-02-29Boolean modifier:Sergey Sharybin
- Fixed convex quad detection (in some special cases non-convex quad was detecting as convex) - Do not add faces with zero area to the output object. This should resolve #30395: Degenerated triangles from BMesh + Difference
2012-02-29ndof button handling improvements: Spaceball5000's A,B,C buttons can now be ↵Mike Erwin
keymapped, ndof modifiers (shift,alt,etc.) are almost ready but still hardcoded to act like keyboard for now. added a check to prevent crash on Linux when device is plugged in after blender starts. also fixed a bug introduced by my last commit that affected the SpaceTraveler and serial devices.
2012-02-28Cycles: fix AO pass not rendering with AO enabled for world, and make maskBrecht Van Lommel
layers work more like blender internal.
2012-02-28Cycles: ambient occlusion support, with AO factor and distance, and a render ↵Brecht Van Lommel
pass. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/World#Ambient_Occlusion http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Lighting_Passes
2012-02-28Cycles: fix msvc compile warning, patch by Jason Wilkins.Brecht Van Lommel
2012-02-28Cycles: support for camera rendering an environment map with equirectangularBrecht Van Lommel
environment map, by enabling the Panorama option in the camera. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Panorama The focal length or sensor settings are not used, the UI can be tweaked still to communicate this, also panorama should probably become a proper camera type like perspective or ortho.
2012-02-28Cycles: support for mask layers in render layer, this has the same effect asBrecht Van Lommel
assigning holdout shaders to every object in the specified layers. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Layers
2012-02-28Cycles: extra OpenCL NULL point check, maybe avoids some crashes. Don't thinkBrecht Van Lommel
this should ever happen in practice but maybe it does anyway.
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-27ndof: unified button handling for modern 3Dx devices, also first steps ↵Mike Erwin
toward keymappable modifiers (shift,ctrl,etc.)
2012-02-25code cleanup: white space, spelling & ';;' end of lines.Campbell Barton
2012-02-24Cycles: tweak for AMD opencl compile of advanced shading, from Daniel Genrich,Brecht Van Lommel
still does not work correct but should compile if you have enough memory.
2012-02-24Blender should now compile fine with older FFmpeg libraries used.Sergey Sharybin
2012-02-24Fix #30140: cycles multi GPU rendering with one device supporting fullBrecht Van Lommel
shading and the other not can't work correct, disabled that now.
2012-02-23Fix #30246: rendering multiple render layers with CUDA still not working,Brecht Van Lommel
should really be fixed now.
2012-02-23Cycles: fix cuda kernel not getting rebuilt correctly after changes, due toBrecht Van Lommel
refactoring that changed variable names, also fixed OpenCL compile issue with advanced shading.
2012-02-23Cycles:Thomas Dinges
* Remove obsolete comments in the Oren Nayar code.
2012-02-23code cleanup: dont set the namespace in STR_String.h - 'using namespace ↵Campbell Barton
std', since this is included in many places.
2012-02-22Cycles: improve the Oren-Nayar BSDF (roughness value for Diffuse), to avoidBrecht Van Lommel
undesired dark rings, and give more accurate lighting when the light is behind the object. As a bonus, the code is simpler & faster. Patch by Yasuhiro Fujii, detailed explanation here: http://mimosa-pudica.net/improved-oren-nayar.html
2012-02-20Fix: cycles crash with multiple OpenCL platforms installed, tracked down by ↵Brecht Van Lommel
Sergey.
2012-02-20Bugfix (missed one code line): Copy paste induced bug found by Sv. Lockal.Daniel Genrich
Thank you for pointing this out!
2012-02-20Bugfix: Copy paste induced bug found by Sv. Lockal.Daniel Genrich
Thank you for pointing this out!
2012-02-19svn merge ^/trunk/blender -r44213:44235 --- fixes bmesh shading bug [#30125]Campbell Barton